\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{danthedrumguy} \pdfinfo{ /Title (basic-live-audio.pdf) /Creator (Cheatography) /Author (danthedrumguy) /Subject (Basic Live Audio Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A2D400} \definecolor{LightBackground}{HTML}{F9FCEF} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Basic Live Audio Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{danthedrumguy} via \textcolor{DarkBackground}{\uline{cheatography.com/22271/cs/4524/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}danthedrumguy \\ \uline{cheatography.com/danthedrumguy} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 2nd July, 2015.\\ Updated 12th May, 2016.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Setup}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Before you begin, make sure the snake is properly connected to the mixer, the mixer is connected to the amplifier rack correctly, the power supply for the amplifiers is plugged in but powered down, and the speakers are plugged into the amplifier rack. \newline % Row Count 6 (+ 6) Turning the Sound System On: \newline % Row Count 7 (+ 1) 1. Make sure all mics and instruments are plugged in to the snake and any powered instruments (keyboard, electric acoustic guitar, etc.) are turned on. \newline % Row Count 11 (+ 4) 2. Turn on Mixer/Soundboard and make sure the gain knobs are all down, the channels are muted, and the main volume faders are pulled completely down. \newline % Row Count 14 (+ 3) 3. Turn on the amplifiers with gain knobs turned completely down, increase gain knobs to no more than roughly 50\%. \newline % Row Count 17 (+ 3) 4. Set gain structure for each channel, un-mute the channels one at a time and slowly increase the fader volume. Set a rough EQ for each channel as you do this. If need be, have the musician play solo so you can hear clearly. \newline % Row Count 22 (+ 5) 5. While the band is playing at full volume, go to the amp rack and make sure there is no clipping happening in the system. If none, slowly increase amp gain until either clipping occurs or you reach roughly 75\% gain. If clipping occurs before this point, decrease gain by 10-20\% as excessive clipping can damage the speakers. \newline % Row Count 29 (+ 7) 6. Once all channels (instruments/mics) have been un-muted, EQ'd and sound decent solo, have the band play a song. If you hear anything you want to change, do so and then move around the room listening to the sound from different perspectives (remember, what sounds decent in one place can sound not so great in another). Continue to adjust levels, panning, EQ until you have the sound you desire.% Row Count 37 (+ 8) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Mixing Tips and Techniques}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{To make an instrument sound "better": \newline % Row Count 1 (+ 1) Do not boost the frequencies you want to hear, simply remove the ones you don't want to hear. \newline % Row Count 3 (+ 2) To make an instrument sound "different": \newline % Row Count 4 (+ 1) A tactful frequency boost can help achieve this. \newline % Row Count 6 (+ 2) Think about what frequencies each instrument produces. For example, a piano can produce low frequencies like a bass guitar, however, slightly cutting the lows from a piano can give the bass guitar more "space" so it doesn't have to fight the piano for those frequencies. \newline % Row Count 12 (+ 6) If you get to a place where you are happy with the mix, step out of the room for a for a few minutes to let your ears rest. When you return, walk around the room and listen for anything you didn't hear from the board. For example, the frequencies from the bass guitar can be quite a bit more noticeable from a few spots than others. Work to eliminate these "hot spots".% Row Count 20 (+ 8) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{17.67cm}}{Kick: \newline Bottom at 80 - 100 Hz; Hollowness at 400 Hz; Smack at 3-5 kHz. \newline \newline Snare: \newline Fatness at 120 - 240 Hz; Crispness at 5 kHz. \newline \newline Toms: \newline Fullness at 240 - 500 Hz; Attack at 5 - 7 kHz. \newline \newline Bass Guitar: \newline Bottom at 50-80 Hz; Attack at 700 Hz; Snap at 2.5 kHz. \newline \newline Acoustic Guitar: \newline Body at 240 Hz; Presence at 2 - 5 kHz. \newline \newline Piano: \newline Presence at 3 - 5 kHz. \newline \newline Vocals: \newline Boominess at 240 - 260 Hz; Presence and Sibilance at 5 kHz; Air at 10 - 15 kHz.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Frequency Reference}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{16 Hz - 60Hz \newline % Row Count 1 (+ 1) Encompasses sounds which are often felt more than heard. These frequencies give the music a sense of power even if they occur infrequently. \newline % Row Count 4 (+ 3) 60 Hz - 225Hz \newline % Row Count 5 (+ 1) Contains the frequencies of the rhythm section so EQ'ing this range can change the musical balance, making it fat or thin. Too much boost in this range can make the music sound boomy. \newline % Row Count 9 (+ 4) 250 Hz - 2 kHz \newline % Row Count 10 (+ 1) Can introduce a telephone or "old time radio" like quality to the music if boosted. Boosting the 250 Hz range can give the sound a muddy quality. Boosting the 500 Hz to 1 kHz octave makes the instruments sound horn like, while boosting the 1 KHz to 2kHz octave makes them sound tinny. Excess output in this range can cause listening fatigue. \newline % Row Count 17 (+ 7) 2 kHz - 4kHz \newline % Row Count 18 (+ 1) Too much boost in this range, especially at 3kHz, can also cause listening fatigue. Dipping the 3kHz range on instrument backgrounds and slightly peaking 3kHz on vocals can make the vocals audible without having to decrease the instrumental level in mixes where the voice would otherwise seem buried. \newline % Row Count 25 (+ 7) 4 kHz - 6kHz \newline % Row Count 26 (+ 1) Responsible for the clarity and definition of voices and instruments. Boosting this range can make the music seem closer to the listener. Reducing the 5kHz content of a mix makes the sound more distant and transparent. \newline % Row Count 31 (+ 5) } \tn \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Frequency Reference (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{6 kHz - 10 kHz \newline % Row Count 1 (+ 1) High frequency which cymbals often produce. The higher end of the vocal spectrum is here too. \newline % Row Count 3 (+ 2) 10 kHz - 16kHz \newline % Row Count 4 (+ 1) Controls the brilliance and clarity of sounds. Gives "air" to the mix.% Row Count 6 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Terminology}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Equalizer (EQ) - A device that boosts or cuts selected bands of frequencies in the signal path. \newline % Row Count 2 (+ 2) EQ Sweep - The act of boosting a frequency and then changing the frequency being boosted until a specific (usually unpleasant) frequency is found. Once found, that frequency can be isolated and then removed. \newline % Row Count 7 (+ 5) Feedback - The "howling" or "ringing" sound caused by bringing a microphone too close to a loudspeaker driven from its own amplified signal. \newline % Row Count 10 (+ 3) Frequency - The number of times an event repeats itself in a given period of time. Generally the time period for audio frequencies is one second, and frequency is measured in cycles/wavelengths per second, abbreviated as Hz. One Hz is one cycle per second. One kHz (kilohertz) is 1000 cycles per second. \newline % Row Count 17 (+ 7) Gain - The variation in level of a signal. Proper gain structure within a sound system allows for maximum dynamic range and the minimum level of noise a system is capable of generating. \newline % Row Count 21 (+ 4) Headroom - The available signal range above the nominal level before distortion occurs. Headroom may be thought of as a safety margin that allows room for all those dynamic peaks that give impact to music. \newline % Row Count 26 (+ 5) Peak - The high point in signal level. Where clipping or distortion begins. \newline % Row Count 28 (+ 2) Phantom Power - The +48V power supply available at the channel mic inputs, for condenser mics and active direct boxes. \newline % Row Count 31 (+ 3) } \tn \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{17.67cm}}{\bf\textcolor{white}{Terminology (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{17.67cm}}{Reverberation ("Reverb") - The sound remaining in a room after the source of sound is stopped. It's what you hear in a large room immediately after you've clapped your hands. \newline % Row Count 4 (+ 4) Tinnitus - The ringing in the ears that often results from prolonged exposure to very loud sound levels. \newline % Row Count 7 (+ 3) Unity Gain ("Unity") - When a gain-providing circuit is set for zero boost. Settings at unity gain typically ensure balanced signal levels and help protect against feedback.% Row Count 11 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \end{document}