\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Floytesangen} \pdfinfo{ /Title (d-destiny.pdf) /Creator (Cheatography) /Author (Floytesangen) /Subject (D\&Destiny Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{40D5E6} \definecolor{LightBackground}{HTML}{E7F9FB} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{D\&Destiny Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Floytesangen} via \textcolor{DarkBackground}{\uline{cheatography.com/70837/cs/17957/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Floytesangen \\ \uline{cheatography.com/floytesangen} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 18th November, 2018.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Firearms and Other Weapons in D\&Destiny}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{~Firearms are a new supercategory of weapons. Older D\&D weapons are referred to as "Simple" weapons as a whole. There are three subclasses of firearms: Primary, Secondary, and Heavy. Primaries are things like Auto Rifles, Scout Rifles, and Hand Cannons. Secondaries are specialized weapons like Snipers or Shotguns. Heavies are more limited and expensive weapons like Rocket Launchers or Machine Guns. \newline % Row Count 9 (+ 9) {\bf{New Terminology}} \newline % Row Count 10 (+ 1) {\emph{Active Weapon}} \newline % Row Count 11 (+ 1) ~In D\&Destiny you can only have a single active weapon, either Firearm or Simple. This weapon is what's used in an Attack Action. You can switch your active weapon as a bonus action. \newline % Row Count 15 (+ 4) {\emph{Equipped Weapons}} \newline % Row Count 16 (+ 1) ~Different from normal D\&D, you can only have 3 weapons equipped at once, one from each subclass of Firearm or a Simple weapon in place of any Firearm slot. Other weapons must be Stowed (see below). \newline % Row Count 21 (+ 5) {\emph{Switching Active Weapon}} \newline % Row Count 22 (+ 1) ~Switching your active weapon costs a bonus action, and you can only switch to an equipped weapon. \newline % Row Count 25 (+ 3) {\emph{Stowed Weapons}} \newline % Row Count 26 (+ 1) ~Your Ghost manages any other non-equipped weapons you might have in its pocket backpack inventory. You Ghost can use its action to swap one of the weapons in its backpack with one of your equipped weapons from the same class. \newline % Row Count 31 (+ 5) } \tn \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Firearms and Other Weapons in D\&Destiny (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\emph{Proficiency}} \newline % Row Count 1 (+ 1) ~You can have proficiency in a subclass of firearms, such as all Primary firearms, or an individual Firearm, such as Pulse Rifles. Proficiency generally comes from your class, race, feats, or background choice. \newline % Row Count 6 (+ 5) ~Having proficiency in a Firearm allows you to add your proficiency bonus to your attack rolls with that Firearm. \newline % Row Count 9 (+ 3) ~Guardians can reload Firearms they are proficient with as a bonus action.% Row Count 11 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Shields (Energy Shields)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{~Shields are temporary hit point pools that have the ability to recharge if they haven't taken damage. Both Guardians and some enemies can have these. As long as a Guardian is wearing Guardian armor, they gain shields as stated in their class description. Damage is applied to shields before hit points unless an ability specifies otherwise. \newline % Row Count 7 (+ 7) {\bf{Recharge}} \newline % Row Count 8 (+ 1) ~Shields recharge up to half their maximum capacity if the Guardian doesn't take damage between the end of their current turn and the start of their following turn. Shields cannot go above their maximum capacity, determined by your class \& level. \newline % Row Count 14 (+ 6) {\bf{Overshields}} \newline % Row Count 15 (+ 1) ~Overshields are a form of shields that don't recharge. Overshields protect both your health and shield pools, and damage is taken from them first until they are depleted. While you have an overshield, you can ignore damage taken when determining if your regular shields would recharge as long as that damage doesn't break through the overshield. Overshields are always temporary.% Row Count 23 (+ 8) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{New Actions}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{ADS Action}} \newline % Row Count 1 (+ 1) ~At the start of your turn, you can choose to exchange 20 feet of your movement in order to {\bf{A}}im {\bf{D}}own the {\bf{S}}ights of your firearm, granting yourself the Aiming condition. Creatures who are Aiming have the following effects applied to them: \newline % Row Count 7 (+ 6) * You ignore the inherent disadvantage for targeting a specific part or weak point on a creature \newline % Row Count 9 (+ 2) * You ignore the inherent disadvantage when firing your weapon in its extended range \newline % Row Count 11 (+ 2) * Melee attacks have advantage against you, and you have disadvantage on payload saving throws \newline % Row Count 13 (+ 2) ~The Aiming condition ends when you move more than 5 feet, or you take an action other than Attack with your firearm. \newline % Row Count 16 (+ 3) {\bf{Reload Action}} \newline % Row Count 17 (+ 1) ~The reload action allows you to refill the shot capacity of your active firearm. When you take this action, you expend 1 magazine of the weapon's class and set the shot capacity of your active firearm to its maximum capacity. \newline % Row Count 22 (+ 5) ~You can choose to reload a firearm before its shot capacity reaches 0. If you do, you still expend 1 full magazine when you take this action. \newline % Row Count 25 (+ 3) ~Having proficiency in a firearm allows you to reload the firearm as an action or bonus action, your choice. \newline % Row Count 28 (+ 3) {\bf{Channel Light}} \newline % Row Count 29 (+ 1) ~You channel your Light into a willing Ghost who has captured their Guardian's form. That Ghost's Guardian is respawned as though the Ghost used the Reform Guardian action, spending HD as normal. Both you and the respawned Guardian gain an overshield equal to your maximum energy shield capacity lasting until the end of your next turn or until it is depleted, whichever happens first. \newline % Row Count 37 (+ 8) } \tn \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{New Actions (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{~The respawned Guardian can take their next turn as normal.% Row Count 2 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Light Abilities}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{~Light Abilities use the power of the Traveler, called "Light" to produce a grenade, enhanced melee strike, or fill your entire being in the form of a Super ability. These abilities use a cooldown system instead of having a certain number of uses like other D\&D abilities. At the beginning of your turn, you add a point to each of your cooldown scores. When an individual cooldown score reaches its noted "ready-to-use" score, you can cast that ability. Your cooldown scores cannot go above their respective ready-to-use score.% Row Count 11 (+ 11) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Light Ability Modifier}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{~Light abilities are governed by a specific ability modifier based on your chosen class. For example, Voidwalkers use their Intelligence modifier. This is the ability you use for attack rolls with Light abilities or use to calculate the DC check that a creature might have to make as a result of one of your Light abilities.% Row Count 7 (+ 7) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Technology Skill}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Technology is governed by Intelligence. The Technology skill is used when interacting with any form of technology, be it trying to find hidden files on a computer or programming glimmer into an object or substance.% Row Count 5 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}