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Gamification Code of Ethics Cheat Sheet (DRAFT) by [deleted]

This is a draft cheat sheet. It is a work in progress and is not finished yet.


Gamifi­cation is a powerful tool. Like any powerful tool, it can be used for great benefit and good as well as be harmful if used for unethical purposes

1. Honesty

Gamifi­cation designers should be honest with both users and clients.
Clients should be made aware that Gamifi­cation is not a magic bullet. In most cases, it is a long term invest­ment.
Gamifi­cation should not be used as a way to dishon­estly gather inform­ation that a user would not freely give up under other circum­sta­nces.
Gamifi­cation designers will not claim propriety of other’s published work.

2. Integrity

Gamifi­cation should take into consid­eration accepted regional social practices, personal or ethical boundaries and general human rights, and should not be used to manipulate people into breaking them.
Gamifi­cation should not be used for illegal activities (as defined by the laws of the countries and locales for which its use is intended).
Gamifi­cation should not be used to manipulate children for commercial purposes.

3. Transp­arency

Encourage openness about the system to both users and clients, (within the limits of copyright, intell­ectual property and trade secrets), such as;
 ­ ­ ­ - What the aims of the system are
 ­ ­ ­ - What data the system will collect
 ­ ­ ­ - How the data collected is to be used
Encourage free access to inform­ation.
Never share personal data without the approp­riate consent.

4. Quality

As a gamifi­cation designer, you should always provide the best service and experience possible for every user and client.

5. Respect

Gamifi­cation should not be used to make statements justifying violence, encour­aging abuse, or endorsing prejudice.
Consider the impact and sustai­nab­ility that projects and workshops may have on the enviro­nment.