\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Dron1ch} \pdfinfo{ /Title (wfrp.pdf) /Creator (Cheatography) /Author (Dron1ch) /Subject (WFRP Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A31F1F} \definecolor{LightBackground}{HTML}{F9F1F1} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{WFRP Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Dron1ch} via \textcolor{DarkBackground}{\uline{cheatography.com/191829/cs/39864/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Dron1ch \\ \uline{cheatography.com/dron1ch} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 20th August, 2023.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Advantage gains}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{On the start of the combat, when either side has some tactical edge - depending on the edge, some Advantage is given.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Winning}}: when combatatants win Opposed Test in combat that they initiated ({\bf{except}} for ones that were initiated as part of Advantage uses).} \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Assess}}: when combatatants assess the field with their Skills.} \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Victory}}: when combatatants defeat an important NPC (+1 Advantage) or a party nemesis (+2 Advantage).} \tn % Row Count 11 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Surprise}}: if opponents are surprised at the beginning of combat.} \tn % Row Count 13 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Outmaneuver}}: When one or more opponents are wounded without engaging in Opposed Test (only +1 Advantage is given, no matter how many opponents are affected).} \tn % Row Count 17 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.204 cm} x{1.14 cm} x{4.256 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{8.4cm}}{\bf\textcolor{white}{Advantage expenditures}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Batter}} & 1 \seqsplit{Advantage} & Perform an Opposed Strength Test with your Opponent. If you win the Test, your opponent gains the Prone condition and gains +1 Advantage. If you lose the Opposed Test, your opponent gains +1 Advantage and your Action is over. \tn % Row Count 11 (+ 11) % Row 1 \SetRowColor{white} {\bf{Trick}} & 1 \seqsplit{Advantage} & To Trick your opponent, perform an Opposed Agility Test with your Opponent. If you win the Test, you gain +1 Advantage. If the GM feels the circumstances suit it, you can also force your opponent to gain your choice of the Ablaze, Blinded, or Entangled Condition. If you lose the Opposed Test, your opponent gains +1 Advantage and your Action is over. \tn % Row Count 27 (+ 16) % Row 2 \SetRowColor{LightBackground} {\bf{Additional Effort}} & 2 \seqsplit{Advantage} & You gain a +10\% bonus to any Test before you make it. You may spend extra Advantage to add an additional +10\% bonus per Advantage spent. \tn % Row Count 34 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{2.204 cm} x{1.14 cm} x{4.256 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{8.4cm}}{\bf\textcolor{white}{Advantage expenditures (cont)}} \tn % Row 3 \SetRowColor{LightBackground} {\bf{Flee from Harm}} & 2 \seqsplit{Advantage} & You may move away from your opponents without penalty. This replaces the standard Disengaging rules. \tn % Row Count 5 (+ 5) % Row 4 \SetRowColor{white} {\bf{Additional Action}} & 4 \seqsplit{Advantage} & You perform an additional Action. This Action never generates Advantage for the character performing it. You may only spend Advantage to take an Additional Action once per turn. \tn % Row Count 14 (+ 9) % Row 5 \SetRowColor{LightBackground} {\bf{Creature Feature}} & N/A & Creature uses Advantage to activate of of its' Traits. \tn % Row Count 17 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{8.4cm}}{At the end of the round if one side has more combatants, or in case of a tie if one side has some tactical advantage - it's considered dominant and subtracts Advantage from opponents' pool. If there is nothing to subtract - one Advantage is simply given.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{General}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Simple test}}: roll d100 against Skill or Characteristic, which can be modified with Difficulty by GM.\{\{br\}\} & {\bf{Dramatic test}}: roll d100, then compare SL (Success Level, which is a delta between tens of the Skill and tend of the roll). \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} If the roll is below - Success, if above - failure.\{\{br\}\} & Amount of SL determines decree of a result. \tn % Row Count 10 (+ 3) % Row 2 \SetRowColor{LightBackground} Every roll on 01 is an automatic Success 96 - 100 is an automatic Failure.\{\{br\}\} & It also can be used for opposed tests (who has more SL wins). \tn % Row Count 14 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Success levels}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{8.4cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/dron1ch_1691920273_Screenshot 2023-08-13 at 12.47.45.png}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Fate and Fortune}} \tn % Row 0 \SetRowColor{LightBackground} Fate is how character can twist the hand of Fate and escape impossible odds. Fate can be spent to: & Fortune points are spent to receive minor bonuses, including the ability to reroll failed Tests or gain an edge as luck favours you. Fortune is derived from fate and can be spent to: \tn % Row Count 10 (+ 10) % Row 1 \SetRowColor{white} {\bf{Die Another Day}} - character survives no matter the odds, but stops participating in current encounter & Reroll a failed Test \tn % Row Count 16 (+ 6) % Row 2 \SetRowColor{LightBackground} {\bf{How Did That Miss?}} - character completely avoids all damage & Add +1 SL to a Test after it is rolled \tn % Row Count 20 (+ 4) % Row 3 \SetRowColor{white} & At the start of the Round, choose when to act in that Round disregarding Initiative order \tn % Row Count 25 (+ 5) % Row 4 \SetRowColor{LightBackground} Your GM may grant you a Fate point for an act of extreme heroism, bravery, or significance. Normally this only happens at the successful end of an important adventure, so make sure to spend them carefully as they rarely replenish. & You regain all Fortune points at the start of every gaming session, up to the maximum of your current Fate. In addition, certain in-game encounters may also replenish (or remove!) Fortune points. \tn % Row Count 37 (+ 12) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Resilience and Resolve}} \tn % Row 0 \SetRowColor{LightBackground} Resilience is an indication of your personal drive and determination to endure, and overcome, no matter the obstacles you face. It can be spent to: & Resolve points are spent to push through minor obstacles, such as ignoring the negative effects of critical wounds for a Round or removing Conditions. It can be spent to: \tn % Row Count 9 (+ 9) % Row 1 \SetRowColor{white} {\bf{I Deny You!}}: Do not develop a rolled mutation, but do not loose Corruption. & Become immune to Psychology until the end of the next round. \tn % Row Count 13 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{I Will Not Fail!}}: Instead of rolling for a Test, choose result. In an Opposed Test you win with 1SL. If you cause a Critical, you can choose the Hit Location struck rather than randomising it. You can even choose to do this on a Test already failed. & Ignore all modifiers from all Critical Wounds until the beginning of the next round. \tn % Row Count 26 (+ 13) % Row 3 \SetRowColor{white} & Remove one Condition; if you removed the Prone Condition, regain 1 Wound as you surge to your feet. \tn % Row Count 31 (+ 5) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Resilience and Resolve (cont)}} \tn % Row 4 \SetRowColor{LightBackground} The GM may grant a Resilience point for an act of extreme importance to your Motivation, permanently nourishing your soul, but such an event will be very rare. & Resolve is regained whenever you act according to your Motivation. During play, whenever you feel you have done this, you may ask the GM if you can recover one or more Resolve points. \tn % Row Count 10 (+ 10) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Magic}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{If you have {\emph{Second Sight}} Talent, you may use any appropriate Skills with your aethyric senses, most commonly your Intuition, Perception, and Track Skills.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{There are four types of spell: Petty, Arcane, Lore, and Chaos spells.} \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Petty spells are simple tricks that use negligible amounts of magic.} \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Arcane Spells are generic spells open to those studying any Lore of Magic or Chaos Magic.} \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Lore spells are those you can only learn if you know that Lore; i.e. to learn spells from the Lore of Fire, you need the {\emph{Arcane Magic (Fire)}} Talent.} \tn % Row Count 14 (+ 4) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Chaos spells are those practiced by those who've lost their souls to Chaos.} \tn % Row Count 16 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{To memorise a spell — and therefore be able to cast it without access to your grimoire — you typically need to spend the amount of XP noted in your spellcasting Talent.} \tn % Row Count 20 (+ 4) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{To cast a spell, make a Language (Magick) Test. If you succeed, match your SL to the Casting Number (CN) of the spell (listed in the individual spell description). If your SL is equal to or higher than the CN of the spell, it is cast as explained in the spell's description.} \tn % Row Count 26 (+ 6) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{If the casting roll is a Critical, you have extra power, but at a cost. Unless you have the {\emph{Instinctive Diction}} Talent, you roll on the Minor Miscast Table as the power moves beyond your control, but you may also choose one of the following effects:} \tn % Row Count 32 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Magic (cont)}} \tn % Row 9 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Critical Cast}}: If the spell causes Damage, it also inflicts a Critical Wound.} \tn % Row Count 2 (+ 2) % Row 10 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Total Power}}: The spell is cast, no matter its CN and your rolled SL, but can be Dispelled.} \tn % Row Count 4 (+ 2) % Row 11 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Unstoppable Force}}: If you scored enough SL to cast your spell, it cannot be Dispelled.} \tn % Row Count 6 (+ 2) % Row 12 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{If you Fumble your Casting Test, you suffer a Miscast. Roll 1d100 and consult the Minor Miscast Table.} \tn % Row Count 9 (+ 3) % Row 13 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{A spellcaster may cast a spell directly from a grimoire if the spell belongs to a Lore they possess. Doing so doubles the Casting Number.} \tn % Row Count 12 (+ 3) % Row 14 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{When a magic missile is successfully cast and targets another character, the Hit Location is determined by reversing the result of the {\emph{Language (Magick)}} Test. The SL of the Language (Magick) Test is added to the spell's listed Damage and your Willpower Bonus to determine the total inflicted Damage. This Damage is reduced as normal.} \tn % Row Count 19 (+ 7) % Row 15 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Certain spells require you to touch the target. If in combat, or if the target is unwilling to be touched, you must make an {\bf{Opposed Melee (Brawling)}} Test} \tn % Row Count 23 (+ 4) % Row 16 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{If you use an ingredient when casting, any suffered Major Miscast becomes a Minor Miscast, and any Minor Miscast has no effect. If used in this way, the ingredient is consumed or destroyed by the process, even if no Miscast was rolled. Ingredients cost the CN in silver shillings for Arcane and Lore spells.} \tn % Row Count 30 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Magic (cont)}} \tn % Row 17 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Some magical spells require far more magic than can normally be found ambiently flowing through the world. To power such spells, it is possible to draw the Winds of Magic and concentrate them into a more powerful form by using the Channelling Skill. Channelling the Winds of Magic can be a dangerous procedure, but it is the only sure way to cast some powerful spells. To channel magic for a spell, make an Extended Channelling Test.} \tn % Row Count 9 (+ 9) % Row 18 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{If you roll a Critical when Channelling, you have channelled a mighty flow of magic and can cast your spell next Round regardless of the SL you've scored in the Extended Test so far; however, so much magic so quickly concentrated in one place results in some magical backlash: roll 1d100 on the Minor Miscast Table unless you have the {\emph{Aethyric Attunement}} Talent.} \tn % Row Count 17 (+ 8) % Row 19 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Channelling the Winds of Magic in a large flow is dangerous. You count any double or any roll ending in a 0 over your Skill as a Fumble, so, 00, 99, 90, 88, and so on. If you fumble a Channelling Test, you suffer a Miscast. Roll 1d100 and consult the Major Miscast Table.} \tn % Row Count 23 (+ 6) % Row 20 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Concentration is vital when channelling. If you are distracted by anything — loud noises, suffering damage, flashing lights, or similar — you must pass a Hard (–20) Cool Test, or suffer a Minor Miscast and lose all SL you have accrued in the Extended Channelling Test so far} \tn % Row Count 29 (+ 6) % Row 21 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Wearing colours appropriate to the Wind of Magic you are manipulating helps attract the magic to you. This is the reason most wizards choose to dress in the traditional garb of their order.} \tn % Row Count 33 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Magic (cont)}} \tn % Row 22 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{All Casting and Channelling Tests suffer a –1 SL penalty if you are dressed inappropriately for the Wind of Magic you are trying to attract, as determined by the GM. Specifically, metal and leather armour repel most of the Winds: metal is laden with the golden wind Chamon, while leather retains traces of the amber Ghur. As such, spellcasters wearing armour suffer –1 SL penalty to all Casting and Channelling Tests for every Armour Point on the location with the most armour. Casters with the Arcane Magic (Metal) Talent may wear metal armour without penalty; those with Arcane Magic (Beasts) Talent may ignore penalties from leather armour} \tn % Row Count 13 (+ 13) % Row 23 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{If a spell targets you, or a point you can see within Willpower yards, you may oppose the Casting Test with Language (Magick) as you chant a counterspell. Make an {\bf{Opposed Language (Magick)}} Test. If you win the Opposed Test, you dispel the incoming spell; if you lose, the spell uses the SL of the Opposed Test to determine whether the casting was successful as normal. You may only attempt to dispel a single spell every Round.} \tn % Row Count 22 (+ 9) % Row 24 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{If a spell has a lasting effect, you may attempt to dispel that spell for your Action. This is done by making an {\bf{Extended Language (Magick)}} Test. When your SL reaches the CN of the ongoing spell, you successfully dispel it.} \tn % Row Count 27 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Blessings and Miracles}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Characters with the {\emph{Bless}} Talent may enact Blessings, which are minor manifestations of divine will, while the {\emph{Invoke}} Talent allows the Blessed to call on their gods for more powerful Miracles} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{8.4cm}}{To enact a Blessing or Miracle, make a {\bf{Challenging (+0) Pray}} Test. If you score a Success, your Blessing or Miracle manifests according to its rules, and a high SL will give you bonus effects.} \tn % Row Count 8 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{If you Fumble the Pray Test, you have offended your god and must roll on the Wrath of the Gods table.} \tn % Row Count 11 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{8.4cm}}{You must be able to speak to intone the required prayer, rite, chant, or song to enact a Blessing or Miracle. Each of your Blessings or Miracles can only be in effect once, meaning you have to wait for an existing one to come to an end before using the same prayer again.} \tn % Row Count 17 (+ 6) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Multiple invocations of the same prayer by different individuals do not offer cumulative bonuses.} \tn % Row Count 19 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{2}{x{8.4cm}}{{\bf{Sin Points}}: If you violate any of the Cult Strictures listed under your god, the GM will award one or more Sin Points.} \tn % Row Count 22 (+ 3) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Whenever you make a Pray Test, if the units die of the result is equal to or less than your current Sin point total, then you will suffer the Wrath of the Gods, even if the Pray Test is successful.} \tn % Row Count 26 (+ 4) % Row 7 \SetRowColor{white} \mymulticolumn{2}{x{8.4cm}}{When rolling on the Wrath of the Gods table, add +10 to the roll for each Sin Point you have accrued. After rolling and applying the result, reduce your Sin points by 1, to a minimum of 0.} \tn % Row Count 30 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Blessings and Miracles (cont)}} \tn % Row 8 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Some Wrath of the Gods results require penance. The GM can decide upon a suitable penance depending on your misdeed, or they may prefer you to choose your own penance, with further punishment awaiting if you are insufficiently penitent. Examples of typical penances are listed in each cult description.} \tn % Row Count 7 (+ 7) % Row 9 \SetRowColor{white} For every +2 SL you score in a Pray Test when attempting a Blessing, you may choose one of the benefits below. & For every 2 Success Levels you achieve in a Miracle Pray test, you may add additional range, duration or targets equal to the initial value listed in the Miracle. \tn % Row Count 16 (+ 9) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{{\bf{Range}}: +6 yards} \tn % Row Count 17 (+ 1) % Row 11 \SetRowColor{white} \mymulticolumn{2}{x{8.4cm}}{{\bf{Targets}}: +1} \tn % Row Count 18 (+ 1) % Row 12 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{{\bf{Duration}}: +6 Rounds} \tn % Row Count 19 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Between Adventures}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{First, roll on Events table. Then if you have 3 or 4 Rank in Career, you have to undertake {\emph{Income}} Endeavour. Elves have to spend one additional Endeavour to report to their chiefs.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Only one Endeavour can be taken per week to a maximum of three Endeavours no matter how long character has downtime.} \tn % Row Count 7 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{After undertaking Endeavour, all money the characters had considered spent.} \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Corruption}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{{\bf{Dark Deals}}: You can purposefully choose to take a Corruption point to reroll a Test, even if it has been rerolled already.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{8.4cm}}{{\bf{Corrupting Influences}}: For physical manifestations: {\bf{Challenging (+0) Endurance}} Test, for mental - {\bf{Challenging (+0) Cool}} Test,} \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{If Corruption points become more than WB + TB, immediately attempt a {\bf{Challenging (+0) Endurance}} Test. If passed, you have managed to hold off your corruption for now but will have to Test again next time you gain Corruption Points.} \tn % Row Count 11 (+ 5) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{8.4cm}}{If not: first, lose Corruption points equal to your Willpower Bonus as you mutate. Next, roll for species mutation and then for place of mutation. If there are more physical or mental mutations than TB or WB, character becomes an NPC.} \tn % Row Count 16 (+ 5) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{You can loose Corruption by the following:} \tn % Row Count 17 (+ 1) % Row 5 \SetRowColor{white} {\bf{Dark Whispers}}: The GM may ask to spend one of your Corruption points to use the darkness building in your soul to twist your actions. The choice to do this or not is {\emph{always}} in your hands, but if you agree, you lose 1 Corruption Point. & {\bf{Absolution}}: The exact limits of what is required to remove Corruption is left in the hands of the GM, but it is rarely, if ever, simple. \tn % Row Count 29 (+ 12) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{1) Determine starting Advantage pools (surprised, tactical domination etc.).} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{2) Determine Initiative.} \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{3) Round begins - if something happens at the start of the round, it happens now.} \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{4) Taking a turn (Move + Action).} \tn % Row Count 6 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{5) Round ends - if something happens at the end of the round, it happens now.} \tn % Row Count 8 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{6) Repeat steps 3-6 as required.} \tn % Row Count 9 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Initiative}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{How to determine: each character rolls Initiative test and determines SL, which is higher goes first.} \tn % Row Count 3 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Moving}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{You can Walk amount of yards equal to {\bf{M*2}} and Run amount of yards equal to {\bf{M*4}}} \tn % Row Count 2 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Action}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Assess}}: use a Skill in some way to get Advantage via a {\bf{Dramatic Test}}. If appropriate or inappropriate - additional Difficulty may be subtracted or assigned. On Success - gain 2 Advantage, on 6+ SL gain 3 Advantage.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Attack}}: melee or ranged attack.} \tn % Row Count 6 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Defend}}: choose an appropriate Skill or Characteristic to use defensively (Dodge or Agility, for example). You gain +20 for defensive Tests using the Skill until the start of your next turn.} \tn % Row Count 10 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Special}}: make an action from Skills or Talents (like grappling, intimidating, casting a spell, using {\emph{Dual Wielder}} talent, staunching a bleeding wound, making a prayer etc.).} \tn % Row Count 14 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Sprint}}: requires an {\bf{Average (+20) Athletics}} Test. You sprint your Run movement + SL in yards. Charging now gives +10 bonus to the first Melee Test you initiate after completing your Move.} \tn % Row Count 18 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Attacking}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{1a) Roll to Hit (Melee)}}: To attack, perform an {\bf{Opposed Melee}} Test with your Opponent. If you win the Test, you hit your opponent and gain +1 Advantage. If you lose the Opposed Test your Action is finished.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{1b) Roll to Hit (Ranged)}}: Roll a {\bf{Ranged}} Test for the weapon you're using. If you are successful, you hit your opponent and gain +1 Advantage. If you fail, your Action is over.} \tn % Row Count 9 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{2) Determine Hit Location}}: If you successfully hit, find out where — reverse the roll to hit and compare this number to the Hit Locations table.} \tn % Row Count 12 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{3) Determine Damage}}: Damage = Weapon Damage + SL.} \tn % Row Count 14 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{4) Apply Damage}}: Wounds Suffered = Damage – opponent's (Toughness Bonus + Armour Points where Attack struck).} \tn % Row Count 17 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.68 cm} x{6.32 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Determining where hit landed}} \tn % Row 0 \SetRowColor{LightBackground} 01–09 & Head \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 10–24 & Left Arm (or Secondary Arm) \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} 25–44 & Right Arm (or Primary Arm) \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} 45–79 & Body \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} 80–89 & Left Leg \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} 90–00 & Right Leg \tn % Row Count 6 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Criticals and Fumbles}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Any successful Melee or Ranged Test that also rolls a double causes a Critical. This means you have dealt a significant blow, and it even happens when you are the defender in an opposed Test. If you score a Critical, your opponent receives an immediate Critical Wound as your weapon strikes true. Beyond that, SL is calculated as normal, as is who wins any Opposed Tests.} \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{The converse of Criticals, any failed combat Test that also rolls a double is a Fumble, which means something very unfortunate has occurred. To determine what happens, roll on the {\bf{Oops! Table}}.} \tn % Row Count 12 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.2 cm} x{6.8 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Oops! Table}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{01–20} & You catch a part of your anatomy (we recommend you play this for laughs) — lose 1 Wound, ignoring Toughness Bonus or Armour Points. \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \seqsplit{21–40} & 0 Your melee weapon jars badly, or ranged weapon malfunctions or slightly breaks – your weapon suffers 1 Damage. Next round, you will act last regardless of Initiative order, Talents, or special rules. \tn % Row Count 10 (+ 6) % Row 2 \SetRowColor{LightBackground} \seqsplit{41–60} & Your manoeuvre was misjudged, leaving you out of position, or you lose grip of a ranged weapon. Next round, your Action suffers a penalty of –10. \tn % Row Count 15 (+ 5) % Row 3 \SetRowColor{white} \seqsplit{61–70} & You stumble badly, finding it hard to right yourself. Lose your next Move. \tn % Row Count 18 (+ 3) % Row 4 \SetRowColor{LightBackground} \seqsplit{71–80} & 0 You mishandle your weapon, or you drop your ammunition. Miss your next Action \tn % Row Count 21 (+ 3) % Row 5 \SetRowColor{white} \seqsplit{81–90} & You overextend yourself or stumble and twist your ankle. Suffer a {\emph{Torn Muscle (Minor)}} injury. This counts as a Critical Wound. \tn % Row Count 25 (+ 4) % Row 6 \SetRowColor{LightBackground} \seqsplit{91–00} & You completely mess up, hitting 1 random ally in range using your rolled units die to determine the SL of the hit. If that's not possible, you somehow hit yourself in the face and gain a {\emph{Stunned}} Condition. \tn % Row Count 32 (+ 7) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{If you are using a Blackpowder, Engineering, or Explosive weapon, and roll a Fumble that is also an even number — 00, 88, and so on — your weapon Misfires, exploding in your hand. You take full Damage to your Primary Arm location using the units die as an effective SL for the hit, and your weapon is destroyed.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Ranged combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Ranged attacks cannot be opposed with Melee Skills unless you have a large enough shield, or if they are at Point Blank range, where it is also allowable to Dodge.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{You cannot make ranged attacks whilst Engaged, unless you are armed with a ranged weapon that has the Pistol Quality.} \tn % Row Count 7 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{If you use your Ranged Skill when you are Engaged with your target, the target may Oppose your attack with any Melee Skill.} \tn % Row Count 10 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Combat difficulty}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Combat Tests can be modified in the same manner as other Tests. These modifiers can be used to reflect the effects of terrain, the weather, and a variety of other factors.} \tn % Row Count 4 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Wounds}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Wounds are lost by sustaining Damage. Each time you suffer a point of damage you lose 1 Wound. Usually your Toughness Bonus and Armour Points reduce the damage you suffer. So if you were hit on the arm for 10 Damage and your Toughness Bonus was 3, and you had leather armour on your arm granting 1 Armour Point, you would suffer 6 Wounds (10 – 3 – 1 = 6).} \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{There are two ways to generate a Critical Wound. One is to inflict critical damage before your opponent is reduced to 0 Wounds. The other is to inflict any sort of Damage after your opponent has been reduced to 0 Wounds.} \tn % Row Count 13 (+ 5) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Use the Wounds column on the Critical Damage table to determine additional Wounds lost as a result of Critical Damage. Work out this extra damage after calculating all other effects of normal and Critical Damage. Wounds caused in this way do not cause further rolls on the Critical Damage table. For example, an opponent reduced to 0 Wounds does not suffer further harm from these additional Wounds.} \tn % Row Count 21 (+ 8) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{If a hit that does Critical Damage reduces an opponent below 0 Wounds, it does not result in a second roll on the table. In other words, each blow can only inflict a single Critical Wound.} \tn % Row Count 25 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Death}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Death can result directly from Critical Damage or if a Character succumbs to many injuries. If a Character has the {\emph{Unconscious}} Condition and 0 Wounds, then they total up the number of Critical Wounds (meaning total results from the Critical Damage Tables) they currently suffer. If this number is greater than their Toughness Bonus, they succumb to their injuries and perish at the end of the round unless they are healed of one or more Critical Wounds. Furthermore, if you have the {\emph{Unconscious}} Condition, any enemy with a suitable weapon may kill you if they can spend an Action to do so.} \tn % Row Count 12 (+ 12) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Whilst Critical Damage always debilitates a Character, not all Critical Damage is serious enough to contribute to a Character's demise. Stubbing a toe is unpleasant, but not significantly damaging. Trivial injuries have a Wounds value of 'T' in the tables below. They do not cause extra Wounds to a Character, and they are not counted towards the number of Critical Wounds that count towards killing a Character.} \tn % Row Count 21 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}