\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Blmage} \pdfinfo{ /Title (shadowrun-combat.pdf) /Creator (Cheatography) /Author (Blmage) /Subject (Shadowrun Combat Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{2931A3} \definecolor{LightBackground}{HTML}{F1F2F9} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Shadowrun Combat Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Blmage} via \textcolor{DarkBackground}{\uline{cheatography.com/66742/cs/21086/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Blmage \\ \uline{cheatography.com/blmage} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 12th November, 2019.\\ Updated 12th November, 2019.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Combat Flow}} \tn % Row 0 \SetRowColor{LightBackground} Roll Imitative-Break ties with ERIC (Edge, Reaction, Intuition, coin flip) & Determine surprise with Reaction + Intuition (3) modified test \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} Attacker uses {[}weapon skill{]} + Agility & Defender uses Reaction + Intuition and modifies for Surprise, damage, and so forth \tn % Row Count 9 (+ 5) % Row 2 \SetRowColor{LightBackground} Compare the Attack Rating of the weapon to the Defense Rating & If either is 4 or more, the bigger value gets an Edge Second, look at the situation Compare and toss an Edge to whoever has the advantage Limit 2 per round. \tn % Row Count 17 (+ 8) % Row 3 \SetRowColor{white} Spend Edge & Roll Dice-ties go to attacker \tn % Row Count 19 (+ 2) % Row 4 \SetRowColor{LightBackground} Defender rolls their Body attribute & Apply the damage to the appropriate Condition Monitor \tn % Row Count 22 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{2 Edge}} \tn % Row 0 \SetRowColor{LightBackground} +1 to a single die roll & You get to add 1 to a single die. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Give ally 1 Edge & Take away two of your own Edge, and give one to a teammate. \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} Negate 1 Edge of a foe & You spend two of your own Edge, but one vanishes from the opponent of your choice. \tn % Row Count 10 (+ 5) % Row 3 \SetRowColor{white} Fire from Cover (Ranged Attack, must be in Cover IV) & Attacks from cover may be made without spending a Minor Action. \tn % Row Count 14 (+ 4) % Row 4 \SetRowColor{LightBackground} Knockout Blow (Melee Attack) & If your inflicted damage of any type is greater than the target's Willpower, immediately fill up the Stun Condition Monitor. The target is unconscious. \tn % Row Count 22 (+ 8) % Row 5 \SetRowColor{white} Wrest (Block) & Roll Close Combat + Agility, with the attacker's Strength as the threshold. If you equal the threshold, you knock the weapon out of their hands, and it falls to the ground. If you get more hits, you take the weapon from them. If you get fewer hits, the attacker retains the weapon. \tn % Row Count 37 (+ 15) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Minor Actions}} \tn % Row 0 \SetRowColor{LightBackground} Activate (Deactivate) Focus (I) & A character can activate or deactivate a bonded focus that they are carrying on their person with a Minor Action. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Avoid Incoming (A) & A character can use this action when it is not their player turn to get away from an incoming Blast or Gas attack. With this action, a character makes a Reaction + Athletics – Dodge Penalty roll (see Dodge Penalty table, p. 311, for these values). Hits on the test allow a character to move a number of meters equal to their hits in a direction of their choosing, but they shouldn't know the results of the scatter until after they decide which way they're headed. If they choose to move more than 2 meters, they dive to the ground at the end of their defense and gain the Prone status. This action cannot be used if the character has taken a previous Avoid Incoming, Move, or Sprint action this combat round and prevents the use of another Avoid Incoming, Move, or Sprint action for the remainder of the combat round. \tn % Row Count 44 (+ 38) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Minor Actions (cont)}} \tn % Row 2 \SetRowColor{LightBackground} Block (A) & A character can add their Close Combat skill to a single Defense test in melee. The roll must happen in the same player turn in which the action is used. \tn % Row Count 7 (+ 7) % Row 3 \SetRowColor{white} Call a Shot (I) & Edge allows for some specific called shots without dice penalty or with reduced penalty, but you can increase the damage by 2 by taking a –4 dice pool penalty. This must be combined with the Attack action. \tn % Row Count 17 (+ 10) % Row 4 \SetRowColor{LightBackground} Change Device Mode (A) & A character may use a Minor Action to activate, deactivate, or switch the mode on any device that they are linked to by a direct neural interface, be it a wired or wireless link. This includes activating or deactivating cyberware, changing a smartgun's firing settings, switching a commlink to hidden mode, turning a device's wireless functionality off, and so on. \tn % Row Count 34 (+ 17) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Minor Actions (cont)}} \tn % Row 5 \SetRowColor{LightBackground} Command Drone (I) & A character may issue a command to a drone they control. If multiple drones are controlled through a rigger command console (RCC), the same command can be issued to every drone. If a different command is desired for each drone, it requires multiple Minor Actions. \tn % Row Count 12 (+ 12) % Row 6 \SetRowColor{white} Command Spirit (I) & A character may issue a service command to a single spirit or group of spirits under their control, or dismiss them. The service must be the same. If multiple services are desired, multiple Minor Actions must be used. \tn % Row Count 22 (+ 10) % Row 7 \SetRowColor{LightBackground} Dodge (A) & A character can add their Athletics skill to a single Defense test in combat. The roll must happen in the same player turn in which the action is used. \tn % Row Count 29 (+ 7) % Row 8 \SetRowColor{white} Drop Object (A) & A character may drop an object they are holding in their hand or hands as a single Minor Action. The objects fall to the ground and may suffer damage or ill effects if the gamemaster so chooses, depending on the distance of the fall and the landing spot. \tn % Row Count 41 (+ 12) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Minor Actions (cont)}} \tn % Row 9 \SetRowColor{LightBackground} Drop Prone (I) & A character may choose to drop themselves to the ground as a Minor Action. They gain the Prone status (p. 53) until they choose to use the Stand Up Action. \tn % Row Count 8 (+ 8) % Row 10 \SetRowColor{white} Hit the Dirt (A) & A character can quickly drop to the ground in a defensive manner, gaining +2 dice on the Defense test of an incoming attack. They gain the Prone status (p. 53) and also suffer a –2 dice pool penalty on any subsequent tests using active skills until they use the Stand Up action, due to the awkwardness of their fall. \tn % Row Count 23 (+ 15) % Row 11 \SetRowColor{LightBackground} Intercept (A) & If an opponent comes within Close attack range, you may go out of Initiative order and make an Attack action as long as you have both a Minor and a Major Action still available in this round (because you either are after the attacking player in Initiative order or you deferred some of your actions). This counts as your Attack Major Action for the player turn. If you're already out of Major Actions this round, you're drek out of luck. This cannot be used with ranged weapons. \tn % Row Count 45 (+ 22) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.18988 cm} x{2.78712 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Minor Actions (cont)}} \tn % Row 12 \SetRowColor{LightBackground} Move (I) & A character can use this Minor Action for 10 meters of movement. Only one Move Action is allowed per player turn. \tn % Row Count 6 (+ 6) % Row 13 \SetRowColor{white} Multiple Attacks (I) & A character can attack more than one opponent, assuming ammunition, reach, and enemy placement allow it. Split your dice pool evenly among all targets, or if you are using two different forms of attack, use half the dice pool for each, rounded down. This action must be used in conjunction with an Attack Major Action. \tn % Row Count 21 (+ 15) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Attack Range}} \tn % Row 0 \SetRowColor{LightBackground} Close & 0-3 meters \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Near & 4-50 meters \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Medium & 51-250 meters \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Far & 251-500 meters \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} Extreme & 500+ meters \tn % Row Count 5 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Firing Mode}} \tn % Row 0 \SetRowColor{LightBackground} SS: You fire a single bullet. & No change \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} SA: You fire two rounds rapidly with two trigger pulls. & Decrease the Attack Rating by 2 and increase damage by 1. \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} BF: You can fire four rounds in an attack. & You can shoot a narrow burst, which decreases the Attack Rating by 4 and increases damage by 2, or make a wide burst and split your dice pool between two targets and count each as a SA-mode shot. \tn % Row Count 15 (+ 10) % Row 3 \SetRowColor{white} FA: This mode allows multiple attacks without using the Multiple Attack Minor Action. & The shooter chooses to split their dice pool among any valid targets in range. This mode uses ten rounds and decreases the Attack Rating by 6. \tn % Row Count 23 (+ 8) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.9908 cm} x{2.9862 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{3 Edge}} \tn % Row 0 \SetRowColor{LightBackground} Buy one automatic hit & This one adds on to the total hits you roll. This isn't an automatic success at whatever test you're attempting, just another hit to add to your total \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} Heal one box of Stun damage & You catch a second wind and clear a box from your Stun Condition Monitor. \tn % Row Count 11 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Minor Actions continued}} \tn % Row 0 \SetRowColor{LightBackground} Quick Draw (I) & A character may quick draw a pistol, pistol- sized weapon, or small throwing weapon and immediately attack with this Minor Action. The Attack action must be used in conjunction with this action. They must have the appropriate gear, augmentation, or quality to be allowed this action— if they don't have something that allows this action, they can't take it. \tn % Row Count 14 (+ 14) % Row 1 \SetRowColor{white} Reload Smartgun (I) & A character linked to a ready smartgun may use a mental command to eject the weapon's clip while sliding a new one in with one deft motion, assuming that the new ammo is readily available. \tn % Row Count 22 (+ 8) % Row 2 \SetRowColor{LightBackground} Shift Perception (I) & A character capable of Astral Perception may shift perception to or from astral space as a Minor Action. \tn % Row Count 26 (+ 4) % Row 3 \SetRowColor{white} Stand Up (I) & Whether they chose to be prone or they got knocked down, a character uses this action to get back to their feet and remove the Prone status (p. 53). \tn % Row Count 32 (+ 6) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Minor Actions continued (cont)}} \tn % Row 4 \SetRowColor{LightBackground} Take Aim (I) & A character gains a +1 dice pool bonus with the use of this action. The action can only be taken once per combat round, but if the bonus is not used, it carries over to the next combat round, allowing it to be combined with actions taken over the course of several combat round. If the character takes a player turn without taking the Take Aim or Attack actions, any carryover bonuses from previous rounds are lost. The maximum dice pool bonus from the use of this action is equal to the character's Willpower. A character may take aim with a ready firearm, bow, or exotic ranged weapon. If the character is using image magnification or a targeting scope, the Take Aim action must be used to line up the shot in order to receive any bonus from the item. In this case, the first action of Take Aim does not provide any additional bonus beyond enabling the function of the modification. \tn % Row Count 35 (+ 35) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.64241 cm} x{3.33459 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Minor Actions continued (cont)}} \tn % Row 5 \SetRowColor{LightBackground} Take Cover (I) & The character uses something in their area to provide protection, but they also must operate from the constraints created by the cover. Taking cover gives the player the Cover I, II, III, or IV status (see p. 52). \tn % Row Count 9 (+ 9) % Row 6 \SetRowColor{white} Trip (I) & This action focuses more on bringing the target to the ground than on doing damage. Can only be done with a melee weapon and must be combined with an Attack Major Action. Decrease the base damage of the attack by 2P; if it hits, target rolls Athletics + Agility with a threshold of the adjusted DV of the attack. If the target fails, they gain the Prone status. \tn % Row Count 23 (+ 14) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.14011 cm} x{2.83689 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{1 Edge}} \tn % Row 0 \SetRowColor{LightBackground} **Reroll one die & It can be yours or your opponent's, but the result stands no matter what you roll. \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} Add 3 to your Initiative Score & Can be done before combat or during \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} Shank (Melee Attack) & When attacking with a blade, your advantage turns into a targeted strike. Reduce the Call a Shot penalty to –2. \tn % Row Count 12 (+ 6) % Row 3 \SetRowColor{white} Sudden Insight (Any) & Perform an action in which you have no skill levels without penalty \tn % Row Count 16 (+ 4) % Row 4 \SetRowColor{LightBackground} Tactical Roll (Hit the Dirt) & You drop to avoid incoming fire, with an agile roll that helps you make an attack as you roll. If you use a melee Attack action on the same combat round, you do not get the dice pool penalty that comes with the Prone status (p. 53) or Hit the Dirt Action (p. 41). For the next round, you do not take the –2 dice pool penalty from Close or Near attacks that come with the Prone status. \tn % Row Count 34 (+ 18) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{2.14011 cm} x{2.83689 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{1 Edge (cont)}} \tn % Row 5 \SetRowColor{LightBackground} Tumble (Melee Attack) & If the damage being inflicted on a target is greater than the target's Body, they are brought down, giving them the Prone status. \tn % Row Count 6 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.4885 cm} x{2.4885 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{4 Edge}} \tn % Row 0 \SetRowColor{LightBackground} Add Edge to your dice pool & Add your Edge as a dice pool bonus to your roll, and make 6s explode. If a 1 is rolled after a 6, it does not count toward your total for calculating glitches. \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} Heal 1 point of Physical damage & You take off a single box of damage from your Physical Condition Monitor \tn % Row Count 12 (+ 4) % Row 2 \SetRowColor{LightBackground} Reroll all failed dice & After a roll is made, you can reroll all failed dice. This Edge Boost cannot be used if a glitch or critical glitch is rolled. \tn % Row Count 19 (+ 7) % Row 3 \SetRowColor{white} Anticipation (Multiple Attacks, Ranged Attack) & When performing this Multiple Attack, roll your full dice pool for each target. \tn % Row Count 23 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.33919 cm} x{2.63781 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{5 Edge}} \tn % Row 0 \SetRowColor{LightBackground} Count 2s as glitches for the target & When an opponent rolls, both 1s and 2s count in their total to determine if they glitch or critical glitch \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Create special effect & Bring your creativity to the table! You spend this Edge and something fortuitous happens. \tn % Row Count 11 (+ 5) % Row 2 \SetRowColor{LightBackground} Called Shot—Disarm (any attack) & Successful hit does no damage to target, but their weapon is knocked from their hands. \tn % Row Count 16 (+ 5) % Row 3 \SetRowColor{white} Called Shot—Vitals (any attack) & The attack goes for the vitals, adding 3 extra damage if it hits \tn % Row Count 20 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.9908 cm} x{2.9862 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Major Actions}} \tn % Row 0 \SetRowColor{LightBackground} Assist (A) & You can become a helper on a Teamwork test, working to help one of your teammates on some task (see Teamwork Tests, p. 36). \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Astral Projection (I) & A character capable of Astral Projection (full magician or aspected magician) may shift their consciousness to or from the astral plane as a Major Action. The process is complete the moment the action is declared and therefore places them on the astral plane immediately, including for the remainder of the current combat round. \tn % Row Count 20 (+ 14) % Row 2 \SetRowColor{LightBackground} Attack (I) & A character may perform one of a variety of forms of attack with this Major Action. See the Combat chapter (p. 104) for more details \tn % Row Count 26 (+ 6) % Row 3 \SetRowColor{white} Banish Spirit (I) & Any character may attempt a Banishing on with a spirit as a Major Action (see Banishing, p. 147). \tn % Row Count 31 (+ 5) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.9908 cm} x{2.9862 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Major Actions (cont)}} \tn % Row 4 \SetRowColor{LightBackground} Cast Spell (I) & A character may cast a spell as a Major Action. For details on how, see Spells (p. 130). \tn % Row Count 4 (+ 4) % Row 5 \SetRowColor{white} Cleanse (I) & Awakened characters use this action to erase traces of their magic activity (see p. 160). \tn % Row Count 8 (+ 4) % Row 6 \SetRowColor{LightBackground} Counterspell (A) & See p. 143 for details \tn % Row Count 9 (+ 1) % Row 7 \SetRowColor{white} Full Defense (A) & A character can add their Willpower to all Defense tests until their next combat round. \tn % Row Count 13 (+ 4) % Row 8 \SetRowColor{LightBackground} Manifest (I) & Characters who are astrally projecting use this action to appear as a ghostly form (see p. 160). \tn % Row Count 17 (+ 4) % Row 9 \SetRowColor{white} Observe in Detail (I) & A character may make a detailed observation by taking a Major Action. This action allows a Perception test (see Perception, p. 96) or Assensing test (p. 159). \tn % Row Count 24 (+ 7) % Row 10 \SetRowColor{LightBackground} Pick Up/Put Down Object (I) & A character may pick up an object within reach or put down one that they were holding as a Major Action. This action means care is taken to put the object down or pick it up. If the picked-up object is a weapon, this counts as readying the weapon. \tn % Row Count 35 (+ 11) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.9908 cm} x{2.9862 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Major Actions (cont)}} \tn % Row 11 \SetRowColor{LightBackground} Ready Weapon (I) & A character may ready a weapon by using this action. This includes drawing and readying a firearm; pulling a melee weapon from a sheath or pocket; taking out and readying a grenade or throwing knife; or any other kind of weapon preparation. Almost all weapons require this action before they are ready for use, though many times it occurs before combat even starts. Small weapons such as throwing knives and shuriken can be readied in bunches, with a total number equal to the character's Agility attribute pulled into the character's off-hand with a single Ready Weapon action. \tn % Row Count 25 (+ 25) % Row 12 \SetRowColor{white} Reload Weapon (I) & Weapons without a smartlink, or weapons where the smartlink is currently disengaged, require a Major Action to reload. Reloading a weapon refills the weapon to its maximum capacity as long as the character has sufficient ammunition to do so. \tn % Row Count 36 (+ 11) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.9908 cm} x{2.9862 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Major Actions (cont)}} \tn % Row 13 \SetRowColor{LightBackground} Rigger Jump In (I) & A character with a vehicle control rig (VCR) and rigger-adapted vehicle or drone or a rigger command console (RCC) may jump in to control the vehicle or operate the RCC with a Major Action. \tn % Row Count 8 (+ 8) % Row 14 \SetRowColor{white} Sprint (I) & A character may move at a Sprint with this Major Action. Movement starts at 15 meters and is increased by 1 meter per hit on an Athletics + Agility Test. Only one Sprint Action is allowed per player turn, and it cannot be performed in the same turn as a Move action or Avoid Incoming action. \tn % Row Count 21 (+ 13) % Row 15 \SetRowColor{LightBackground} Summon Spirit (I) & A character capable of summoning may use a Major Action to summon a spirit to assist them. A spirit that is already summoned is controlled using the Command Spirit Minor Action. \tn % Row Count 29 (+ 8) % Row 16 \SetRowColor{white} Use Simple Device (I) & A character can use any simple device with a Major Action. Simple devices are those that are activated with a simple movement like a thumb trigger, pressing a single key, or tapping a single icon. It takes longer to interact with more complex devices, with required time being up to the gamemaster or listed with the description of specific gear. Remember, a device connected via a DNI-enabled system uses the Minor Action. \tn % Row Count 47 (+ 18) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{5.377cm}{x{1.9908 cm} x{2.9862 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Major Actions (cont)}} \tn % Row 17 \SetRowColor{LightBackground} Use Skill (I) & A character may use an appropriate skill by using a Major Action (see Skills, p. 92). \tn % Row Count 4 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}