\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Overland Games (dcware)} \pdfinfo{ /Title (animal-rules.pdf) /Creator (Cheatography) /Author (Overland Games (dcware)) /Subject (Animal Rules Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{150C69} \definecolor{LightBackground}{HTML}{F7F7FA} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Animal Rules Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Overland Games (dcware)} via \textcolor{DarkBackground}{\uline{cheatography.com/20409/cs/9476/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Overland Games (dcware) \\ \uline{cheatography.com/dcware} \\ \uline{\seqsplit{www}.kickstarter.com/projects/1235706284/journey-to-the-overland-a-solo-tabletop-roleplayin} \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 15th October, 2016.\\ Updated 17th October, 2016.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Animals}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{{\bf{Animals}} \newline % Row Count 1 (+ 1) The Overland consist of various animals, but only a few actually come into play. These are: \newline % Row Count 3 (+ 2) {\bf{Horses}} \newline % Row Count 4 (+ 1) Characters use horses as transportation. Standard horses move men at three hexes a day. \newline % Row Count 6 (+ 2) Up to two characters or NPCs may ride one horse at a time provided it is not carrying any other items. One character can ride a horse with a saddle along with any of the saddle's contents (i.e its weight limit). \newline % Row Count 11 (+ 5) Other horses, however, have special characteristics. These are: \newline % Row Count 13 (+ 2) Quarter horses - These horses are stronger than most, and can be used to pull carts, wagons or other heavy loads. Quarter horses can carry up to three characters or NPCs provided no saddle is used. Quarter horses with saddles can carry up to 200 lbs of weight along with the character. \newline % Row Count 19 (+ 6) Warhorses - These are the only horses with an Endurance value (roll for that value). If the Warhorse is usually supposed to be killed, a roll is made; a successful roll means the Warhorse lives, and is not injured. This applies to all situations involving the loss, or death of the horse. However if the warhorses Endurance is reduced to zero it is dead and no roll is allowed. \newline % Row Count 27 (+ 8) Mustang - As a general rule, all horses are Mustangs unless specifically classified otherwise. Mustangs follow the normal rules for horses, or mounts. These are the horses most NPC's will be riding. \newline % Row Count 32 (+ 5) } \tn \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Animals (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Horses with 'saddles' can carry up to 150 lbs. of weight for a character along with the character himself. \newline % Row Count 3 (+ 3) {\bf{Camels}} \newline % Row Count 4 (+ 1) Camels are the only animals that can transport characters through deserts. \newline % Row Count 6 (+ 2) {[}Note: When purchasing troops if you wish to supply them with camels you must pay an additional 200 silver pieces per unit. Troops riding Camels count as Cavalry in desert hexes.{]} \newline % Row Count 10 (+ 4) While outside of desert hexes camels only move one hex per day. \newline % Row Count 12 (+ 2) {\bf{Dogs}} \newline % Row Count 13 (+ 1) There are only two types of dogs in Overland. Regular dogs, and Snow Dogs. Dogs may be used to aid players on hunts. For every dog you have with you on a hunt subtract (-10) from the hunted animal's Agility. Dogs travel at the same rate as horses, and must be carried by characters travelling faster than that. \newline % Row Count 20 (+ 7) Snow Dogs - Snow Dogs are the closest thing to a trained dog in Overland. If a character purchases a 'sled', and at least three (3) Snow Dogs they can be used to pull a character through Ice Terrain or over snow. \newline % Row Count 25 (+ 5) Snow Dogs may also aid a character in combat. Every round, each dog has a 55\% chance of getting a 'lock' on your opponent. If the dog gets the 'lock' it will cause -10 damage to your opponent every round it is on. The dog will only release the 'lock' when you command him to; when your opponent is dead; or when your opponent breaks it. The opponent must spend one round of combat striking at the dog, and score a successful hit in order to break the 'lock', and in the process killing the dog. Characters decide whether or not their dog(s) will aid them in a particular combat. \newline % Row Count 38 (+ 13) } \tn \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Animals (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{{\bf{Cows}} \newline % Row Count 1 (+ 1) Characters may wish to purchase cows, and raise them for food. Characters who purchase cows must keep them in open land that they own (see: Purchasing Property). For each week the cow is raised in open land it will provide two days' worth of meals in milk products. Additionally, for every week you raise the cow on open land it will provide ten days' worth of meals when you kill it up to a maximum of 30 days' worth of meals (i.e. a cow raised two weeks on open land will provide twenty days' worth of meals.)% Row Count 12 (+ 11) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \end{document}