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A Checklist for Design Cheat Sheet (DRAFT) by [deleted]

A checklist for design

This is a draft cheat sheet. It is a work in progress and is not finished yet.

Introd­uction

This figure is from the wonderful textbook “Universal Principles of Design.” This figure, in turn, is an adaptation of Maslow’s Hierarchy of Needs. The triangle diagram represents two things: the five criteria of good design and the magnitude of their import­ance. Let's break them down one by one.

Functi­onality

The raison d’être. Can the thing do what it is supposed to do? Seriously, check. Did you just build something that can’t do anything? Be warned: being functional does not equate to sparse nor does it mean minimal.

Reliab­ility

Can it do it multiple times without exploding? Will it work in the enviro­nment it was intended for? Did you create a screen door for a submarine?

Usability

Can the intended audience pick it up and start using it? Does it make sense? Does it fit into it’s enviro­nment?

Profic­iency

This is where things start to get intere­sting: can your users become experts with it? Can users improve and grow with this object; progre­ssing into mastery?

Creativity

How can this thing be more? Is it beautiful? Does this thing allow for flexib­ility; for emergent behaviour? Are you limiting people or setting them free?
 

Hiearchy of Needs