\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Fields} \pdfinfo{ /Title (pf2e-conditions-simplified.pdf) /Creator (Cheatography) /Author (Fields) /Subject (pf2e conditions simplified Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{E3BE05} \definecolor{LightBackground}{HTML}{FDFAEF} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{pf2e conditions simplified Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Fields} via \textcolor{DarkBackground}{\uline{cheatography.com/191337/cs/40507/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Fields \\ \uline{cheatography.com/fields} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 28th September, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{x{1.6 cm} x{6.4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Detection Level (A creature looking at you)}} \tn % Row 0 \SetRowColor{LightBackground} DC X fc & Difficulty X Flat Check (seen below) \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \seqsplit{Observed} & Seen with only precise senses. Can take measures to avoid detection like duck behind something then use "stealth" to hide. \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} \seqsplit{Concealed} & Difficult to see you (fog). DC 5 fc to target you. AoE is unaffected. \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} Hidden & Creature knows what space you're in but can't see you. Hiding in a barrel. Creature is off guard to you and DC 11 fc to target you. AoE is unaffected. Creature can Seek to observe you (pg471) \tn % Row Count 15 (+ 6) % Row 4 \SetRowColor{LightBackground} \seqsplit{Undetected} & Does not sense you. Cannot target you and is off guard. Can pick a random square to make a DC 11 fc on attack, but this is a secret check and does not know if they rolled low on the flat check, their attack, or you're simply not in there. AoE is unaffected. \tn % Row Count 24 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.08 cm} x{5.92 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Mental (on you)}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Controlled} & Literally dictates your next action(s) \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Confused & Off guard. No one is treated as an ally. Can't delay, ready, or use reactions. Your goal with every action is to hit a random target (GM determines) with strike or offensive cantrip. Target yourself if no other targets (auto hits but no crits). When hurt you make DC 11 fc to end condition. \tn % Row Count 12 (+ 10) % Row 2 \SetRowColor{LightBackground} Fleeing & Can't delay/ready actions. Must use all actions to move away from the source. \tn % Row Count 15 (+ 3) % Row 3 \SetRowColor{white} \seqsplit{Frightened} (X) & -X to all checks/DCs. X goes down by 1 at end of your turn. \tn % Row Count 18 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.96 cm} x{5.04 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Not at your best}} \tn % Row 0 \SetRowColor{LightBackground} Off Guard (Flat-Footed) & -2 {\bf{circumstance}} to AC \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Encumbered & Clumsy 1 and 10ft speed penalty. Can't be reduced below 5ft. \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} Fatigued & -1 {\bf{status}} to AC and saves. Can't use Explore activities. Full rest recovery. \tn % Row Count 9 (+ 4) % Row 3 \SetRowColor{white} Paralyzed & Off guard and can only use mind actions like Recall Knowledge. \tn % Row Count 12 (+ 3) % Row 4 \SetRowColor{LightBackground} Prone & Off guard and -2 {\bf{circumstance}} to att rolls. Can Take Cover in the open for +4 {\bf{circumstance}} to AC against ranged. \tn % Row Count 17 (+ 5) % Row 5 \SetRowColor{white} Slowed (X) & (X) less actions gained at the {\bf{beginning}} of your turns. \tn % Row Count 20 (+ 3) % Row 6 \SetRowColor{LightBackground} Stunned (X) & Lose (X) total actions over however many turns it takes to get (X) to 0. \tn % Row Count 23 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.76 cm} x{6.24 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{You are Grappled!}} \tn % Row 0 \SetRowColor{LightBackground} Grabbed & Off guard and immobilized. DC 5 fc for manipulate actions. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \seqsplit{Immobilized} & Can't use actions with the move trait. External forces must succeed a check against the immobilizing force to move you. \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} \seqsplit{Restrained} & Off guard and immobilized. Can't use manipulate or attack traits except Escape action. Overrides grabbed. \tn % Row Count 10 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.6 cm} x{6.4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Senses (from your perspective)}} \tn % Row 0 \SetRowColor{LightBackground} Blinded & All terrain is difficult. Crit fail perception that relies on sight. -4 {\bf{status}} to prec if vision is your only precise sense. Immune to visual effects. Overrides Dazzled. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Dazzled & If vision is your only precise sense, everything is concealed to you. \tn % Row Count 9 (+ 3) % Row 2 \SetRowColor{LightBackground} \seqsplit{Deafened} & Crit fail checks involving hearing. -2 {\bf{status}} penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. DC 5 fc to actions with auditory trait. Immune to auditory effects. \tn % Row Count 16 (+ 7) % Row 3 \SetRowColor{white} \seqsplit{Fascinated} & -2 {\bf{status}} to perception and skill checks. Cannot use actions with concentrate unless it is focused on the target. Condition ends when an enemy uses a hostile action on you/allies. \tn % Row Count 22 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2 cm} x{6 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Lowering Your Abilities}} \tn % Row 0 \SetRowColor{LightBackground} (X) & A value (X) is included in the following conditions. Some values go down or away on their own, others require some action to reduce or remove them. \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} Clumsy (X) & {\bf{Status}} penalty (X) to Dex checks/DCs and AC. \tn % Row Count 7 (+ 2) % Row 2 \SetRowColor{LightBackground} Drained (X) & {\bf{Status}} penalty (X) to Con checks/DCs. Lose HP = Lvl x (X). Does not count as damage. Max HP reduced the same amount. Full rest deceases (X) by 1. \tn % Row Count 12 (+ 5) % Row 3 \SetRowColor{white} Sickened (X) & {\bf{Status}} penalty (X) to {\bf{ALL}} checks/DCs. Can't drink willingly. 1 action to Fort save against the DC to reduce (X) by 1 or 2 on crit success. \tn % Row Count 17 (+ 5) % Row 4 \SetRowColor{LightBackground} Stupefied (X) & {\bf{Status}} penalty (X) to Int/Wis/Cha checks/DCs. Spells require DC fc = 5 + (X) or fail to cast. \tn % Row Count 21 (+ 4) % Row 5 \SetRowColor{white} Enfeebled (X) & {\bf{Status}} penalty (X) to Str checks/DCs \tn % Row Count 23 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.76 cm} x{6.24 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Death comes for us all}} \tn % Row 0 \SetRowColor{LightBackground} Doomed (X) & Max dying value is reduced by (X). If max is 0 you die. Full rest reduces Doomed by 1. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} Dying (X) & DC 11 fc to +/- 1 to (X), +/-2 on crits. Dying 4 you dead-dead. Move your initiative to right before whatever KO'd you. If you're hit, move (X) up 1 or 2 for crit. \tn % Row Count 9 (+ 6) % Row 2 \SetRowColor{LightBackground} Wounded (X) & After fighting off Dying, (X) goes up by 1. This is added to Dying (X) if you're KO'd again. Wounded goes away with Treat Wounds or full heal and 10 min rest. \tn % Row Count 15 (+ 6) % Row 3 \SetRowColor{white} \seqsplit{Petrified} & You can't act, nor can you sense anything. You become an object with a Bulk double your normal Bulk (typically 12 for a petrified Medium creature or 6 for a petrified Small creature), AC 9, Hardness 8, and the same current Hit Points you had when alive. You don't have a Broken Threshold. When you're turned back into flesh, you have the same number of Hit Points you had as a statue. If the statue is destroyed, you immediately die. While petrified, your mind and body are in stasis, so you don't age or notice the passing of time. \tn % Row Count 33 (+ 18) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}