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% Document Info
\author{artyrambles}
\pdfinfo{
  /Title (hummel-quest-1-4.pdf)
  /Creator (Cheatography)
  /Author (artyrambles)
  /Subject (Hummel Quest 1.4 Cheat Sheet)
}

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\noindent
\begin{multicols}{3}
\begin{tabulary}{5.8cm}{C}
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    \vspace{-7pt}
    {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent
        \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}}
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\begin{tabulary}{11cm}{L}
    \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Hummel Quest 1.4 Cheat Sheet}}}} \\
    \normalsize{by \textcolor{DarkBackground}{artyrambles} via \textcolor{DarkBackground}{\uline{cheatography.com/121187/cs/22095/}}}
\end{tabulary}
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\noindent
\begin{multicols}{3}
\begin{tabulary}{5.8cm}{LL}
  \SetRowColor{FootBackground}
  \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}}  \\
  \vspace{-2pt}artyrambles \\
  \uline{cheatography.com/artyrambles} \\
  \end{tabulary}
\vfill
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  \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}}  \\
   \vspace{-2pt}Not Yet Published.\\
   Updated 19th March, 2020.\\
   Page {\thepage} of \pageref{LastPage}.
\end{tabulary}
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  \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}}  \\
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  \vspace{-5pt}
  %\includegraphics[width=48px,height=48px]{dave.jpeg}
  Measure your website readability!\\
  www.readability-score.com
\end{tabulary}
\end{multicols}}




\begin{document}
\raggedright
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\begin{multicols*}{3}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Ability Checks}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Add up scores of specified abilities.} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Roll number of {\bf{d10s}} equal to result.} \tn 
% Row Count 2 (+ 1)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Each die with roll result {\bf{at least equal}} to first number of TN counts as 1 success.} \tn 
% Row Count 4 (+ 2)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Check is passed if number of successes {\bf{at least equal}} to number of TN after the slash.} \tn 
% Row Count 6 (+ 2)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Example: TN6/3 needs 3 results of 6 or higher to pass the check.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{x{2.33919 cm} x{2.63781 cm} }
\SetRowColor{DarkBackground}
\mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Rolling 1 or 10}}  \tn
% Row 0
\SetRowColor{LightBackground}
Rolled two or more 1s: & check failed automatically \tn 
% Row Count 2 (+ 2)
% Row 1
\SetRowColor{white}
Rolled two or more 10s: & check passed automatically \tn 
% Row Count 4 (+ 2)
% Row 2
\SetRowColor{LightBackground}
Multiple 1s and 10s: & no effect \tn 
% Row Count 6 (+ 2)
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\SetRowColor{LightBackground}
\mymulticolumn{2}{x{5.377cm}}{These don't apply to contested checks!}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Assisted Rolls}}  \tn
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{When two or more characters {\emph{assist}} each other on a check, all of them roll for the check. Any success by any participating character counts towards passing.% Row Count 4 (+ 4)
} \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Passive Checks}}  \tn
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{No roll, the ability score(s) are compared directly against a TN or other character's ability score(s).% Row Count 3 (+ 3)
} \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Senses}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{In {\emph{normal}} conditions, tanks can...}}} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...{\bf{see}} up to 3000 meters.} \tn 
% Row Count 2 (+ 1)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{...{\bf{hear}} an unlimited distance.} \tn 
% Row Count 3 (+ 1)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...{\bf{smell}} strong odours.} \tn 
% Row Count 4 (+ 1)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{...{\bf{feel}} rudimentary sensations and shapes.} \tn 
% Row Count 5 (+ 1)
% Row 5
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{In {\emph{difficult}} conditions, such as...}}} \tn 
% Row Count 6 (+ 1)
% Row 6
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{...{\bf{moderate darkness}}, TNs for sight-based checks are increased by 2 and +1 per 100 meters.} \tn 
% Row Count 8 (+ 2)
% Row 7
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...{\bf{complete darkness}}, sight-based checks fail.} \tn 
% Row Count 9 (+ 1)
% Row 8
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{...{\bf{bright light}}, the TN for sight-based checks is increased by 2.} \tn 
% Row Count 11 (+ 2)
% Row 9
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...{\bf{noisy environments}}, TN for hearing-based and {\emph{Unwinding}} checks is increased by 2. Can attempt a Buf check (TN6/2) to remove penalties for 1 turn (combat) or 10 minutes (outside combat).} \tn 
% Row Count 15 (+ 4)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Using senses {\bf{passively}} doesn't require an interaction check. Using them {\bf{actively}} does.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Turning off the Engine}}  \tn
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{To prevent being detected, tanks can turn off their engine for {\bf{3 hours before they suffer 1 point OST damage per 10 minutes}}. The engine turns back on if OST is reduced to 1 this way, tank is unable to act for 2d10 minutes afterwards. \newline % Row Count 5 (+ 5)
Tanks with a turned off engine can't move, unwind, sleep, or be rallied. \newline % Row Count 7 (+ 2)
{\bf{Turning the engine off/on requires no interaction.}}% Row Count 9 (+ 2)
} \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{x{2.04057 cm} x{2.93643 cm} }
\SetRowColor{DarkBackground}
\mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Communication}}  \tn
% Row 0
\SetRowColor{LightBackground}
{\bf{Gesticulating:}} & rudimentary communication \tn 
% Row Count 2 (+ 2)
% Row 1
\SetRowColor{white}
{\bf{Talking/Shouting:}} & can alter the voice at will or imitate others \tn 
% Row Count 4 (+ 2)
% Row 2
\SetRowColor{LightBackground}
{\bf{Verbal Radio Message:}} & can be used instead of talking \tn 
% Row Count 6 (+ 2)
% Row 3
\SetRowColor{white}
{\bf{Nonverbal Radio Message:}} & silent communication, takes longer than talking \tn 
% Row Count 9 (+ 3)
% Row 4
\SetRowColor{LightBackground}
{\bf{Ping:}} & send and receive location \tn 
% Row Count 11 (+ 2)
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\SetRowColor{LightBackground}
\mymulticolumn{2}{x{5.377cm}}{A tank can only communicate when it is able to act.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Manipulating Vehicles}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{To {\bf{Rally}} a vehicle that can hear you, roll Ment+Ins. TN is difference target's max OST - current OST, needs 2 successes. On pass, target regains 1 OST. Failed check can be repeated next turn.} \tn 
% Row Count 4 (+ 4)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{To {\bf{Intimidate}} a vehicle that can hear you, roll Ment+Size. Target must roll Ment. TN8. If you have more successes, target loses 1 OST. Failed checks can't be repeated on same vehicle in same battle.} \tn 
% Row Count 9 (+ 5)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{To {\bf{Push or Pull}} an {\emph{unwilling}} vehicle, both roll Strength. TN is (target's Size - your Size)+5. If you have more successes, you can move the vehicle.} \tn 
% Row Count 13 (+ 4)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{To {\bf{Push or Pull}} an {\emph{willing/unconscious/incapacitated}} vehicle, you roll Strength. TN is (target's Size - your Size)+5. You need 1 success to move the vehicle.} \tn 
% Row Count 17 (+ 4)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Tanks can never move other tanks that are 2 or more Sizes bigger than themselves. \newline For pushing, no aid is required. Pulling requires a tow rope.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Repairing}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{{\bf{Every repair check takes 30 minutes.}}} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{To repair itself or others, a tank rolls MechaniCon+Dex.} \tn 
% Row Count 3 (+ 2)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{The TN is 11 + target max DT + current DT damage. (Max 10, min 2.)} \tn 
% Row Count 5 (+ 2)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{{\bf{On a success, tank regains x points of DT.}} "x" is repairing tank's MechaniCon score.} \tn 
% Row Count 7 (+ 2)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Interrupted repair checks fail.} \tn 
% Row Count 8 (+ 1)
% Row 5
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Use {\bf{Spare Parts}} to automatically pass the check.} \tn 
% Row Count 10 (+ 2)
% Row 6
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{1d10 less for repair checks without {\bf{Repair Kit}}.} \tn 
% Row Count 12 (+ 2)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Resting}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Unwinding}}} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Takes 10 minutes.} \tn 
% Row Count 2 (+ 1)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Make Ment+Buf check. TN11/2 + max OST - current OST. (TN max 10, min 2.)} \tn 
% Row Count 4 (+ 2)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Noisy environments increase number of needed successes.} \tn 
% Row Count 6 (+ 2)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Successful check restores 1 OST.} \tn 
% Row Count 7 (+ 1)
% Row 5
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Failed checks can be repeated with 1d10 less after each consecutive fail. A successful check breaks this chain.} \tn 
% Row Count 10 (+ 3)
% Row 6
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Sleeping}}} \tn 
% Row Count 11 (+ 1)
% Row 7
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Takes 4 hours. No ability checks needed.} \tn 
% Row Count 12 (+ 1)
% Row 8
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{When sleeping at least 4 hours without interruption, OST is fully restored.} \tn 
% Row Count 14 (+ 2)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Refueling}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Every 24 hours, make Fuel check. TN8.} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{On a fail, current Fuel score is reduced by 1.} \tn 
% Row Count 2 (+ 1)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{If current Fuel reaches 0, lose 1 OST every 20 minutes. Can't rest/sleep, or be rallied. If OST reduced to 1, tank falls {\emph{unconscious}}.} \tn 
% Row Count 5 (+ 3)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{{\bf{Unconscious tanks can't act.}}} \tn 
% Row Count 6 (+ 1)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Raising current Fuel above 0 wakes up the tank.} \tn 
% Row Count 7 (+ 1)
% Row 5
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Every 24 hours, unconscious tanks make a Buf check (TN2). On a failure, the tank dies.} \tn 
% Row Count 9 (+ 2)
% Row 6
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Willing/unconscious tanks can be {\bf{refueled}}. Treated as interaction check with automatic pass.} \tn 
% Row Count 11 (+ 2)
% Row 7
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Refueling restores 1 current Fuel score and requires 1 unit of fuel.} \tn 
% Row Count 13 (+ 2)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{The MM may request Fuel checks after strenuous activity or fights.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat Progression}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{{\bf{1. Ambush?}} Ambushing tanks add +2 to their Initiative roll. Ambushed party can't act on the first round and their weapons with {\emph{reload}} are unloaded.} \tn 
% Row Count 4 (+ 4)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{{\bf{2. Take Positions.}} MM decides where all combatants are located.} \tn 
% Row Count 6 (+ 2)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{{\bf{3. Roll Initiative.}} Every combatant rolls Initiative. Results decide the turn order.} \tn 
% Row Count 8 (+ 2)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{{\bf{4. Take turns.}} Tanks with higher Initiative rolls act first.} \tn 
% Row Count 10 (+ 2)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{{\bf{5. Repeat step 4 until combat ends.}}} \tn 
% Row Count 11 (+ 1)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{The combat ends when the MM decides you won or you lost, or there was a draw. After a battle, all participants gain Experience Points.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat Turns}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{{\bf{Each round represents 3.6 seconds.}}} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{In 1 round, every combatant gets 1 turn, on which they can act.} \tn 
% Row Count 3 (+ 2)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{On your turn, you can...}}} \tn 
% Row Count 4 (+ 1)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...move up to your maximum Speed distance.} \tn 
% Row Count 5 (+ 1)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{...make 1 interaction, as long as your Interaction Pool is not 0.} \tn 
% Row Count 7 (+ 2)
% Row 5
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...speak, gesticulate, move your turret, etc.} \tn 
% Row Count 8 (+ 1)
% Row 6
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{...choose to do nothing.} \tn 
% Row Count 9 (+ 1)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Turning on the spot costs 10 meters of movement. \newline You cannot end your movement on another tank or move through them.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Attacking - Ramming}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Move at least half of your Speed score towards the target. This consumes your entire movement.} \tn 
% Row Count 2 (+ 2)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{You must be able to reach the target with your movement.} \tn 
% Row Count 4 (+ 2)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Make an Interaction Pool check. TN is target's "TN to be struck". Requires 2 successes.} \tn 
% Row Count 6 (+ 2)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{On a {\bf{failure}}, target moves away up to half of its Speed and you take its place.} \tn 
% Row Count 8 (+ 2)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{On a {\bf{success}}, inflict your Damage from Strike, reduced by target Dur+Size. Target inflicts their Damage from Strike, reduced by your Dur+Size.} \tn 
% Row Count 11 (+ 3)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{If a target moved towards you during its turn, you can move less than half of your Speed score.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Attacking - Shooting}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{{\bf{1. Pick a target.}} You need to see it. Can be a tank, building, or arbitrary spot.} \tn 
% Row Count 2 (+ 2)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{{\bf{2. Determine TN To Hit.}} See "TN To Hit".} \tn 
% Row Count 3 (+ 1)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{{\bf{3. Make a roll To Hit.}} Roll 1d10 and add RealityCom score +/- bonus/penalty.} \tn 
% Row Count 5 (+ 2)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{{\bf{4. Determine DT damage.}} Roll number of d10 indicated by weapon's first Damage stat. Number of lowest results indicated by second Damage stat are counted.} \tn 
% Row Count 9 (+ 4)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{{\bf{5. Resolve DT damage.}} Apply damage to target, which may incapacitate it.} \tn 
% Row Count 11 (+ 2)
% Row 5
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{{\bf{6. Determine/Resolve OST damage.}}} \tn 
% Row Count 12 (+ 1)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Only roll To Hit once for all your weapons combined.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{x{2.10542 cm} p{0.77809 cm} x{1.69349 cm} }
\SetRowColor{DarkBackground}
\mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{TN To Hit - Base}}  \tn
% Row 0
\SetRowColor{LightBackground}
{\bf{Distance}} & {\bf{TN}} & {\bf{Firepower}} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\textless{} 100m & 8 & 2+ \tn 
% Row Count 2 (+ 1)
% Row 2
\SetRowColor{LightBackground}
\textgreater{} 100m, \textless{} 400m & 12 & 3+ \tn 
% Row Count 3 (+ 1)
% Row 3
\SetRowColor{white}
\textgreater{} 400m, \textless{} 800m & 14 & 5+ \tn 
% Row Count 4 (+ 1)
% Row 4
\SetRowColor{LightBackground}
\textgreater{} 800m, \textless{} 1200m & 16 & 6+ \tn 
% Row Count 5 (+ 1)
% Row 5
\SetRowColor{white}
\textgreater{} 1200m, \textless{} 3000m & 18 & 8+ \tn 
% Row Count 6 (+ 1)
% Row 6
\SetRowColor{LightBackground}
\textgreater{} 3000m & 22 & 8+ \tn 
% Row Count 7 (+ 1)
\hhline{>{\arrayrulecolor{DarkBackground}}---}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{TN To Hit - Modifiers}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Decrease TN To Hit by...}}} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...target's Size score.} \tn 
% Row Count 2 (+ 1)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{...1 if hitting target tank's side or rear.} \tn 
% Row Count 3 (+ 1)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Increase TN To Hit by...}}} \tn 
% Row Count 4 (+ 1)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{...1 if you moved at least half your Speed.} \tn 
% Row Count 5 (+ 1)
% Row 5
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...half of the target's Mob score (round down).} \tn 
% Row Count 6 (+ 1)
% Row 6
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{...difference between your Firepower and target's Dur score if Dur is higher.} \tn 
% Row Count 8 (+ 2)
% Row 7
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...1 if target is half behind hard cover.} \tn 
% Row Count 9 (+ 1)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{The TN can never be lower than 3.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Incapacitated Tanks}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{{\bf{If a tank's DT falls to 0, it is incapacitated}}.} \tn 
% Row Count 2 (+ 2)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{An incapacitated tank is unable to move or act, but can still perceive their surroundings and communicate with other tanks.} \tn 
% Row Count 5 (+ 3)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Repair the DT to 1 or above to no longer be incapacitated.} \tn 
% Row Count 7 (+ 2)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{An incapacitated tank becoming the target of an attack that would cause DT damage rolls 2d10. On a result of 2, the tank dies.} \tn 
% Row Count 10 (+ 3)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Attacking Structures}}  \tn
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Buildings and other structures have a Dur and a DT. Make a normal shooting attack to damage or destroy them.% Row Count 3 (+ 3)
} \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{OST Damage}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{A tank whose OST is 0 {\emph{panics}}.} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Panicked tanks immediately move their full Speed score into the direction of the least enemies.} \tn 
% Row Count 3 (+ 2)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{At the beginning of each turn while panicked, make Ment check (TN6).} \tn 
% Row Count 5 (+ 2)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{On a {\bf{fail}}, repeat the movement. On a {\bf{success}}, you gain 1 OST and your turn ends.} \tn 
% Row Count 7 (+ 2)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{OST damage is inflicted during battles when...}}} \tn 
% Row Count 9 (+ 2)
% Row 5
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...1 point if you are hit by a shot and your DT is below 8} \tn 
% Row Count 11 (+ 2)
% Row 6
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{...1 point if an enemy intimidates you} \tn 
% Row Count 12 (+ 1)
% Row 7
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{...2 points if you witness an ally get incapacitated or panicked} \tn 
% Row Count 14 (+ 2)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Panicked tanks can be the target of attacks.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{x{1.46464 cm} x{1.46464 cm} x{1.64772 cm} }
\SetRowColor{DarkBackground}
\mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Size Scores}}  \tn
% Row 0
\SetRowColor{LightBackground}
{\bf{Size}} & {\bf{in meters}} & {\bf{in feet}} \tn 
% Row Count 2 (+ 2)
% Row 1
\SetRowColor{white}
2 or smaller: & 5/2/2 & 16.4/6.6/6.6 \tn 
% Row Count 4 (+ 2)
% Row 2
\SetRowColor{LightBackground}
3 or 4: & 7/3/3 & \seqsplit{22.11/9.10/9.10} \tn 
% Row Count 6 (+ 2)
% Row 3
\SetRowColor{white}
5 or 6: & 8/4/3 & \seqsplit{26.2/13.1/9.10} \tn 
% Row Count 7 (+ 1)
% Row 4
\SetRowColor{LightBackground}
7 or 8: & 9/4/4 & \seqsplit{29.6/13.1/13.1} \tn 
% Row Count 8 (+ 1)
% Row 5
\SetRowColor{white}
9 and above: & 10/5/4 & \seqsplit{32.9/16.4/13.1} \tn 
% Row Count 9 (+ 1)
\hhline{>{\arrayrulecolor{DarkBackground}}---}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{x{1.34379 cm} x{3.63321 cm} }
\SetRowColor{DarkBackground}
\mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Weapon Special Rules}}  \tn
% Row 0
\SetRowColor{LightBackground}
{\bf{Keyword}} & {\bf{Description}} \tn 
% Row Count 2 (+ 2)
% Row 1
\SetRowColor{white}
{\emph{hull-mounted}} & Weapon Size score decreased by 1. Can only shoot targets partially or wholly within 90° radius tangential to shooting tank's front. \tn 
% Row Count 7 (+ 5)
% Row 2
\SetRowColor{LightBackground}
{\emph{reload(x)}} & Number in parentheses indicates how many rounds the weapon needs to reload before being fired again. \tn 
% Row Count 11 (+ 4)
% Row 3
\SetRowColor{white}
{\emph{inaccurate(x)}} & Number in parentheses indicates penalty to To Hit score. \tn 
% Row Count 13 (+ 2)
% Row 4
\SetRowColor{LightBackground}
{\emph{burst(x)}} & Number in parentheses indicates how many times the weapon can fire in one turn. \tn 
% Row Count 16 (+ 3)
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} }
\SetRowColor{DarkBackground}
\mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Class Skills}}  \tn
% Row 0
\SetRowColor{LightBackground}
Level 1: & class skills come into effect \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
Level 2: & pick a {\emph{role}}, gain new skills \tn 
% Row Count 2 (+ 1)
% Row 2
\SetRowColor{LightBackground}
Level 6: & skill improvements \tn 
% Row Count 3 (+ 1)
% Row 3
\SetRowColor{white}
Level 10: & skill improvements \tn 
% Row Count 4 (+ 1)
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\SetRowColor{LightBackground}
\mymulticolumn{2}{x{5.377cm}}{Once chosen, a role cannot be changed.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{States}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Vehicles are assumed to be in {\emph{normal}} state by default. They can have multiple states.} \tn 
% Row Count 2 (+ 2)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{{\bf{Normal:}} No effect.} \tn 
% Row Count 3 (+ 1)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{{\bf{Fallen Over:}} Speed score reduced to 0 until vehicle is {\emph{righted}}.} \tn 
% Row Count 5 (+ 2)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{x{2.58804 cm} x{2.38896 cm} }
\SetRowColor{DarkBackground}
\mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Load Limits}}  \tn
% Row 0
\SetRowColor{LightBackground}
{\bf{\% of Load Limit used}} & {\bf{Effect}} \tn 
% Row Count 2 (+ 2)
% Row 1
\SetRowColor{white}
0\% & no restrictions \tn 
% Row Count 3 (+ 1)
% Row 2
\SetRowColor{LightBackground}
80\% & Speed decreased to 60\% \tn 
% Row Count 5 (+ 2)
% Row 3
\SetRowColor{white}
90\% & Speed decreases to 40\% \tn 
% Row Count 7 (+ 2)
% Row 4
\SetRowColor{LightBackground}
100\% & Speed decreases to 0\% \tn 
% Row Count 9 (+ 2)
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Tank Arms}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Every tank has {\bf{4 arms}} by default.} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Each arm can extend 4 meters and lift up to 170 kg.} \tn 
% Row Count 3 (+ 2)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Each arm can be moved independently.} \tn 
% Row Count 4 (+ 1)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Using arms takes an {\bf{interaction check}}.} \tn 
% Row Count 5 (+ 1)
% Row 4
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Make only 1 check for all arms doing the same task.} \tn 
% Row Count 7 (+ 2)
% Row 5
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Simultaneous tasks require separate checks. The required successes for all tasks increase by 1 for each additional task.} \tn 
% Row Count 10 (+ 3)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{x{1.29402 cm} x{3.68298 cm} }
\SetRowColor{DarkBackground}
\mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Terrain}}  \tn
% Row 0
\SetRowColor{LightBackground}
{\bf{Slow}} & Vehicles move at half speed. \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
{\bf{Difficult}} & Moving requires Mob check (TN8). Failure gets vehicle {\emph{stuck}}. \tn 
% Row Count 4 (+ 3)
% Row 2
\SetRowColor{LightBackground}
{\bf{Impassable}} & If entering terrain, gets {\emph{stuck}}. Can't get unstuck on its own. \tn 
% Row Count 7 (+ 3)
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\SetRowColor{LightBackground}
\mymulticolumn{2}{x{5.377cm}}{Stuck vehicles have Speed core of 0. Once per combat round or every 3 minutes, they can repeat the Mob check (TN8) to no longer be stuck.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{x{2.04057 cm} x{2.93643 cm} }
\SetRowColor{DarkBackground}
\mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Levels}}  \tn
% Row 0
\SetRowColor{LightBackground}
{\bf{Level}} & {\bf{Total EXP}} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
1 & 0 \tn 
% Row Count 2 (+ 1)
% Row 2
\SetRowColor{LightBackground}
2 & 100 \tn 
% Row Count 3 (+ 1)
% Row 3
\SetRowColor{white}
3 & 600 \tn 
% Row Count 4 (+ 1)
% Row 4
\SetRowColor{LightBackground}
4 & 1200 \tn 
% Row Count 5 (+ 1)
% Row 5
\SetRowColor{white}
5 & 2500 \tn 
% Row Count 6 (+ 1)
% Row 6
\SetRowColor{LightBackground}
6 & 4800 \tn 
% Row Count 7 (+ 1)
% Row 7
\SetRowColor{white}
7 & 5700 \tn 
% Row Count 8 (+ 1)
% Row 8
\SetRowColor{LightBackground}
8 & 6900 \tn 
% Row Count 9 (+ 1)
% Row 9
\SetRowColor{white}
9 & 8200 \tn 
% Row Count 10 (+ 1)
% Row 10
\SetRowColor{LightBackground}
10 & 10000 \tn 
% Row Count 11 (+ 1)
\hhline{>{\arrayrulecolor{DarkBackground}}--}
\end{tabularx}
\par\addvspace{1.3em}

\begin{tabularx}{5.377cm}{X}
\SetRowColor{DarkBackground}
\mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Increasing Ability Scores}}  \tn
% Row 0
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Every time you level up, you gain 2 talent points.} \tn 
% Row Count 1 (+ 1)
% Row 1
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{Spending 1 talent point increases an ability score by 1.} \tn 
% Row Count 3 (+ 2)
% Row 2
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{If your Buf or Ment scores increase, roll 1d10 for each point the abilities increased and add it to your max OST.} \tn 
% Row Count 6 (+ 3)
% Row 3
\SetRowColor{white}
\mymulticolumn{1}{x{5.377cm}}{If your Dur or Size scores increase, roll 1d10 for each point the abilities increased and add it to your max DT.} \tn 
% Row Count 9 (+ 3)
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\SetRowColor{LightBackground}
\mymulticolumn{1}{x{5.377cm}}{Ability scores can only be increased by 1 point per level.  \newline After increasing ability scores, increase your attributes accordingly. \newline You can use 5 instead of rolling for DT and OST.}  \tn 
\hhline{>{\arrayrulecolor{DarkBackground}}-}
\end{tabularx}
\par\addvspace{1.3em}


% That's all folks
\end{multicols*}

\end{document}