\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{ColonelMustard} \pdfinfo{ /Title (grimwild-rules.pdf) /Creator (Cheatography) /Author (ColonelMustard) /Subject (Grimwild - Rules Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{313D2D} \definecolor{LightBackground}{HTML}{F8F8F8} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Grimwild - Rules Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{ColonelMustard} via \textcolor{DarkBackground}{\uline{cheatography.com/211684/cs/45920/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}ColonelMustard \\ \uline{cheatography.com/colonelmustard} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 19th March, 2025.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Pre-session Recap (p.17)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Before each session (after the first), recall the previous session and share your PC's best moment. {\bf{{\emph{Each player takes spark.}}}}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{When all are finished, the GM Recaps {\emph{(taking suspense)}} tying all of these moments together into a proper {\emph{"Previously on..."}} and starts the session.} \tn % Row Count 7 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.36 cm} x{6.64 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{How to roll (p.12)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Roll of d6s. Check {\bf{highest value}} :} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 6s & {\bf{Critical}} (can't be cut + critical bonus) \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} 6 & {\bf{Perfect}} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} 4-5 & {\bf{Messy}} \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} 1-3 & {\bf{Grim}} \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} Cut Grim & {\bf{Disaster}} (gain Spark) \tn % Row Count 8 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Montage Roll (p.13)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Roll to condense a sequence you don't want to play out in detail, but still want to leave up to the dice. {\bf{{\emph{Roll 2d,}}}} resolving it all as a single action roll, then narrate a few beats. Keep things moving or zoom in on a grim.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{If multiple PCs join, {\bf{{\emph{each rolls 2d and shares the risk.}}}} Collaborate on the results. 6s on separate rolls don't count towards criticals.} \tn % Row Count 8 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{5.52 cm} x{2.48 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Thorns (p.12)}} \tn % Row 0 \SetRowColor{LightBackground} Normal roll / Though & +0 thorns \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Very tough & +1 thorn \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Extremely tough & +2 thorns \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Impossible & +3 thorns \tn % Row Count 4 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Setup (p.12)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{When a previous action makes a follow-up more effective, you assist without risk. You {\bf{roll 1d}} as a normal assist, but {\bf{don't share the risk}}.} \tn % Row Count 3 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Spark (p.12 \& 17)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Max 2}} per players.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Gain when adding a {\emph{tangle}}, rolling a {\emph{disaster}}, resolving a {\emph{story arc}} or a {\emph{quarrel}}.} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Spend to take +1d on a roll}}. {\emph{You can spend multiple spark on a single roll.}}} \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Carries over each session.} \tn % Row Count 6 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Bonds (p.14)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Your dynamic with each PC. When a bond changes, give a short vignette. {\bf{{\emph{The other PC takes spark.}}}}} \tn % Row Count 3 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Tangles (p.15)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Character-driven complications you introduce and have to follow-up on. {\bf{{\emph{Take spark}}}}. Tangles must stem from your vantage or story arcs and always have an immediate impact {\emph{(action roll, option closing off, forcing inaction, etc)}}.} \tn % Row Count 5 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Diminishing Pools (p.13)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Set of d6s used to track things (time, resources, effort, etc).} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Roll every die in the pool \{\{fa-long-arrow-right\}\} {\bf{drop 1d}} for each 1-3 result.} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{With the {\emph{greater effect}} bonus on a critical, {\bf{drop 1d}} before rolling the pool.} \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{If no dice dropped on a messy or perfect action roll, {\bf{take a secondary effect}}.} \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{If the pool was 1d and it didn't drop, {\bf{push yourself}} to drop the last die. GM can {\bf{spend supsense}} to do the same.} \tn % Row Count 11 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Story (p.15)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Each session, you have {\bf{2 story}}. Spend it to add {\bf{story details}} that must fit your vantage, at least as a stretch, or tie to a story arc. GM can make a story roll to see how true or beneficial it is, or add nuance.} \tn % Row Count 5 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Potency (p.17)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{The ability to pull off {\emph{jaw-dropping}} feats. When you have potency on a task, you {\bf{ignore thorns from difficulty}} {\emph{(but not from other sources like damage)}} and can attempt normally impossible (+3t) tasks.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{A {\bf{potent feat}} can do things like:} \tn % Row Count 6 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{\{\{fa-minus\}\}{\bf{Group action:}} Something a team of people could accomplish with an action.} \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{\{\{fa-minus\}\}{\bf{Stretching Limits:}} Something just beyond normal human limitations.} \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{\{\{fa-minus\}\}{\bf{Mystical:}} Feats that don't fit in with the above, but have similar narrative impact.} \tn % Row Count 12 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Interrupt (p.17)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Make an action roll to try to stop an impact move. This requires a specific talent. If not already involved, you now share the risk. On a messy, the GM takes or keeps suspense.} \tn % Row Count 4 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.584 cm} x{1.728 cm} x{1.728 cm} x{2.16 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{8.4cm}}{\bf\textcolor{white}{Vex (p.16)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{4}{x{8.4cm}}{An intense flash of emotion like {\emph{anger}}, {\emph{fear}}, or {\emph{confusion}}.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{4}{x{8.4cm}}{Vex is inflicted as a consequence, sometimes in addition to a mark or harm. {\bf{{\emph{You can also spend spark to take vex in place of rattled,}}}} if it fits the situation.} \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{4}{x{8.4cm}}{Vex prompts an immediate instinctive response. Choose one:} \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} {\bf{Fight}} & {\bf{Flight}} & {\bf{Freeze}} & {\bf{Freakout}} \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{4}{x{8.4cm}}{{\bf{{\emph{If there's a follow-up roll, take +1t on it.}}}} After the response, the vex clears.} \tn % Row Count 12 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Conditions (p.16)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Specific injuries or maladies that impact only relevant situations and are often lasting. They sometimes come alongside harm or a mark {\emph{(rattled + broken heart)}}, and can be:} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{\{\{fa-minus\}\}{\bf{Urgent}}: {\emph{4d bleeding out, 6d losing your mind.}}} \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{\{\{fa-minus\}\}{\bf{Short-term}}: {\emph{Twisted ankle, drunk.}}} \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{\{\{fa-minus\}\}{\bf{Long-term}}: {\emph{Broken arm, a deep hatred.}}} \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{\{\{fa-minus\}\}{\bf{Permanent}}: {\emph{Gouged out eye, insanity}}} \tn % Row Count 12 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{{\emph{Take +1t when a condition specifically hinders a roll.}}}} It can also make an attempt impossible.} \tn % Row Count 14 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Conditions clear when it makes sense, like after a scene, with rest, or when a pool tracking them depletes. They may also require treatment or another specific method to clear them.} \tn % Row Count 18 (+ 4) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{You have the final say on long-term and permanent conditions.}}} \tn % Row Count 20 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Rest (p.16)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{A stretch of time between significant action {\emph{(a night's camp, a week's travel)}}. Paced for drama, not realism. {\bf{{\emph{Clear all marks and harm.}}}}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{If a harm's dropped box is checked, roll the healing pool and clear the box instead of clearing the harm.} \tn % Row Count 6 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Vantage (p.14)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Your character's frame of reference, the sum of your backstory, talents, and the current fiction. When a question arises about what you can do, have, or know, check it against your vantage: does it feel like a {\bf{given}}, a {\bf{stretch}}, or a {\bf{reach}} ?} \tn % Row Count 6 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.76 cm} x{6.24 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Action Roll (p.13)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Roll to pull off something risky. State {\bf{how \& why}}, clarifying your intent. The GM picks the stat that matches your intentions.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} {\bf{Perfect}} & You do it, and avoid trouble. \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} {\bf{Messy}} & You do it, but there's trouble. {\emph{Prompts an impact move.}} \tn % Row Count 7 (+ 2) % Row 3 \SetRowColor{white} {\bf{Grim}} & You fail, and there's trouble. {\emph{Prompts an impact move.}} \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.76 cm} x{6.24 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Defense Roll (p.13)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Roll to avoid incoming trouble, {\bf{but only when not caused by your own action.}} The GM calls for the roll and picks a stat to test.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} {\bf{Perfect}} & You avoid trouble. \tn % Row Count 5 (+ 2) % Row 2 \SetRowColor{LightBackground} {\bf{Messy}} & You avoid the brunt of the trouble. {\emph{The GM lightens the consequences.}} \tn % Row Count 8 (+ 3) % Row 3 \SetRowColor{white} {\bf{Grim}} & You fail to avoid the trouble. {\emph{The GM follows through on the move.}} \tn % Row Count 11 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2 cm} x{6 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Stats (p.14)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Your core capabilities rated from 1/{\emph{poor}} to 3/{\emph{great}}, used for action and defense rolls.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Brawn}} & Power, menace, toughness \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} {\bf{Agility}} & Precision, athletics, reflexes \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} {\bf{Wits}} & Smarts, trickery, reading situations \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} {\bf{Presence}} & Influence, willpower, reading people \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Assist (p.12)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Help another PC on a roll.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{State how \& why, then {\bf{{\emph{roll 1d}}}} and {\bf{share the risk}}.} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Include your roll result to theirs.} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{You can {\bf{defend a PC}} when they suffer an impact move due to their own roll. {\bf{{\emph{Roll a 1d denfense roll}}}} in their place.} \tn % Row Count 7 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Teamwork (p.12)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{When 3+ PCs work together, the {\bf{GM picks who rolls the action}} — sometimes the most skilled {\emph{(lifting a boulder)}}, sometimes the least {\emph{(sneaking in)}}. {\bf{The other PCs assist.}}} \tn % Row Count 4 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Quarrels (p.17)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Conflicts between PCs. First, {\bf{make sure all players agree to the quarrel.}}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Clearly state the stakes for winning and losing, erring on the side of dramatic {\emph{(bruises, not bloodied; hurt feelings, not vex).}} {\bf{{\emph{Each player rolls 2d and the highest wins}}}} {\emph{(5 beats 4).}}} \tn % Row Count 6 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Others can assist, or they can join at 2d with their own agenda. On a tie, compromise or keep quarreling.} \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{The winner narrates how they won. Then, the loser narrates how they handle losing. The results of the quarrel are {\bf{final}}—it's okay for the PC that lost to be bitter, but the story moves in the winner's direction.} \tn % Row Count 14 (+ 5) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{{\emph{Both sides take spark.}}}}} \tn % Row Count 15 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Power Pools (p.17)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{The power of some talents or items, rolled in place of a stat. The same roll determines the outcome and drops dice from the pool. Even if it's automatically successful, still roll the pool when used and drop dice.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{You must roll all dice in the pool.}}} \tn % Row Count 6 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.66 cm} x{2.736 cm} x{2.204 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{8.4cm}}{\bf\textcolor{white}{Story arcs (p.15)}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Ambitions}} & {\bf{Struggles}} & {\bf{Growth}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Build a Reputation & Come Unraveled & Embrace Change \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} Explore the World & Doubt Convictions & Escape My Past \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} Finish the Mission & Feed My Vices & Find Belonging \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} Make Things Right & Flirt with Bretayal & Just Enjoy Life \tn % Row Count 9 (+ 2) % Row 5 \SetRowColor{white} Satisfy Desires & Keep a Secret & Prove Myself \tn % Row Count 11 (+ 2) % Row 6 \SetRowColor{LightBackground} Uncover the Truth & Survive the Storm & Settle Debts \tn % Row Count 13 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{8.4cm}}{{\bf{{\emph{Take spark by resolving an arc}}}} with a meaningful moment.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Push Yourself (p.17)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Expend extra effort to activate certain talents. After using the talent, {\bf{{\emph{mark the related stat}}}} {\emph{(your choice)}}.} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Talents that require you to push yourself {\bf{can be activated without a mark once per session}}.} \tn % Row Count 5 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Harm (p.16)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{A hard hit to your mind or body. {\bf{This is the default damage from an impact move.}}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{\{\{fa-minus\}\}Physical damage leaves you {\bf{bloodied}}.} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{\{\{fa-minus\}\}Mental damage leaves you {\bf{rattled}}.} \tn % Row Count 5 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{Bloodied and rattled each inflict +1t on all rolls.}} However, you ignore thorns from marks to the related stats.} \tn % Row Count 8 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Getting bloodied or rattled a second time leaves you {\bf{dropped}} - you're out of the scene. Make a story roll {\emph{(usually 2d)}} to see the outcome.} \tn % Row Count 11 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Mark (p.16)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Lesser damage, temporary hindrance to a stat. {\bf{{\emph{Take +1t on the next roll with that stat, then clear the mark.}}}}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{If a stat is already marked, mark the paired stat instead (Brawn/Agility and Wits/Presence). If both are marked, take the related {\bf{harm}}.} \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Take a mark when you {\bf{push yourself}}.} \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Healing (p.16)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{Treatment}} requires {\emph{time, tools, training}}, and carries risk. Each pool can only benefit from treatment a single time. {\bf{Marks can't benefit from treatment.}}} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{{\emph{When bloodied or rattled, start a 3d healing pool.}}}} When you {\bf{heal}} harm from treatment or another source, roll the pool. At 0d, clear the harm.} \tn % Row Count 8 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{{\bf{{\emph{When dropped, check that harm's dropped box}}}} next to the healing pool. You no longer automatically recover during rest.} \tn % Row Count 11 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Downtime (p.16)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{Extended breaks {\emph{(a month, a season)}}. Fully heal and reset per-session talents.} \tn % Row Count 2 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Post-session XP (p.17)}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{After each session, {\bf{{\emph{take 1 XP}}}} and fill in its box. You start at level 1 and advance when you fill boxes equal to the next level. This lets you choose a {\bf{new talent.}}} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{The GM can award 1 bonus XP for a standout session}} {\emph{(about 1 in 4)}}. For a slower pace, slash each XP box before filling it.} \tn % Row Count 7 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}