\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{cobrazor} \pdfinfo{ /Title (spell-level-4.pdf) /Creator (Cheatography) /Author (cobrazor) /Subject (Spell Level 4 Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Spell Level 4 Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{cobrazor} via \textcolor{DarkBackground}{\uline{cheatography.com/46462/cs/13881/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}cobrazor \\ \uline{cheatography.com/cobrazor} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 7th April, 2018.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Threefold Aspect}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} transmutation \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 1 standard action \newline % Row Count 2 (+ 1) {\bf{Components}} S, F (silver crescent worth 5 gp) \newline % Row Count 3 (+ 1) {\bf{Range}} personal \newline % Row Count 4 (+ 1) {\bf{Targets}} you \newline % Row Count 5 (+ 1) {\bf{Duration}} 24 hours (D) \newline % Row Count 6 (+ 1) {\emph{Threefold aspect}} allows you to shift your appearance between your natural age and three idealized age categories: young adult (youth/maiden), adulthood (father/mother), or elderly (elder/crone). In each case, your appearance is your own at the appropriate age, rather than that of a new individual. \newline % Row Count 13 (+ 7) You may change between these three aspects or your actual age as a standard action. As the young adult, you gain a +2 enhancement bonus to Dexterity and Constitution, but suffer a -2 penalty to Wisdom. In the adult aspect, you gain a +2 enhancement bonus to Wisdom and Intelligence, but take a -2 penalty to Dexterity. As the elderly aspect, you gain a +4 enhancement bonus to Wisdom and Intelligence, but take a -2 penalty to Strength and Dexterity. As enhancement bonuses, these stack with any bonuses or penalties you may have from your actual age (which are untyped bonuses)-the bonuses granted by this spell represent your idealized form in this threefold aspect rather than simply duplicating your ability scores at any one particular age. \newline % Row Count 28 (+ 15) {\emph{True seeing}} reveals your natural appearance overlaid with that your aspect, recognizing both as part of your true self. \newline % Row Count 31 (+ 3) } \tn \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Threefold Aspect (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Individuals who study you closely and have interacted with you at another apparent age recognize a resemblance (as though family) with a successful DC 20 Perception check. \newline % Row Count 4 (+ 4) {\emph{Threefold aspect}} does not alter your clothing or equipment, and does not heal any deformity or injury unrelated to age.% Row Count 7 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Cure Critical Wounds}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} conjuration (healing) \newline % Row Count 1 (+ 1) This spell functions like {\emph{cure light wounds}}, except that it cures 4d8 points of damage + 1 point per caster level (maximum +20).% Row Count 4 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Divination}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} divination \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 10 minutes \newline % Row Count 2 (+ 1) {\bf{Components}} V, S, M (incense and an appropriate offering worth 25 gp) \newline % Row Count 4 (+ 2) {\bf{Range}} personal \newline % Row Count 5 (+ 1) {\bf{Target}} you \newline % Row Count 6 (+ 1) {\bf{Duration}} instantaneous \newline % Row Count 7 (+ 1) Similar to {\emph{augury}} but more powerful, a {\emph{divination}} spell can provide you with a useful piece of advice in reply to a question concerning a specific goal, event, or activity that is to occur within 1 week. The advice granted by the spell can be as simple as a short phrase, or it might take the form of a cryptic rhyme or omen. If your party doesn't act on the information, the conditions may change so that the information is no longer useful. The base chance for a correct {\emph{divination}} is 70\% + 1\% per caster level, to a maximum of 90\%. If the die roll fails, you know the spell failed, unless specific magic yielding false information is at work. \newline % Row Count 21 (+ 14) As with {\emph{augury}}, multiple {\emph{divinations}} about the same topic by the same caster use the same dice result as the first {\emph{divination}} spell and yield the same answer each time.% Row Count 25 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Chaos Hammer}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} evocation {[}chaotic{]} \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 1 standard action \newline % Row Count 2 (+ 1) {\bf{Components}} V, S \newline % Row Count 3 (+ 1) {\bf{Range}} medium (100 ft. + 10 ft./level) \newline % Row Count 4 (+ 1) {\bf{Area}} 20-ft.-radius burst \newline % Row Count 5 (+ 1) {\bf{Duration}} instantaneous (1d6 rounds); see text \newline % Row Count 6 (+ 1) {\bf{Saving Throw}} Will partial; see text; {\bf{Spell Resistance}} yes \newline % Row Count 8 (+ 2) You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. \newline % Row Count 13 (+ 5) The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to lawful creatures (or 1d6 points of damage per caster level, maximum 10d6, to lawful outsiders) and slows them for 1d6 rounds (see the slow spell). A successful Will save reduces the damage by half and negates the slow effect. \newline % Row Count 20 (+ 7) The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not slowed. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.% Row Count 25 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Debilitating Portent}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} enchantment (compulsion) {[}mind-affecting{]} \newline % Row Count 2 (+ 2) {\bf{Casting Time}} 1 standard action \newline % Row Count 3 (+ 1) {\bf{Components}} V, S, DF \newline % Row Count 4 (+ 1) {\bf{Range}} medium (100 ft. + 10 ft./level) \newline % Row Count 5 (+ 1) {\bf{Target}} one creature \newline % Row Count 6 (+ 1) {\bf{Duration}} 1 round/level (D) see text \newline % Row Count 7 (+ 1) {\bf{Saving Throw}} none; {\bf{Spell Resistance}} yes \newline % Row Count 8 (+ 1) The target is surrounded by a glowing green aura of ill fate. \newline % Row Count 10 (+ 2) Each time the spell's subject makes an attack or casts a spell, it must succeed at a Will saving throw with a DC = 10 + 1/2 caster level + Charisma (in the case of oracles), Intelligence (in the case of witches), or Wisdom (in the case of clerics). If it fails the saving throw, it deals half damage with the attack or spell. You can dismiss this spell as an immediate action when the target confirms a critical hit; doing so negates the critical hit. The attack that you negated still hits, but only deals half damage.% Row Count 21 (+ 11) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Path of Glory, Greater}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} conjuration (healing); Level bard 2, cleric 2 \newline % Row Count 2 (+ 2) {\bf{Casting Time}} 1 standard action \newline % Row Count 3 (+ 1) {\bf{Components}} V, S \newline % Row Count 4 (+ 1) {\bf{Range}} touch (see text) \newline % Row Count 5 (+ 1) {\bf{Area}} four 5-ft. squares/level (see text) \newline % Row Count 6 (+ 1) {\bf{Duration}} 1 round/level \newline % Row Count 7 (+ 1) {\bf{Saving Throw}} none; {\bf{Spell Resistance}} no \newline % Row Count 8 (+ 1) You cause four 5-foot squares (one of which must be your space) to glow with dim illumination. Starting on your next turn, as a swift action you can extend the glowing area by an additional four 5-foot squares; each new square must be adjacent to a square that was previously glowing. Allies that end their turns on a glowing square (including one who falls unconscious in the square) are healed of 5 point of damage.% Row Count 17 (+ 9) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Spiritual Ally}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} evocation {[}force{]} \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 1 standard action \newline % Row Count 2 (+ 1) {\bf{Components}} V, S, DF \newline % Row Count 3 (+ 1) {\bf{Range}} medium (100 ft. + 10 ft./level) \newline % Row Count 4 (+ 1) {\bf{Effect}} spiritual ally of force \newline % Row Count 5 (+ 1) {\bf{Duration}} 1 round/level (D) \newline % Row Count 6 (+ 1) {\bf{Saving Throw}} none; {\bf{Spell Resistance}} yes \newline % Row Count 7 (+ 1) An ally made of pure force appears in a single 5-foot square within range. The ally takes the form of a servant of your god. \newline % Row Count 10 (+ 3) The spiritual ally occupies its space, though you and your allies can move through it, since it is your ally. The spiritual ally carries a single weapon, one favored by your deity (as for spiritual weapon), which has the same threat range and critical modifiers as a real weapon of its form. Each round on your turn, starting with the turn that you cast this spell, your spiritual ally can make an attack against a foe within its reach that you designate. The spiritual ally threatens adjacent squares and can flank and make attacks of opportunity as if it were a normal creature. The spiritual ally uses your base attack bonus (gaining extra attacks if your base attack bonus is high enough) plus your Wisdom bonus when it makes a melee attack. When the spiritual ally hits, it deals 1d10 points of force damage + 1 point of damage per 3 caster levels (maximum +5 at 15th level). It strikes as a spell, not a weapon, so it bypasses DR and can affect incorporeal creatures. \newline % Row Count 30 (+ 20) } \tn \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Spiritual Ally (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{Each round after the first, you can move the spiritual ally as a swift action. It has a speed of 30 feet, and a fly speed of 30 feet (perfect maneuverability). Being a construct of force, the spiritual ally cannot be harmed by any physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual ally's AC against touch attacks is 10. \newline % Row Count 8 (+ 8) If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the spiritual ally strikes it. If the ally is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.% Row Count 15 (+ 7) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}