\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{elink21} \pdfinfo{ /Title (unity-parte-1.pdf) /Creator (Cheatography) /Author (elink21) /Subject (Unity Parte 1 Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{EB3FB8} \definecolor{LightBackground}{HTML}{FCE7F6} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Unity Parte 1 Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{elink21} via \textcolor{DarkBackground}{\uline{cheatography.com/122553/cs/22800/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}elink21 \\ \uline{cheatography.com/elink21} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 14th May, 2020.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Event functions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{void Start()}} & {\emph{Solo es ejecutada una vez al principio para cada script, sirve para inicializar componentes y variables principalmente}}. \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} {\bf{void Update()}} & {\emph{Funcion que es ejecutada cada frame, aqui se codifica la mayor parte de la logica del juego}}. \tn % Row Count 12 (+ 5) % Row 2 \SetRowColor{LightBackground} {\bf{void FixedUpdate()}} & {\emph{En esta funcion se realizan operaciones relacionadas a fuerzas sobre {\bf{RigidBodies}} y calculos de fisicas}}. \tn % Row Count 18 (+ 6) % Row 3 \SetRowColor{white} {\bf{void OnCollisionEnter2D( Collision2D collision )}} & {\emph{Es llamada cuando un {\bf{Collider}} entra en contacto con el Collider del objeto, el parametro proporciona informacion de la colision }}. \tn % Row Count 25 (+ 7) % Row 4 \SetRowColor{LightBackground} {\bf{void \seqsplit{OnTriggerEnter2D(Collider2D} collider)}} & {\emph{El equivalente a la funcion anterior pero para Colliders que estan configurados en modo {\bf{Trigger}}}}. \tn % Row Count 31 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Event functions (cont)}} \tn % Row 5 \SetRowColor{LightBackground} {\bf{void \seqsplit{OnCollisionExit2D(Collision2D} collision)}} & {\emph{Complemento de OnCollisionEnter, se ejecuta cuando se termina el contacto o colision entre objetos}}. \tn % Row Count 6 (+ 6) % Row 6 \SetRowColor{white} {\bf{void \seqsplit{OnTriggerExit2D(Collider2D} collider)}} & {\emph{Complemento de OnCollisionEnter, se ejecuta cuando se sale de la zona de Trigger del Collider}}. \tn % Row Count 11 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Unity Game Engine}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{8.4cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/elink21_1589472001_58482b92cef1014c0b5e4a2d.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.56 cm} x{5.44 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Componentes importantes}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Rigidbody2D }} & {\emph{Al agregar este componente nuestro {\bf{GameObject}} pasa a ser afectado por el motor fisico, a este componente se le pueden aplicar fuerzas.}} \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} {\bf{AudioClip}} & {\emph{Contiene datos de audio, como musica de fondo o efectos de sonido, es controlado por un {\bf{AudioSource}}}}. \tn % Row Count 10 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{AudioSource}} & {\emph{Representacion de una fuente de audio en la escena, si este posee un {\bf{AudioClip}}, permite reproducirlo, pausarlo y detenerlo}}. \tn % Row Count 15 (+ 5) % Row 3 \SetRowColor{white} {\bf{Collider}} & {\emph{Define la forma del GameObject para efectos de fisicas y colisiones, es el componente que determina cuando y en que posiciones el objeto colisiona con el entorno u otros Colliders.}} \tn % Row Count 22 (+ 7) % Row 4 \SetRowColor{LightBackground} {\bf{SpriteRenderer }} & {\emph{Renderiza el Sprite y controla como este luce en pantalla, permitiendo por ejemplo cambiar la orientacion de este en tiempo de ejecucion.}} \tn % Row Count 28 (+ 6) % Row 5 \SetRowColor{white} {\bf{Animator}} & {\emph{Este componente controla las animaciones del GameObject, con el se pueden establecer variables del arbol para controlar el flujo de animacion.}} \tn % Row Count 34 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{2.56 cm} x{5.44 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Componentes importantes (cont)}} \tn % Row 6 \SetRowColor{LightBackground} {\bf{SceneManager}} & {\emph{Contiene funciones utiles para cargar otras escenas y pasar informacion entre ellas.}} \tn % Row Count 4 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}