\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{caliber} \pdfinfo{ /Title (wwn-combat-cheat-sheet.pdf) /Creator (Cheatography) /Author (caliber) /Subject (WWN Combat Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{137D4F} \definecolor{LightBackground}{HTML}{F0F6F4} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{WWN Combat Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{caliber} via \textcolor{DarkBackground}{\uline{cheatography.com/213723/cs/46630/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}caliber \\ \uline{cheatography.com/caliber} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 20th June, 2025.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{tabularx}{17.67cm}{x{4.4902 cm} x{12.7798 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Initiative}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Initiative}} & When initiative is rolled, roll a d8 + dex modifier. \tn % Row Count 2 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{5.3537 cm} x{11.9163 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Available Actions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Main Action}} & 1 per PC per round of combat. Actions that take up most of the actor's round such as Attacking someone, manipulating some device, applying first aid to a downed ally, casting a spell, or other complex actions. \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} {\bf{Move}} & Move up to the participant's normal movement rate. Usually 30 feet. Movement cannot be split. \tn % Row Count 12 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{On Turn Action}} & Quick, simple actions such as drawing a readied bow or object, falling prone, speaking. Can only be performed on a participant's turn. \tn % Row Count 17 (+ 5) % Row 3 \SetRowColor{white} {\bf{Instant Action}} & Fast and simple actions. Can be done even when it is not the participant's turn. No limit to number of instant actions. \tn % Row Count 22 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{3.9721 cm} x{13.2979 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Attacking a Foe}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Hit Roll}} & d20 + relevant combat skill + class attack bonus + relevant attribute modifier. If skill used is less than 0, suffer a -2 penalty to hit. If the total is greater or equal to the target's Armor Class, the attack hits, and damage is rolled. \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} {\bf{Damage}} & Damage is rolled based on weapon and skill modifier. Melee attacks may inflict shock damage if missed. \tn % Row Count 12 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{Shock}} & Damage is dealt according to the maximum AC affected. If shock is greater than damage dealt, the shock value is done instead. \tn % Row Count 17 (+ 5) % Row 3 \SetRowColor{white} \mymulticolumn{2}{x{17.67cm}}{A Hit Roll of 1 always misses, and a 20 always hits.} \tn % Row Count 19 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{4.3175 cm} x{12.9525 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Shoving/Grappling}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Shoving}} & To shove a target or force them back, the attacker must first hit the target normally for no damage and then suc- ceed in an opposed Str/Punch or Str/Exert skill check. If the attacker succeeds in the skill check, the target is forced back up to ten feet or knocked prone. \tn % Row Count 10 (+ 10) % Row 1 \SetRowColor{white} {\bf{Grappling}} & To grapple a foe, the attacker must first hit with an unarmed attack, doing no damage, and then both must make opposed Str/Punch skill checks. If the attacker wins, the defender is grappled and remains that way until released or until they spend a Main Action and succeed in a new opposed check. While grappling neither party can move and can only make unarmed attacks. At the end of each round in which a defender remains grappled, they suffer damage from each attacker as if hit with an unarmed attack from each foe grappling them. \tn % Row Count 28 (+ 18) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.2534 cm} x{10.0166 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Main Actions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Melee Attack}} & Attack an enemy within melee range with a Readied weapon. Roll a normal Hit Roll and inflict damage on a sucessful hit. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} {\bf{Ranged Attack}} & Fire or throw a Readied ranged weapon at a target. You cannot make a ranged attack with a two-handed weapon if there is an enemy armed with a melee weapon within melee range. One handed ranged weapons and thrown weapons can still be used at a -4 penalty to hit. \tn % Row Count 18 (+ 12) % Row 2 \SetRowColor{LightBackground} {\bf{Cast a Spell}} & Cast a spell. This action cannot be taken if any hp damage has been suffered this round, an item has been drawn or sheathed with the spellcasting hand, or if the spellcaster has been severely jostled. If the spellcaster suffers hp damage while casting a spell (ie due to an instant action/held action), the spell fizzles uselessly and the slot is wasted. \tn % Row Count 34 (+ 16) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.2534 cm} x{10.0166 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Main Actions (cont)}} \tn % Row 3 \SetRowColor{LightBackground} {\bf{Make a Swarm Attack}} & Each assailant takes this action against a target in range. When the final participant has taken this action, one of the mob can elect to make an immediate melee or ranged attack against their target, gaining a +2 bonus to hit and +1 to damage for each other surviving attacker, up to +6/+3. \tn % Row Count 13 (+ 13) % Row 4 \SetRowColor{white} {\bf{Shatter a Shield}} & An axe/mace, focus-improved unarmed attack, or crushing/hewing attack must be used. Roll to hit, then a Str/Stab skill check is performed. No damage is done but on a successful check the shield is shattered. \tn % Row Count 22 (+ 9) % Row 5 \SetRowColor{LightBackground} {\bf{Make a Fighting Withdrawl}} & The combatant disengages from any melee foes around them. They don't actually move away, but they can now get away from their assailants without giving them a free melee attack. \tn % Row Count 30 (+ 8) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{7.2534 cm} x{10.0166 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Main Actions (cont)}} \tn % Row 6 \SetRowColor{LightBackground} {\bf{Use a Skill}} & The combatant uses a skill that could be plausibly applied in a few seconds. An Int/Heal or Dex/Heal skill check to stabilize a wounded comrade is one such potential use. \tn % Row Count 8 (+ 8) % Row 7 \SetRowColor{white} {\bf{Ready or Stow an Item}} & The combatant draws a weapon, extracts an item from their backpack, digs a potion out of a belt pouch, or oth- erwise moves an object around on their person. They can Ready an item this way or Stow it. \tn % Row Count 17 (+ 9) % Row 8 \SetRowColor{LightBackground} {\bf{Reload a Weapon}} & The combatant reloads a weapon like a crossbow or an ancient projectile launcher with a Readied magazine or a quarrel from a Readied quiver. Bows can be reloaded as an On Turn action, assuming the archer has a Readied quiver and Shoot-1 skill; otherwise it's a Move action. \tn % Row Count 29 (+ 12) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{5.5264 cm} x{11.7436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Move Actions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Screen an Ally}} & A PC moved up to their normal move rate towards an ally and physically blocks opponents from attacking them provided they remain within 10 feet. Until the PC's next turn, if an enemy attacks the screened ally, they must succeed in a Str or Dex based skill check against the PC with the combat skill applicable to their weapon. On a miss, the attack roll is automatically directed towards the screened PC. \tn % Row Count 15 (+ 15) % Row 1 \SetRowColor{white} {\bf{Run}} & Move up to the participant's normal movement rate. Rate is halved if climbing, swimming, etc. Prone characters move half their movement rate. \tn % Row Count 21 (+ 6) % Row 2 \SetRowColor{LightBackground} {\bf{Pick Up an Item}} & The combatant can scoop an object off the floor if they have a free hand, leaving it Readied in their grip. \tn % Row Count 25 (+ 4) % Row 3 \SetRowColor{white} {\bf{Stand Up}} & The combatant gets up from a prone position, gathering any dropped belongings. Most characters that have just been revived from unconsciousness must get up before they do much else. \tn % Row Count 32 (+ 7) \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{5.5264 cm} x{11.7436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Move Actions (cont)}} \tn % Row 4 \SetRowColor{LightBackground} {\bf{Hold an Action}} & Characters can delay taking the rest of their actions until later in the round, activating them as an Instant action. \tn % Row Count 5 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{5.5264 cm} x{11.7436 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{On Turn Actions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Go Prone}} & The combatant falls flat, forcing distant ranged attackers to take a -2 penalty to hit them. Adjacent melee enemies find them an easier target, however, gaining +2 to hit. \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} {\bf{Delay an Action}} & Remaining actions can be delayed until after a particular other participant has acted. This cannot be triggered earlier than the chosen time. \tn % Row Count 13 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{6.0445 cm} x{11.2255 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Instant Actions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Make a Snap Attack}} & A combatant with a readied weapon can rush their attack with a -4 penalty to hit. The attacker's Main Action must still be available. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} {\bf{Total Defense}} & The character uses their main action for the round and become immune to shock damage and gain +2 to AC until their next turn. \tn % Row Count 11 (+ 5) % Row 2 \SetRowColor{LightBackground} {\bf{Drop an Item}} & The combatant drops something they're holding. They can do this Instantly at any time to free up their hands. \tn % Row Count 16 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{17.67cm}{x{3.454 cm} x{13.816 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{17.67cm}}{\bf\textcolor{white}{Special}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Charge}} & A combatant can move up to twice their movement in a straight line into a foe before making a melee or thrown attack at +2 to hit. 10 feet of runup is required. The attacker suffers a -2 to AC for the rest of the round. Charging consumes both a Move and Main Action. \tn % Row Count 9 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \end{document}