\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{cobrazor} \pdfinfo{ /Title (spell-level-0.pdf) /Creator (Cheatography) /Author (cobrazor) /Subject (Spell Level 0 Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A3A3A3} \definecolor{LightBackground}{HTML}{F3F3F3} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Spell Level 0 Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{cobrazor} via \textcolor{DarkBackground}{\uline{cheatography.com/46462/cs/13496/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}cobrazor \\ \uline{cheatography.com/cobrazor} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 10th December, 2017.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Detect Magic}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} divination; \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 1 standard action \newline % Row Count 2 (+ 1) {\bf{Component:}} V, S \newline % Row Count 3 (+ 1) {\bf{Range}} 60 ft. \newline % Row Count 4 (+ 1) {\bf{Area}} cone-shaped emanation \newline % Row Count 5 (+ 1) {\bf{Duration}} concentration, up to 1 min./level (D) \newline % Row Count 7 (+ 2) {\bf{Saving Throw}} none; {\bf{Spell resistance}} no \newline % Row Count 8 (+ 1) You detect magical auras. The amount of information revealed depends on how long you study a particular area or subject. \newline % Row Count 11 (+ 3) {\emph{1st Round:}} Presence or absence of magical auras. \newline % Row Count 13 (+ 2) {\emph{2nd Round:}} Number of different magical auras and the power of the most potent aura. \newline % Row Count 15 (+ 2) {\emph{3rd Round:}} The strength and location of each aura. If the items or creatures bearing the auras are in line of sight, you can make Knowledge (arcana) skill checks to determine the school of magic involved in each. (Make one check per aura: DC 15 + spell level, or 15 + 1/2 caster level for a nonspell effect.) If the aura emanates from a magic item, you can attempt to identify its properties (see Spellcraft). \newline % Row Count 24 (+ 9) Magical areas, multiple types of magic, or strong local magical emanations may distort or conceal weaker auras. \newline % Row Count 27 (+ 3) {\emph{Aura Strength:}} An aura's power depends on a spell's functioning spell level or an item's caster level; see the accompanying table. If an aura falls into more than one category, detect magic indicates the stronger of the two. \newline % Row Count 32 (+ 5) } \tn \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Detect Magic (cont)}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\emph{Lingering Aura:}} A magical aura lingers after its original source dissipates (in the case of a spell) or is destroyed (in the case of a magic item). If detect magic is cast and directed at such a location, the spell indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power (see tables). \newline % Row Count 8 (+ 8) Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. Each round, you can turn to detect magic in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. \newline % Row Count 15 (+ 7) Detect magic can be made permanent with a {\emph{permanency}} spell.% Row Count 17 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{3.28 cm} x{4.72 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Detect Magic table}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Original Strength}} & {\bf{Duration of Lingering Aura}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Faint & 1d6 rounds \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} Moderate & 1d6 minutes \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} Strong & 1d6x10 minutes \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} Overwhelming & 1d6 days \tn % Row Count 6 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.656 cm} x{1.656 cm} x{1.368 cm} x{2.52 cm} } \SetRowColor{DarkBackground} \mymulticolumn{4}{x{8.4cm}}{\bf\textcolor{white}{Detect Magic table}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Faint}} & {\bf{Moderate}} & {\bf{Strong}} & {\bf{Overwhelming}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 3rd or lower & 4th-6th & \seqsplit{7th-9th} & 10th+ (deity-level) \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} 5th or lower & 6th-11th & \seqsplit{12th-20th} & 21st+ (artifact) \tn % Row Count 6 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}----} \SetRowColor{LightBackground} \mymulticolumn{4}{x{8.4cm}}{First line - spell level \newline Second line - caster level} \tn \hhline{>{\arrayrulecolor{DarkBackground}}----} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Detect Poison}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} divination; \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 1 standard action \newline % Row Count 2 (+ 1) {\bf{Components}} V, S \newline % Row Count 3 (+ 1) {\bf{Range}} close (25 ft. + 5 ft./2 levels) \newline % Row Count 4 (+ 1) {\bf{Target or Area}} one creature, one object, or a 5-ft. cube \newline % Row Count 6 (+ 2) {\bf{Duration}} instantaneous \newline % Row Count 7 (+ 1) {\bf{Saving Throw}} none; {\bf{Spell resistance}} no \newline % Row Count 8 (+ 1) You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.% Row Count 18 (+ 10) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Guidance}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} divination; \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 1 standard action \newline % Row Count 2 (+ 1) {\bf{Components}} V, S \newline % Row Count 3 (+ 1) {\bf{Range}} touch \newline % Row Count 4 (+ 1) {\bf{Target}} creature touched \newline % Row Count 5 (+ 1) {\bf{Duration}} 1 minute or until discharged \newline % Row Count 6 (+ 1) {\bf{Saving Throw}} Will negates (harmless); {\bf{Spell resistance}} yes \newline % Row Count 8 (+ 2) This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.% Row Count 13 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Page 1}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{8.4cm}}{} \tn % Row Count 0 (+ 0) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Mending}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} transmutation; \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 10 minutes \newline % Row Count 2 (+ 1) {\bf{Components}} V, S \newline % Row Count 3 (+ 1) {\bf{Range}} 10 ft. \newline % Row Count 4 (+ 1) {\bf{Target}} one object of up to 1 lb./level \newline % Row Count 5 (+ 1) {\bf{Duration}} instantaneous \newline % Row Count 6 (+ 1) {\bf{Saving Throw:}} Will negates (harmless, object); {\bf{Spell resistance:}} yes (harmless, object) \newline % Row Count 8 (+ 2) This spell repairs damaged objects, restoring 1d4 hit points to the object. If the object has the broken condition, this condition is removed if the object is restored to at least half its original hit points. All of the pieces of an object must be present for this spell to function. Magic items can be repaired by this spell, but you must have a caster level equal to or higher than that of the object. Magic items that are destroyed (at 0 hit points or less) can be repaired with this spell, but this spell does not restore their magic abilities. This spell does not affect creatures (including constructs). This spell has no effect on objects that have been warped or otherwise transmuted, but it can still repair damage done to such items.% Row Count 23 (+ 15) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Spark}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} evocation {[}fire{]} \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 1 standard action \newline % Row Count 2 (+ 1) {\bf{Components}} V or S \newline % Row Count 3 (+ 1) {\bf{Range}} close (25 ft. + 5 ft./2 levels) \newline % Row Count 4 (+ 1) {\bf{Target}} one Fine object \newline % Row Count 5 (+ 1) {\bf{Duration}} instantaneous \newline % Row Count 6 (+ 1) {\bf{Saving Throw}} Fortitude negates (object); {\bf{Spell resistance}} yes (object) \newline % Row Count 8 (+ 2) You can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel except that you can use {\emph{spark}} in any sort of weather and it takes much less time to actually ignite an object.% Row Count 13 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Read Magic}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} divination; \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 1 standard action \newline % Row Count 2 (+ 1) {\bf{Components}} V, S, F (a clear crystal or mineral prism) \newline % Row Count 4 (+ 2) {\bf{Range}} personal \newline % Row Count 5 (+ 1) {\bf{Target}} you \newline % Row Count 6 (+ 1) {\bf{Duration}} 10 min./level \newline % Row Count 7 (+ 1) You can decipher magical inscriptions on objects—books, scrolls, weapons, and the like—that would otherwise be unintelligible. This deciphering does not normally invoke the magic contained in the writing, although it may do so in the case of a cursed or trapped scroll. Furthermore, once the spell is cast and you have read the magical inscription, you are thereafter able to read that particular writing without recourse to the use of {\emph{read magic}}. You can read at the rate of one page (250 words) per minute. The spell allows you to identify a {\emph{glyph of warding}} with a DC 13 Spellcraft check, a {\emph{greater glyph of warding}} with a DC 16 Spellcraft check, or any {\emph{symbol}} spell with a Spellcraft check (DC 10 + spell level). \newline % Row Count 22 (+ 15) Read magic can be made permanent with a {\emph{permanency}} spell.% Row Count 24 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Stabilize}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} conjuration (healing) \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 1 standard action \newline % Row Count 2 (+ 1) {\bf{Components}} V, S \newline % Row Count 3 (+ 1) {\bf{Range}} close (25 ft. + 5 ft./2 levels) \newline % Row Count 4 (+ 1) {\bf{Target}} one living creature \newline % Row Count 5 (+ 1) {\bf{Duration}} instantaneous \newline % Row Count 6 (+ 1) {\bf{Saving Throw:}} Will negates (harmless); {\bf{Spell resistance:}} yes (harmless) \newline % Row Count 8 (+ 2) Upon casting this spell, you target a living creature that has –1 or fewer hit points. That creature is automatically stabilized and does not lose any further hit points. If the creature later takes damage, it continues dying normally.% Row Count 13 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Create Water}} \tn \SetRowColor{white} \mymulticolumn{1}{x{8.4cm}}{{\bf{School}} conjuration (creation) {[}water{]} \newline % Row Count 1 (+ 1) {\bf{Casting Time}} 1 standard action \newline % Row Count 2 (+ 1) {\bf{Components}} V, S \newline % Row Count 3 (+ 1) {\bf{Range}} close (25 ft. + 5 ft./2 levels) \newline % Row Count 4 (+ 1) {\bf{Effect}} up to 2 gallons of water/level \newline % Row Count 5 (+ 1) {\bf{Duration}} instantaneous \newline % Row Count 6 (+ 1) {\bf{Saving Throw}} none; {\bf{Spell Resistance}} no \newline % Row Count 7 (+ 1) This spell generates wholesome, drinkable water, just like clean rain water. Water can be created in an area as small as will actually contain the liquid, or in an area three times as large — possibly creating a downpour or filling many small receptacles. This water disappears after 1 day if not consumed. \newline % Row Count 14 (+ 7) {\bf{{\emph{Note:}}}} Conjuration spells can't create substances or objects within a creature. Water weighs about 8 pounds per gallon. One cubic foot of water contains roughly 8 gallons and weighs about 60 pounds.% Row Count 19 (+ 5) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}