\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{CryptoCartographer} \pdfinfo{ /Title (d-d-5e-player-reference.pdf) /Creator (Cheatography) /Author (CryptoCartographer) /Subject (D\&D 5e Player Reference Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{D\&D 5e Player Reference Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{CryptoCartographer} via \textcolor{DarkBackground}{\uline{cheatography.com/65815/cs/18710/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}CryptoCartographer \\ \uline{cheatography.com/cryptocartographer} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 3rd February, 2019.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{d20 Rolls}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\emph{Rolls of the 20-sided die determine success or failure. Characters with natural abilities, talents, or magical aids have modifiers which increase the odds of success. Negative modifiers like weaknesses, difficulties, or curses decrease the chances.}}\{\{bb\}\}} \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Initiative}} At the beginning of combat, each character rolls a d20 to determine their turn order in the fight. Add DEX. \{\{popup="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Initiative"\}\}PHB 189\{\{/popup\}\}} \tn % Row Count 11 (+ 5) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Attack}} Melee, ranged, and spell attacks rely on a d20 roll. See "Attack" this page for details.} \tn % Row Count 14 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Ability Check (Skill Check)}} The GM may ask a player to roll to determine whether their character can accomplish a task. Add relevant Ability and Proficiency modifiers. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores\#AbilityChecks"\}\}PHB 173\{\{/link\}\}} \tn % Row Count 20 (+ 6) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Saving Throw (Save)}} In a dangerous situation, the GM may require the player to roll a d20 to try to avoid damage. Add relevant modifiers. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores\#SavingThrows"\}\}PHB 179\{\{/link\}\}} \tn % Row Count 26 (+ 6) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Advantage \{\{fa-thumbs-up\}\} \& Disadvantage}} \{\{fa-thumbs-down\}\}\{\{nl\}\} Circumstances, skills, or the DM's ruling may grant {\emph{Advantage}} \{\{fa-thumbs-up\}\} or {\emph{Disadvantage}} \{\{fa-thumbs-down\}\} on a d20 roll. In this case, roll two d20 and use the higher or lower result as appropriate. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores\#AdvantageandDisadvantage"\}\}PHB 173\{\{/link\}\}} \tn % Row Count 35 (+ 9) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{d20 Rolls (cont)}} \tn % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Inspiration}} Awarded by the GM, Inspiration allows a player to confer on a d20 roll of their choice, including another player's. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/personality-and-background\#Inspiration"\}\}PHB 125\{\{/link\}\}} \tn % Row Count 6 (+ 6) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Rolling \& Modifying}} The number on the face of the die is the "natural" result to which modifiers are applied. For clarity, report the result as "16 plus 3 is 19" or as "modified 19" so the table knows you've included the modifiers. If you roll a natural 1 or 20 during an attack, announce this "critical" miss or hit. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/using-ability-scores\#AbilityScoresandModifiers"\}\}PHB 7\{\{/link\}\}} \tn % Row Count 16 (+ 10) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat Rounds}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Battles and other time-sensitive activities occur in {\emph{Rounds.}} A Round represents 6 seconds of game time. During a Round, each combatant gets a Turn to move and act. Each Round's {\emph{Turns}} occur simultaneously in the game world, but are resolved in {\emph{Initiative Order}} by the players. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Combat"\}\}PHB 189\{\{/link\}\}\{\{bb\}\}} \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Surprise}} {\emph{Surprised}} combatants cannot act in the first round of combat. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Surprise"\}\}PHB 189\{\{/link\}\}} \tn % Row Count 12 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Initiative}} Combatants roll a d20 DEX check to determine order of turns in a round. Add relevant modifier(s). \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Surprise"\}\}PHB 189\{\{/link\}\}} \tn % Row Count 17 (+ 5) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Round Begins}}\{\{bb\}\}} \tn % Row Count 18 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Turns}} All combatants take their turns in initiative order. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Surprise"\}\}PHB 189\{\{/link\}\}} \tn % Row Count 22 (+ 4) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Repeat}} Repeat rounds until victory, defeat, parley or retreat. \{\{fa-level-up\}\}} \tn % Row Count 24 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Concentration}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Some spells require Concentration to maintain effect. If the caster takes Damage during concentration, they must make a {\emph{Saving Throw}} (DC 10 or half the damage, whichever is higher) in order to maintain the spell. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\#Concentration"\}\}PHB 203\{\{/link\}\}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Damage Types}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Acid}} Corrosive compounds.\{\{nl\}\}{\bf{Bludgeoning}} Blunt force.\{\{nl\}\}{\bf{Cold}} Ice or magical chill\{\{nl\}\}{\bf{Fire}} Intense heat.\{\{nl\}\}{\bf{Force}} Magical wallop.\{\{nl\}\}{\bf{Lightning}} Electrical shock.\{\{nl\}\}{\bf{Necrotic}} Withering curse.\{\{nl\}\}{\bf{Piercing}} Puncture wounds.\{\{nl\}\}{\bf{Poison}} Toxins and venom.\{\{nl\}\}{\bf{Psychic}} Mental anguish.\{\{nl\}\}{\bf{Radiant}} Divine light.\{\{nl\}\}{\bf{Slashing}} Cutting wounds.\{\{nl\}\}{\bf{Thunder}} Concussive impact.\{\{nl\}\}} \tn % Row Count 9 (+ 9) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Immunity}} No damage. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#DamageResistanceandVulnerability"\}\}PHB 197\{\{nl\}\}\{\{/link\}\}{\bf{Resistance}} $\frac{1}{2}$ damage\{\{nl\}\}{\bf{Vulnerability}} 2x damage} \tn % Row Count 14 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{{\bf{Attack}}}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Target}} & Identify your target to the table. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Attack}} & Roll a d20. During an Attack roll, {\emph{1 always fails,}} and {\emph{20 always succeeds.}} \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{Modify}} & Add {\emph{modifiers.}} \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#ModifierstotheRoll"\}\}PHB 194\{\{/link\}\} \tn % Row Count 13 (+ 7) % Row 3 \SetRowColor{white} {\bf{Armor Class}} & If the modified result is ≥ target's {\emph{Armor Class}} (AC) the attack hits the target. \tn % Row Count 18 (+ 5) % Row 4 \SetRowColor{LightBackground} {\bf{Damage}} & Roll {\emph{Damage Dice}} and add {\emph{modifiers.}} The target's {\emph{HP}} are reduced, factoring resistances and vulnerabilities. \tn % Row Count 24 (+ 6) % Row 5 \SetRowColor{white} \{\{bt\}\}{\bf{Spell Attack}}\{\{nl\}\}\{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\#AttackRolls"\}\}PHB 205\{\{/link\}\} & \{\{bt\}\}Many spells count as attacks. The caster rolls d20 + {\emph{Spellcasting Ability Modifier}} + {\emph{Proficiency Bonus}} to hit vs {\emph{AC.}} \tn % Row Count 31 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{{\bf{Attack}} (cont)}} \tn % Row 6 \SetRowColor{LightBackground} {\bf{Ranged Attack}}\{\{nl\}\}\{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#RangedAttacks"\}\}PHB 195\{\{/link\}\} & E.g. Range 150/600: \{\{nl\}\}➛0-150 ft Roll normally. ➛151-600 ft roll with \{\{fa-thumbs-down\}\}. ➛601 ft+ Out of range.\{\{nl\}\} (If a foe is within 5 ft, roll with \{\{fa-thumbs-down\}\}.) \tn % Row Count 10 (+ 10) % Row 7 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{\{\{bt\}\}\{\{ac\}\}{\bf{Protective Cover}} \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Cover"\}\}PHB 196\{\{/link\}\}} \tn % Row Count 13 (+ 3) % Row 8 \SetRowColor{LightBackground} $\frac{1}{2}$ Cover & Grants +2 to AC and DEX saves \tn % Row Count 15 (+ 2) % Row 9 \SetRowColor{white} $\frac{3}{4}$ Cover & Grants +5 to AC and DEX saves \tn % Row Count 17 (+ 2) % Row 10 \SetRowColor{LightBackground} Full Cover & Cannot be directly targeted, but might be hit by Area of Effect. \tn % Row Count 21 (+ 4) % Row 11 \SetRowColor{white} \mymulticolumn{2}{x{5.377cm}}{\{\{bt\}\}\{\{ac\}\}{\bf{Improvised Weapons}}} \tn % Row Count 22 (+ 1) % Row 12 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Do 1d4 damage, range 20/60. If an improvised weapon resembles an actual weapon, the GM may rule it can be treated as such, including bonuses.} \tn % Row Count 25 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Damage \& Healing}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Hit Points}} The relative threat of imminent death or incapacity to a creature. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#HitPoints"\}\}PHB 196\{\{/link\}\} At zero HP a character is {\bf{unconscious.}} \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Droppingto0HitPoints"\}\}PHB 197\{\{/link\}\}} \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Hit Dice}} represent toughness and daily ability to recover from harm. When you take a Short Rest, you can spend Hit Dice to recover hit points. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/step-by-step-characters\#HitPointsandHitDice"\}\}PHB 12\{\{/link\}\}} \tn % Row Count 13 (+ 6) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Armor Class}} indicates how difficult a creature is to hit due to armor, dodging and parrying skills, and other factors. Higher numbers are better. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/step-by-step-characters\#ArmorClass"\}\}PHB 145\{\{/link\}\}} \tn % Row Count 19 (+ 6) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Damage Rolls}} determine how much damage an attack inflicts. Deadlier attacks use more or larger dice. Critical hits (20s) roll double dice. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#DamageRolls"\}\}PHB 196\{\{/link\}\}} \tn % Row Count 24 (+ 5) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Healing}} is the recovery of {\emph{Hit Points}} accomplished through rest, spells, or potions. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Healing"\}\}PHB 197\{\{/link\}\}} \tn % Row Count 28 (+ 4) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Short Rest}} is an hour rest during which characters can heal using remaining {\emph{Hit Dice.}} \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/adventuring\#ShortRest"\}\}PHB 186\{\{/link\}\}} \tn % Row Count 32 (+ 4) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Damage \& Healing (cont)}} \tn % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Long Rest}} Once per day, 8-hour rest when the character heals: all Hit Points restored, and $\frac{1}{2}$ max number of Hit Dice are restored (minimum 1). \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/adventuring\#LongRest"\}\}PHB 186\{\{/link\}\}} \tn % Row Count 5 (+ 5) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Instant Death}} If a hit reduces a PC below 0 HP to -1 × max hit points, they suffer {\emph{instant death.}} \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#InstantDeath"\}\}PHB 197\{\{/link\}\}} \tn % Row Count 10 (+ 5) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Death Saving Throw}} When a character starts a turn with 0 HP, they make an unmodified saving throw of DC 10. 3 fails before 3 successes is fatal, 3 successes renders them {\emph{Stable}} at 0 HP. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#DeathSavingThrows"\}\}PHB 197\{\{/link\}\}} \tn % Row Count 16 (+ 6) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Temporary Hit Points}} are conferred by some abilities and magic, and are always lost first. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#TemporaryHitPoints"\}\}PHB 198\{\{/link\}\}} \tn % Row Count 21 (+ 5) % Row 10 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Knockout}} When reducing a creature to 0 HP, a melee attacker may elect to render it {\emph{Unconscious}} rather than kill it. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#KnockingaCreatureOut"\}\}PHB 198\{\{/link\}\}} \tn % Row Count 26 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Cryptocartographer.net}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{This cheat sheet is available as a \{\{link="https://www.cryptocartographer.net/blog/5e-player-reference"\}\}two-page PDF\{\{/link\}\}. Find it and other RPG resources at \{\{link="https://www.cryptocartographer.net/"\}\}Cryptocartographer.net\{\{/link\}\}} \tn % Row Count 5 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Actions in Combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{\{\{bb\}\}{\bf{Move}} your {\emph{Speed,}} in 1 or more segments\{\{nl\}\}\{\{fa-plus\}\}1 {\bf{Action}} from the list below \{\{nl\}\}\{\{fa-plus\}\}1 minor {\bf{free action}}: e.g., speak, open a door \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#OtherActivityonYourTurn"\}\}PHB 199\{\{/link\}\}\{\{nl\}\}\{\{fa-plus\}\}1 {\bf{Bonus Action}}, if available \{\{nl\}\}\{\{fa-plus\}\}1 {\bf{Reaction}}, triggered on another's turn} \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} {\bf{Move}} & a distance up to your Speed. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#MovementandPosition"\}\}PHB 181\{\{/link\}\} \tn % Row Count 14 (+ 6) % Row 2 \SetRowColor{LightBackground} \{\{ac\}\}\{\{fa-plus\}\} & In addition to moving, perform one of the following {\bf{Actions:}} \tn % Row Count 17 (+ 3) % Row 3 \SetRowColor{white} {\bf{Cast}} & {\emph{Spell}} with casting time of 1 round. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/spellcasting\#Spellcasting"\}\}PHB 192\{\{/link\}\} \tn % Row Count 24 (+ 7) % Row 4 \SetRowColor{LightBackground} {\bf{Dash}} & your modified {\emph{Speed}} to double your total distance moved. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Dash"\}\}PHB 192\{\{/link\}\} \tn % Row Count 31 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Actions in Combat (cont)}} \tn % Row 5 \SetRowColor{LightBackground} {\bf{Disarm}} & by rolling attack vs. target's STR or DEX. \{\{fa-thumbs-down\}\} if target has 2-hand grip. Larger combatant size gets \{\{fa-thumbs-up\}\}. \{\{link="https://volytile.com/?path=dnd.rule.variant\_actions"\}\}DMG 271\{\{/link\}\} \tn % Row Count 9 (+ 9) % Row 6 \SetRowColor{white} {\bf{Dis- engage}} & rom melee without inviting an {\emph{Attack of Opportunity.}} \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Disengage"\}\}PHB 192\{\{/link\}\} \tn % Row Count 16 (+ 7) % Row 7 \SetRowColor{LightBackground} {\bf{Dodge}} & attacks for the turn. Attackers roll at \{\{fa-thumbs-down\}\}. Also gain \{\{fa-thumbs-up\}\} to any DEX rolls for the turn. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Dodge"\}\}PHB 192\{\{/link\}\} \tn % Row Count 25 (+ 9) % Row 8 \SetRowColor{white} {\bf{First Aid}} & {\emph{Stabilize}} a 0 HP creature. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#StabilizingaCreature"\}\}PHB 197\{\{/link\}\} \tn % Row Count 31 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Actions in Combat (cont)}} \tn % Row 9 \SetRowColor{LightBackground} {\bf{Grap- ple}} & use an {\emph{Attack}} to seize and control a creature. Roll STR vs. target's {\emph{Athletics}} or {\emph{Acrobatics.}} {\bf{Escape}} by winning {\emph{Athletics}} or {\emph{Acrobatics}} contest vs. the grappler's STR. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Grappling"\}\}PHB 195\{\{/link\}\} \tn % Row Count 12 (+ 12) % Row 10 \SetRowColor{white} {\bf{Help}} & an ally with an action or attack, granting them \{\{fa-thumbs-up\}\} on their roll. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Help"\}\}PHB 192\{\{/link\}\} \tn % Row Count 20 (+ 8) % Row 11 \SetRowColor{LightBackground} {\bf{Hide}} & by making a {\emph{Stealth}} check. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Hide"\}\}PHB 177\{\{/link\}\} \tn % Row Count 26 (+ 6) % Row 12 \SetRowColor{white} {\bf{Ready}} & a specific action to execute when you perceive a stated {\emph{trigger.}} \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Ready"\}\}PHB 193\{\{/link\}\} \tn % Row Count 33 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Actions in Combat (cont)}} \tn % Row 13 \SetRowColor{LightBackground} {\bf{Search}} & for an item. May require a {\emph{Perception}} or {\emph{Investigation}} check. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Search"\}\}PHB 193\{\{/link\}\} \tn % Row Count 8 (+ 8) % Row 14 \SetRowColor{white} {\bf{Shove}} & use an {\emph{Attack}} to push creature 5 ft away or knock it {\emph{Prone.}} \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#ShovingaCreature"\}\}PHB 195\{\{/link\}\} \tn % Row Count 16 (+ 8) % Row 15 \SetRowColor{LightBackground} {\bf{Use}} & an item. May require a roll. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#UseanObject"\}\}PHB 193\{\{/link\}\} \tn % Row Count 22 (+ 6) % Row 16 \SetRowColor{white} \{\{ac\}\}\{\{fa-plus\}\} & After your {\emph{Action}}, you may: \tn % Row Count 24 (+ 2) % Row 17 \SetRowColor{LightBackground} {\bf{Move}} & additional distance, if you have remaining {\emph{Speed.}} \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#MovementandPosition"\}\}PHB 181\{\{/link\}\} \tn % Row Count 31 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.89126 cm} x{3.08574 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Actions in Combat (cont)}} \tn % Row 18 \SetRowColor{LightBackground} {\bf{Bonus Action}} & Take one if available. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#BonusActions"\}\}PHB 189\{\{/link\}\} \tn % Row Count 6 (+ 6) % Row 19 \SetRowColor{white} {\bf{Reaction}} & Taken instantly, even out of turn. Triggered by an event. \{\{link="https://www.dndbeyond.com/compendium/rules/basic-rules/combat\#Reactions"\}\}PHB 190\{\{/link\}\} \tn % Row Count 13 (+ 7) % Row 20 \SetRowColor{LightBackground} {\bf{Two- Weapon Fighting}} & With a {\emph{light}} melee weapon in each hand, use a {\emph{Bonus Action}} to hit with the second weapon. Bonuses do not apply, only penalties. \{\{link="https://www.dandwiki.com/wiki/5e\_SRD:Melee\_Attacks\#Two-Weapon\_Fighting"\}\}PHB 195\{\{/link\}\} \tn % Row Count 23 (+ 10) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}