\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{Bahne (bahnen)} \pdfinfo{ /Title (mcdm-warfare.pdf) /Creator (Cheatography) /Author (Bahne (bahnen)) /Subject (MCDM Warfare Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{590000} \definecolor{LightBackground}{HTML}{F9F7F7} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{MCDM Warfare Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{Bahne (bahnen)} via \textcolor{DarkBackground}{\uline{cheatography.com/40000/cs/39062/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}Bahne (bahnen) \\ \uline{cheatography.com/bahnen} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Published 27th June, 2023.\\ Updated 18th October, 2026.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Unit types}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Infantry (including levies)} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Artillery (ranged soldiers, including siege weapons)} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Cavalry (mounted soldiers)} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Flying} \tn % Row Count 5 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Unit stats}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{ATK (Attack bonus)} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{POW (damage bonus on a hit)} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{DEF(resistance to ATK)} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{TOU (resistance to POW)} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{MOR(resistance to being diminished and battle magic)} \tn % Row Count 6 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{COM (bonus to doing maneuvers)} \tn % Row Count 7 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\# of Attacks is the number of attacks the unit can make on a turn} \tn % Row Count 9 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{DMG is the casualties inflicted by a POW test after a successful attack} \tn % Row Count 11 (+ 2) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Units have a casualty die (usually D6), which is decremented whenever they take casualties} \tn % Row Count 13 (+ 2) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Units also have Traits that give them certain bonuses or abilities} \tn % Row Count 15 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Initiative \& Deployment}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Each {\bf{commander}} rolls {\bf{initiative}} as normal.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Deployment}} happens in {\bf{reverse initiative order}} (lowest initiative places units first).} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Infantry}} can be placed in {\bf{any rank. }}} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Archers}} and {\bf{Siege Weapons}} can be placed in t{\bf{he Centre}}.} \tn % Row Count 6 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Flying Units }}and {\bf{Cavalry}} are {\bf{not}} placed on the grid. They are placed {\bf{to one side}}, because their ability to attack is not limited by {\bf{position}}.} \tn % Row Count 10 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Round checklist}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Check for collapsing ranks} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Commanders take turns in initiative order} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Commanders activate their controlled units on their turn} \tn % Row Count 4 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{During activation, a unit regains it's reaction. Then it takes damage from any tokens, then it removes one token of each type.} \tn % Row Count 7 (+ 3) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{A unit can move \& take an action, in any order.} \tn % Row Count 8 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Using a maneuver and failing the command test, you can still either attack or move, but not both.} \tn % Row Count 10 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{After all commanders have taken their turns, check point values of each army. If one of the armies have more than double the opponent, that army wins.} \tn % Row Count 13 (+ 3) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{The round ends} \tn % Row Count 14 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Your turn}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{On {\bf{your turn}}, you can command all your units.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Each unit can {\emph{Move}} \& {\emph{use an Action}} (Attack, Battle Magic, Move again or some Maneuvers), and use a {\emph{bonus action}} if it has one.} \tn % Row Count 4 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Units also have {\emph{reactions}} they can use to react to something that happens, on their turns or others' turns.} \tn % Row Count 7 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{It can happen in any order: action - move, move - action or move - move.} \tn % Row Count 9 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Hold}}: the unit can be commanded to do nothing.} \tn % Row Count 10 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{A unit must finish its activation before another unit can be activated.} \tn % Row Count 12 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Unit attack options}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Infantry}} can attack any unit that is in an {\bf{adjacent}} square. (Not diagonally)} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Artillery}}, {\bf{Flying}} Units and {\bf{Siege Weapons}} can attack {\bf{any}} unit on the field, including flying units and cavalry.} \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Cavalry}} can attack any unit that is {\bf{exposed}}.} \tn % Row Count 7 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Only {\bf{Artillery}} \& {\bf{Arial}} can attack {\bf{Arial}}} \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Resolve an attack}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{To {\bf{Attack}}: roll a D20 and add your {\bf{ATK}} bonus. If you beat the target's {\bf{DEF}} score, they take {\bf{one casualty.}}} \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{On a {\bf{successful}} attack, you roll a D20 and add your {\bf{POW}} bonus. If you beat the target's {\bf{TOU}} score, they take a number of {\emph{casualties}} equal to your unit's {\bf{DMG}} value (usually 1).} \tn % Row Count 7 (+ 4) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{If the unit being attacked is {\emph{reduced to half or less of its casualty die}}, it is {\bf{Diminished}} and must make a {\bf{DC13 MOR test}} or take another {\emph{casualty}}. This {\bf{Morale test}} is only taken once pr battle pr unit.} \tn % Row Count 12 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Maneuvering}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{MANEUVERS}} are done by making {\bf{COM}} tests against a DC. Below are some common ones.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Follow Up}} - {\bf{INFANTRY}} - As a {\bf{reaction}} to an opposed unit, {\bf{adjacent}} to this unit, {\emph{breaking}} or {\emph{moving}} out of its space, this unit makes a {\bf{DC 8 COM test.}} On a {\bf{success}}, this unit {\emph{moves}} into the opposed unit's former space.} \tn % Row Count 7 (+ 5) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Withdraw}}: {\bf{INFANTRY}} and {\bf{ARTILLERY}} - As a {\bf{reaction}} to {\emph{failing}} a {\emph{Morale test}}, this unit can {\emph{move back}} into an empty space i{\emph{nstead of suffering a casualty.}} If there is no empty space behind this unit, it cannot use this maneuver.} \tn % Row Count 12 (+ 5) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Set for Charge:}} ALL {\bf{INFANTRY}} - As a {\bf{reaction}} to s{\emph{uffering a casualty from a cavalry or aerial unit}}, this unit makes a {\bf{DC 13 COM test.}} On a {\bf{success}}, the attacking unit suffers 1 casualty.} \tn % Row Count 17 (+ 5) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Rally}}: DC 13 morale, the unit reforms with 1 casualty or 2 on NAT20, a failure disbands the unit.} \tn % Row Count 20 (+ 3) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Retreat}}: DC 8 Command; a failure costs 1 casualty.} \tn % Row Count 22 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Magic Items}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Only one item can be used on a commander's turn.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Wands must be given to artillery or arial units during deployment.} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Scrolls are single-use} \tn % Row Count 4 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Battle magic}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{When a Unit is {\emph{attacked}} by {\bf{Battle Magic}}, it makes a {\bf{DC13 MOR test}}; on a {\bf{failure}} it takes 1 casualty. Then the rest of the effects of the magic as written resolve.% Row Count 4 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Unit conditions}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Broken}}: A unit that breaks becomes broken. It has lost its last casualty and is removed from the battle. Broken units can be reformed, usually by rallying.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Disbanded}}: A disbanded unit is removed from the game and cannot be reformed by normal means.} \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Disorganized}}: A disorganized unit does nothing on its next activation while it attempts to regain unit cohesion.} \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Disoriented}}: A disoriented unit can either attack or move, but not both. Unless otherwise stated, this unit condition lasts until the end of the unit's next activation.} \tn % Row Count 13 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Exposed}}: A unit is exposed if there are no units between it and the edge of the battlefield. All units in the rear ranks are always exposed, as are any units in the leftmost and rightmost columns of the battlefield. The exception to this is units in the center and reserve ranks (see The Battlefield on page 105).} \tn % Row Count 20 (+ 7) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Hidden}}: When a unit is hidden, other units have disadvantage on Attack tests against it.} \tn % Row Count 22 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Misled}}: A unit that is misled cannot attack, and spends its next activation moving randomly into an available space. Cavalry and aerial units cannot be misled.} \tn % Row Count 26 (+ 4) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Weakened}}: A unit that is weakened has disadvantage on Attack tests and Power tests} \tn % Row Count 28 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.54287 cm} x{3.43413 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Defenses effects on Warfare}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Communications}} & Your defense level determines if you or your opponent gets to redeploy. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} {\bf{Resolve}} & Your defense level determines boons or penalties in your combat against the opposing officers. \tn % Row Count 7 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{Resources}} & Your defense level gives your units an advantage or disadvantage during the first round of battle. \tn % Row Count 11 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4577 cm} x{0.9154 cm} x{3.2039 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Communication levels}} \tn % Row 0 \SetRowColor{LightBackground} Level & Name & Effect (at the end of deployment) \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} +3 & \seqsplit{Unbreakable} & Move 1 of your infantry or artillery units to any empty space \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} +2 & Coded & Swap the positions of 2 of your units \tn % Row Count 7 (+ 2) % Row 3 \SetRowColor{white} +1 & Secure & Shift 1 of your units 1 space \tn % Row Count 9 (+ 2) % Row 4 \SetRowColor{LightBackground} 0 & Normal & - \tn % Row Count 10 (+ 1) % Row 5 \SetRowColor{white} -1 & \seqsplit{Compromised} & The enemy shifts 1 of your units 1 space \tn % Row Count 12 (+ 2) % Row 6 \SetRowColor{LightBackground} -2 & Garbled & The enemy picks 1 of your cavalry units; it sits out round 1 \tn % Row Count 15 (+ 3) % Row 7 \SetRowColor{white} -3 & Broken & The enemy picks 2 of your infantry units; they sit out round 1 \tn % Row Count 18 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{All level effects stack.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4577 cm} p{0.68655 cm} x{3.43275 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Resource levels}} \tn % Row 0 \SetRowColor{LightBackground} Level & Name & Effect (until the end of round 1) \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} +3 & \seqsplit{Booming} & Your artillery deals +1 casualty whenever it inflicts casualties \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} +2 & \seqsplit{Abundant} & Your cavalry has advantage on power tests \tn % Row Count 7 (+ 2) % Row 3 \SetRowColor{white} +1 & \seqsplit{Surplus} & Your infantry has advantage on power tests \tn % Row Count 9 (+ 2) % Row 4 \SetRowColor{LightBackground} 0 & \seqsplit{Normal} & - \tn % Row Count 10 (+ 1) % Row 5 \SetRowColor{white} -1 & Low & Your artillery has disadvantage on Moral and Command tests \tn % Row Count 12 (+ 2) % Row 6 \SetRowColor{LightBackground} -2 & Poor & Your cavalry and arial units have disadvantage on Morale and Command tests \tn % Row Count 15 (+ 3) % Row 7 \SetRowColor{white} -3 & \seqsplit{Bankrupt} & Your infantry has disadvantage on Morale and Command tests \tn % Row Count 17 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{All level effects stack.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{p{0.4577 cm} x{0.96117 cm} x{3.15813 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Resolve levels (officers combat)}} \tn % Row 0 \SetRowColor{LightBackground} Level & Name & Effect (in officer vs officer combat) \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} +3 & Zealous & Adv. on attack rolls until the end of each officer's 1st turn. \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} +2 & Fanatic & Rnd 1: when an enemy starts its turn, an officer who hasn't acted can react with a spell or a weapon attack. \tn % Row Count 9 (+ 4) % Row 3 \SetRowColor{white} +1 & Loyal & +10 ft. speed in round 1. \tn % Row Count 10 (+ 1) % Row 4 \SetRowColor{LightBackground} 0 & Normal & - \tn % Row Count 11 (+ 1) % Row 5 \SetRowColor{white} -1 & \seqsplit{Discontented} & -5 ft. speed in round 1. \tn % Row Count 13 (+ 2) % Row 6 \SetRowColor{LightBackground} -2 & \seqsplit{Rebellious} & One officer's first save against an enemy spell or effect has disadvantage. \tn % Row Count 16 (+ 3) % Row 7 \SetRowColor{white} -3 & Revolt & Each officer's first attack roll has disadvantage. \tn % Row Count 18 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}---} \SetRowColor{LightBackground} \mymulticolumn{3}{x{5.377cm}}{All level effects stack.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}