Show Menu
Cheatography

Gamification Code of Ethics Cheat Sheet (DRAFT) by [deleted]

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Introd­uction

Gamifi­cation is a powerful tool. Like any powerful tool, it can be used for great benefit and good as well as be harmful if used for unethical purposes

1. Honesty

Gamification designers should be honest with both users and clients.
Clients should be made aware that Gamifi­cation is not a magic bullet. In most cases, it is a long term invest­ment.
Gamification should not be used as a way to dishon­estly gather inform­ation that a user would not freely give up under other circum­sta­nces.
Gamification designers will not claim propriety of other’s published work.

2. Integrity

Gamification should take into consid­eration accepted regional social practices, personal or ethical boundaries and general human rights, and should not be used to manipulate people into breaking them.
Gamification should not be used for illegal activities (as defined by the laws of the countries and locales for which its use is intended).
Gamification should not be used to manipulate children for commercial purposes.

3. Transp­arency

Encourage openness about the system to both users and clients, (within the limits of copyright, intell­ectual property and trade secrets), such as;
 ­ ­ ­ - What the aims of the system are
 ­ ­ ­ - What data the system will collect
 ­ ­ ­ - How the data collected is to be used
Encourage free access to inform­ation.
Never share personal data without the approp­riate consent.

4. Quality

As a gamifi­cation designer, you should always provide the best service and experience possible for every user and client.

5. Respect

Gamification should not be used to make statements justifying violence, encour­aging abuse, or endorsing prejudice.
Consider the impact and sustai­nab­ility that projects and workshops may have on the enviro­nment.
 

OGCE