\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{bluesoda} \pdfinfo{ /Title (starfinder-ship-combat.pdf) /Creator (Cheatography) /Author (bluesoda) /Subject (Starfinder Ship Combat Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{4665A3} \definecolor{LightBackground}{HTML}{F3F5F9} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Starfinder Ship Combat Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{bluesoda} via \textcolor{DarkBackground}{\uline{cheatography.com/31966/cs/13155/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}bluesoda \\ \uline{cheatography.com/bluesoda} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 17th October, 2017.\\ Updated 7th March, 2020.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{4} \begin{tabularx}{3.833cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{3.833cm}}{\bf\textcolor{white}{Combat Phases}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{1. Engineering Phase (Captain, Engineer)} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{2. Helm Phase (Captain, Pilot, Science Officer)} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{3. Gunnery Phase (Captain, Gunner)} \tn % Row Count 3 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{The Science Officer can act before or after the pilot in the Helm Phase (2).} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{3.833cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{3.833cm}}{\bf\textcolor{white}{Captain Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Demand (Intimidate)}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Grant a +4 bonus to one specific check by succeeding. You must use this action before the associated check is rolled, and you can grant this bonus to an individual character only once per combat. You cannot make demands of yourself} \tn % Row Count 6 (+ 5) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Encourage (Diplomacy DC 15 OR Same Skill at DC10)}}} \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Can encourage another member of the crew to give her a bonus to her action. This works like aid another (see page 133), granting a +2 bonus to the check required by a crew action.} \tn % Row Count 12 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Taunt (Push {[}Comms{]}, Bluff or Intimidate)}}} \tn % Row Count 13 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Select an enemy vessel and phase and roll {\bf{Bluff}} or {\bf{Intimidate}}; if successful, each enemy character acting during the selected phase takes a –2 penalty to all checks for 1d4 rounds; the penalty increases to –4 if the enemy's check is made as part of a push action. Cannot target the same enemy twice in combat.} \tn % Row Count 20 (+ 7) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Orders (Level 6, Push, 1RP)}}} \tn % Row Count 21 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Can grant an additional action to one member of the crew by spending 1 Resolve Point and succeeding at a related skill check at the above DC. {\bf{Computers}} for science officer, {\bf{Engineering}} for engineer, {\bf{gunnery}} (see page 320) for gunner, and {\bf{Piloting}} for pilot. Target gains another action if successful, but cannot take the same action twice. You cannot give yourself orders} \tn % Row Count 29 (+ 8) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Moving Speech (Level 12, Diplomacy DC20 + 1.5xTier, 1RP)}}} \tn % Row Count 31 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{3.833cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{3.833cm}}{\bf\textcolor{white}{Captain Actions (cont)}} \tn % Row 9 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Use your action to give a moving speech to the crew during one phase of combat. For the remainder of that phase, your allies can roll twice and take the better result when performing crew actions.} \tn % Row Count 5 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{Captain DC's are all 15 + 1.5xStarship Tier unless otherwise noted} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{3.833cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{3.833cm}}{\bf\textcolor{white}{Engineer Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Divert (Engineering, DC10 + 1.5xTier)}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Make engineering check to divert power. If engines, {\bf{speed}} increases by 2 this round. If science, {\bf{science officers}} get +2 to checks this round. If {\bf{weapons}}, damage rolls of 1 become 2. If {\bf{shields}}, restore an amount of Shield Points equal to 5\% of the PCU rating of the starship's power core (see page 296), up to the shields' maximum value. Evenly distribute the restored Shield Points to all four quadrants (putting any excess Shield Points in the forward quadrant).} \tn % Row Count 11 (+ 10) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Hold it Together (Engineering, DC15 + 1.5xTier)}}} \tn % Row Count 13 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Select one system; that system is treated as if its critical damage condition were two steps less severe for the rest of the round (wrecked becomes glitching, and a malfunctioning or glitching system functions as if it had taken no critical damage). This check isn't modified by penalties from critical damage to the power core.} \tn % Row Count 20 (+ 7) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Patch (Engineering, DC Varies)}}} \tn % Row Count 21 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Patch a system to reduce the effects of a critical damage condition. The number of actions and the DC of the Engineering check required to patch a system depend on how badly the system is damaged. The number of actions required can be reduced by 1 (to a minimum of 1 action) by increasing the DC by 5. {\bf{Glitching:}} 1 action, DC 10 + 1.5xTier. {\bf{Malfunctioning:}} 2 actions, DC15 + 1.5xTier. {\bf{Wrecked:}} 3 actions, DC20 + 1.5xTier} \tn % Row Count 30 (+ 9) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{3.833cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{3.833cm}}{\bf\textcolor{white}{Engineer Actions (cont)}} \tn % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Overpower (6 ranks Engineering, Push, DC15 + 1.5xTier, 1RP}})} \tn % Row Count 2 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}If successful, this functions as the divert action, but you can send extra power to any three systems listed in that action. This action and the divert action can't be taken in the same round.} \tn % Row Count 7 (+ 5) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Quick Fix (12 ranks Engineering, DC20 + 1.5xTier, 1RP)}}} \tn % Row Count 9 (+ 2) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}If successful, remove the critical damage condition from one system for 1 hour (allowing it to function as if it had taken no critical damage), after which time it must be repaired as normal.} \tn % Row Count 14 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{3.833cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{3.833cm}}{\bf\textcolor{white}{Science Officer Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Balance (Computers, DC10 + 1.5xTier)}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Can shift Shield Points (SP) from the shield in one quadrant another quadrant, including to depleted shields (after rebalancing, every shield must have at least 10\% of the total current SP). Alternatively, you can add up the SP from all the remaining shields and evenly distribute them to all four quadrants, putting any excess SP in the forward quadrant.} \tn % Row Count 9 (+ 8) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Scan (Computers, DC5 + 1.5xTarget's Tier + Countermeasures)}}} \tn % Row Count 11 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}If you succeed at this check, you learn the first unknown piece of information on the following list. For every 5 by which you exceed the check, you learn another unknown piece of information. Subsequent checks reveal new pieces of information, continuing down this list. \{\{nl\}\}1. Basic Information: Living crew complement and ship classification, size, speed, and maneuverability. \{\{nl\}\}2. Defenses: AC, TL, total and current Hull Points, total and current Shield Points in each quadrant, and core PCU value. \{\{nl\}\}3. Weapon: Information about one weapon, including its firing arc and the damage it deals, starting with the weapon that uses the most PCU. Repeat this entry until all the starship's weapons are revealed. \{\{nl\}\}4. Load: Information about how the starship's expansion bays are allocated and any cargo the starship might be carrying. \{\{nl\}\}5. Other: Any remaining ship statistics.} \tn % Row Count 30 (+ 19) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{3.833cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{3.833cm}}{\bf\textcolor{white}{Science Officer Actions (cont)}} \tn % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Target System (Computers, Push, DC5 + 1.5xTarget's Tier + Countermeasures)}}} \tn % Row Count 2 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}If you succeed, choose one system (core, engines, life support, sensors, or weapons). The next attack made by your starship that hits the enemy ship scores a critical hit on a natural roll of 19 or 20. If that attack deals critical damage, it affects the chosen system. For any further critical damage resulting from the attack, determine which system is affected randomly as normal. Your starship's sensors can target only one system on a specific enemy starship at a time, though this action can be used to concurrently target systems on multiple starships.} \tn % Row Count 14 (+ 12) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Lock On (Computers 6 ranks, Push, DC5 + 1.5xTarget's Tier + Countermeasures, 1RP)}}} \tn % Row Count 16 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}If you succeed, your starship's gunners gain a +2 bonus to gunnery checks against the target for the rest of the round. This action can be taken only once per round.} \tn % Row Count 20 (+ 4) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Improve Countermeasures (Computers 12 ranks, DC5 + 1.5xTarget's Tier + Countermeasures, 1RP)}}} \tn % Row Count 22 (+ 2) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}If you're successful, gunners aboard the target starship roll twice and take the worse result for gunnery checks during this round (including checks for tracking weapons).} \tn % Row Count 26 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{3.833cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{3.833cm}}{\bf\textcolor{white}{Pilot Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Fly}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}No skill check, regular movement} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Maneuver (DC15 + 1.5xTier)}}} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Move up to speed, reduce distance between turns by 1 (minimum 0).} \tn % Row Count 5 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Stunt (DC Varies)}}} \tn % Row Count 6 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\} {\bf{Back off (Piloting DC10 + 1.5xTier)}} Move half speed backwards without turns. If fail, move back 1 hex only. Fail by 5 or more, no movement and -4 to AC and TL. \{\{nl\}\} \{\{fa-circle\}\}{\bf{Barrel Roll (Piloting DC10 +1.5xTier, Large max size)}} Move half speed and facings inverted 1 round. Fail, no roll. Fail by 5 or more, no roll, -4 AC and TL.\{\{nl\}\}\{\{fa-circle\}\}{\bf{Evade (Piloting DC10 + 1.5xTier)}} Move speed, +2 AC and TL. Fail, no bonus. Fail by 5 or more, still move but -2 AC and TL.\{\{nl\}\}\{\{fa-circle\}\}{\bf{Flip and Burn (Piloting DC15 + 1.5xTier)}} Move half speed and turn 180°. Fail, no rotation.\{\{nl\}\}\{\{fa-circle\}\}{\bf{Flyby (Piloting DC15 + 1.5xTier)}} Move normal, can move through enemy w/o provoking. During gunnery phase, choose one arc of ship to fire at enemy and treat as close range. If fail, gunnery phase is normal and movement provokes.\{\{nl\}\}\{\{fa-circle\}\}{\bf{Slide (Piloting DC10 + 1.5xTier)}} Move up to speed in forward-port or forward-starboard direction w/o changing facing. Fail, move forward half speed w/o turns.\{\{nl\}\}\{\{fa-circle\}\} {\bf{Turn in Place (No skill check)}} Ship can face any direction, If {\bf{Clumsy}}, -4 AC and TL. If {\bf{Poor}}, -2AC and TL.} \tn % Row Count 30 (+ 24) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{3.833cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{3.833cm}}{\bf\textcolor{white}{Pilot Actions (cont)}} \tn % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Full Power (Piloting 6 ranks, Push, 1RP)}}} \tn % Row Count 1 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Move your starship up to 1-1/2 times its speed. Can make turns during this movement, but you add 2 to your starship's distance between turns.} \tn % Row Count 5 (+ 4) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Audacious Gambit (Piloting 12 ranks, DC 20 + 1.5xTier, 1RP)}}} \tn % Row Count 7 (+ 2) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Move up to speed, treat turns distance as 2 lower (minimum 0), can move through enemies without provoking, and can face any direction at the end of the movement.} \tn % Row Count 11 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{3.833cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{3.833cm}}{\bf\textcolor{white}{Gunner Actions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Fire at Will (Push)}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}You can fire any two starship weapons, regardless of their arc. Each attack is made at a –4 penalty.} \tn % Row Count 4 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Shoot (1d20+BAB OR Piloting ranks+DEX+Bonuses+Range Penalty)}}} \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}You can fire one of your starship's weapons. If you use a turret weapon, you can target a ship in any arc.} \tn % Row Count 9 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Broadside (Level 6, Push, 1RP)}}} \tn % Row Count 10 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Fire all of the starship weapons mounted in one arc (including turret-mounted weapons). Each weapon can target any vessel in that arc. All of these attacks are made with a –2 penalty.} \tn % Row Count 14 (+ 4) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{3.833cm}}{{\bf{Precise Targeting (Level 12, 1RP)}}} \tn % Row Count 15 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{3.833cm}}{\{\{fa-circle\}\}Fire one weapon at one target. If it hits and enemy shield are depleted in that quadrant, you deal critical damage to a random system. If the attack would normally cause critical damage, the normal critical damage applies as well (meaning your attack could potentially deal critical damage multiple times; determine which system is damaged as normal each time).} \tn % Row Count 23 (+ 8) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}