\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Cutecthulhu} \pdfinfo{ /Title (vampire-masquerade.pdf) /Creator (Cheatography) /Author (Cutecthulhu) /Subject (Vampire Masquerade Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Vampire Masquerade Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Cutecthulhu} via \textcolor{DarkBackground}{\uline{cheatography.com/217158/cs/47640/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Cutecthulhu \\ \uline{cheatography.com/cutecthulhu} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 30th January, 2026.\\ Updated 30th January, 2026.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Messy Critical}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The character gains one or more Stains (p. 239) from their monstrous action.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{The character breaches the Masquerade, as they visibly demonstrate supernatural strength or speed, or leave gaping bite wounds in a body.} \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The character loses one dot from an Advantage. For example, you might have totaled your Bugatti (squandering Resources), crippled a Retainer, offended an Ally, or just lost Status in court fol lowing your outburst. Although the character still needs to spend time (in a later scene or in the background) to take action to repair the dot, the Storyteller can allow the loss to recover more quickly than other vanished dots.} \tn % Row Count 14 (+ 9) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If none of the above conditions fit the narrative, such as on stealth or awareness tests, the character must act out a Compulsion (see below), or the test fails completely as the Beast clouds their senses.} \tn % Row Count 19 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Bestial Failure}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The character must act out a Compulsion, as the Blood starts to subtly dictate their actions. (see below)} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{he character loses a dot in an Advantage as on a messy critical.} \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The character suffers one or more points of Ag gravated Health damage. This result works well for bestial failures on resistance rolls, as the character breaks out in bloody sweat from the stress.} \tn % Row Count 9 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If no-one in the troupe can come up with a good idea, the Hunger increases by one. If this result would take their Hunger above 5, the character immediately rolls to resist hunger frenzy (p. 220) at Difficulty 4.} \tn % Row Count 14 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Remember: if your roll succeeds anyway, you can't get a bestial failure, no matter how many Hunger dice \newline come up 1s.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.69218 cm} x{3.28482 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Compulsions}} \tn % Row 0 \SetRowColor{LightBackground} Hunger & When they perform any action not immediately conducive to feeding at a two-dice penalty to their pools. This Compulsion ends when the vampire slakes at least 1 Hunger level \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} Dominance & The vampire makes their next interaction into a competition, using all means at their disposal to end up victorious and to rub the nose of the loser in their defeat. T he vampire cannot use teamwork and performs any action that avoids establishing dominance or challenging authority at a two-dice penalty to their pools. This Com pulsion ends when the vampire has "won" and gloated over it. \tn % Row Count 23 (+ 16) % Row 2 \SetRowColor{LightBackground} Harm & T he vampire performs all ac tions not immediately resulting in someone or something getting harmed at a two-dice penalty to their pool. This Compulsion ends when the vampire incapacitates, destroys, or drives away a target. If the vampire turns on an object, it must hold serious value to someone the vampire ordinarily values, such as themselves. \tn % Row Count 37 (+ 14) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.69218 cm} x{3.28482 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Compulsions (cont)}} \tn % Row 3 \SetRowColor{LightBackground} Paranoia & he vampire tries to disengage from any perceived threat, suspect ing anyone and anything. Any action not taken toward that im mediate end incurs a two-dice pen alty. The Compulsion ends when the vampire has spent roughly an hour in a safe spot: e.g., a rooftop with good visibility, their haven, or buried deep underground. \tn % Row Count 13 (+ 13) % Row 4 \SetRowColor{white} \seqsplit{Ravanos-Tempting} Fate & When faced with their next problem, the Daredevil must attempt the solution with the most dangerous or daring of actions, anything less incurs a two-dice penalty. Context appropriate flashy or risky attempts may even net bonus dice. They are free to convince others to follow them in their actions but may as well go it alone. This Compulsion persists until the problem is solved or further attempts become impossible to accomplish. \tn % Row Count 30 (+ 17) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{When a character \newline must take a Compulsion, the Sto \newline ryteller chooses one or randomly \newline determines one by rolling on \newline the table below. (Try to vary the \newline Compulsions rather than lean \newline ing on the clan Compulsion each \newline time, unless you enjoy stereotype \newline overgrowth.) Once chosen, the \newline player decides how best to act it \newline out. Reward players who go above \newline and beyond to play into their \newline Compulsion by allowing them to \newline restore a Willpower point.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Humanity Track}} \tn % Row 0 \SetRowColor{LightBackground} Stains & Stains are what damage Humanity and are caused by significant actions. Those actions may include embracing a new childe, harming a touchstone, breaching their own convictions or the chronicle tenets. Tenet Stains can be negated by a character's Conviction if it was broken in alignment of their Conviction, reducing the amount of Stains gained by one or more. The amount of Stains earned can vary from clear violations giving only 1 and with truly monstrous or egregious breaks netting 2 or more. Fill the amount of Stains exceeds the amount of empty spaces in the tracker degeneration is triggered \tn % Row Count 20 (+ 20) % Row 1 \SetRowColor{white} Remorse & When a character has Stains in their tracker at the end of a session they will make a Remorse test. The Remorse pool is composed of how many empty spaces are left between the Humanity and the amount of Stains taken. In the case of a Humanity 7 character with only one Stain, they'd roll two dice. However, in cases where there are no spaces left, such as a Humanity 7 character with three Stains, they'd still roll 1 die. Any amount of successes means that the character has felt enough guilt, shame and remorse than their Humanity will not drop. If they do not any successes, the beast has won and they must drop 1 Humanity. Once the remorse test is completed, all Stains are removed.{[} \tn % Row Count 43 (+ 23) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Humanity Track (cont)}} \tn % Row 2 \SetRowColor{LightBackground} \seqsplit{Degeneration} & In cases where they have taken more Stains than they have room for, the character becomes impaired. This type of impairment removes two dice from all possible pools as they are racked with regret. In addition to this, they take one point of Aggravated Willpower damage for each Stain that did not fit onto the tracker. During this time, the character is unable of further intentional Tenet violations and upon being forced to commit one must test for a terror frenzy with Difficulty 4. This impairment will remain until they test for Remorse at the end of the session, alternatively they may choose to snap out of it by automatically dropping by one Humanity point and removing all Stains \tn % Row Count 23 (+ 23) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{3.88206 cm} x{1.09494 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Action Difficulty}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Routine}} (convincing a loyal friend) & 1 success \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Straightforward}} (seducing someone who's in the mood) & 2 \seqsplit{successes} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} {\bf{Moderate}} (ex: replacing car's sound system) & 3 \seqsplit{successes} \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} {\bf{Challenging}} (creating a memorable piece of art) & 4 \seqsplit{successes} \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} {\bf{Hard}} (convincing a cop it isn't your cocaine) & 5 \seqsplit{successes} \tn % Row Count 10 (+ 2) % Row 5 \SetRowColor{white} {\bf{Very Hard}} (calming a violent mob) & 6 \seqsplit{successes} \tn % Row Count 12 (+ 2) % Row 6 \SetRowColor{LightBackground} {\bf{Nearly Impossible}} (finding one specific homeless person in LA) & 7 \seqsplit{successes} \tn % Row Count 15 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.94103 cm} x{3.03597 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Common checks}} \tn % Row 0 \SetRowColor{LightBackground} Alterness & wits + awareness \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} convincing & Manipulation + persuasian \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} dodging & dexterity + athletics \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} lying & manipulation + subterfuge \tn % Row Count 6 (+ 2) % Row 4 \SetRowColor{LightBackground} punching & strength + brawl \tn % Row Count 7 (+ 1) % Row 5 \SetRowColor{white} observing & wits + awareness \tn % Row Count 8 (+ 1) % Row 6 \SetRowColor{LightBackground} reading emotions & wits + insight \tn % Row Count 10 (+ 2) % Row 7 \SetRowColor{white} sneaking & dexterity + stealth \tn % Row Count 11 (+ 1) % Row 8 \SetRowColor{LightBackground} performing & {[}social{]} + performance \tn % Row Count 12 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Win at a Cost}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If your roll includes any successes, \newline % Row Count 1 (+ 1) but fails, the Storyteller may offer you to win at a cost. \newline % Row Count 3 (+ 2) You achieve your goal, but something happens to make \newline % Row Count 5 (+ 2) things worse for you anyway: you take damage, attract \newline % Row Count 7 (+ 2) unfriendly (and powerful) notice, lose something you \newline % Row Count 9 (+ 2) value, etc. Any player (including you) or the Storyteller \newline % Row Count 11 (+ 2) can suggest the cost; generally it should scale with the \newline % Row Count 13 (+ 2) number of missing successes. If it's too high, you can \newline % Row Count 15 (+ 2) always opt to fail instead.% Row Count 16 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Attributes}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Strength} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \seqsplit{Dexterity} & agility and grace, swiftness, fine motor control \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} Stamina & Physical resistance. Absorption of physical harm, hazard resistance \tn % Row Count 6 (+ 3) % Row 3 \SetRowColor{white} Charisma & natural charm, grace, and sex appeal \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} \seqsplit{Manipulation} & ability to twist others to your point of view, lie convincingly \tn % Row Count 11 (+ 3) % Row 5 \SetRowColor{white} \seqsplit{Composure} & allows you to reamin calm, to comand your emotions, and to put others at ease despite anxiety. Ability to stay cool. \tn % Row Count 15 (+ 4) % Row 6 \SetRowColor{LightBackground} \seqsplit{Intellignece} & ability to reason, research, and apply logic \tn % Row Count 17 (+ 2) % Row 7 \SetRowColor{white} Wits & thinking quickly and reacting correctly on little information \tn % Row Count 20 (+ 3) % Row 8 \SetRowColor{LightBackground} resolve & provides focus and determination, measures concentration and mental fortitutde \tn % Row Count 23 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Rouse Check}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Success = no Hunger gained \newline % Row Count 1 (+ 1) Failure = gain 1 Hunger% Row Count 2 (+ 1) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.09494 cm} x{3.88206 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Blush of Life}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Humanity} 10 & Blush of life not necessary \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \seqsplit{Humanity} 9 & Blush of life not necessary, appear ill but not dead \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \seqsplit{Humanity} 8 & roll two dice for the rouse check and take the highest result \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \seqsplit{Humanity} 7 & Requires rouse check \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Costs a Rouse check to send blood through undead body to give semblance of life through their skin and heart. Ability allows them to consume food and drink, fake/enjoy sexual intercourse. Dependent on humanity.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4977 cm} p{0.4977 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Slaking Hunger}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.64078 cm} x{2.47158 cm} x{1.46464 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Resonance}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Choleric} & angry, violent, bullying, passionate, envious & Celerity, Potence \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \seqsplit{Melancholy} & Sad, scared, intellectual, depressed, grounded & fortitude, obfuscate \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} \seqsplit{phlegmatic} & lazy, apathetic, calm, controlling, sentimental & auspex, dominate \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} \seqsplit{sanguine} & horny, happy, addicted, active, flighty, enthusiastic & Blood sorcery, presence \tn % Row Count 12 (+ 3) % Row 4 \SetRowColor{LightBackground} & & animalism, protean \tn % Row Count 14 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{Drinking blood with intense temperament gives the drinker one additional die for dice pools involving a discipline that corresponds to that resonance. This bonus lasts until the vampire's next drink of blood dilutes it, or until the vampire's system empties of blood when Hunger reaches 5} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}