\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{artyrambles} \pdfinfo{ /Title (hummel-quest-1-4.pdf) /Creator (Cheatography) /Author (artyrambles) /Subject (Hummel Quest 1.4 Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{2452A3} \definecolor{LightBackground}{HTML}{F1F4F9} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Hummel Quest 1.4 Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{artyrambles} via \textcolor{DarkBackground}{\uline{cheatography.com/121187/cs/22095/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}artyrambles \\ \uline{cheatography.com/artyrambles} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 19th March, 2020.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Ability Checks}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Add up scores of specified abilities.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Roll number of {\bf{d10s}} equal to result.} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Each die with roll result {\bf{at least equal}} to first number of TN counts as 1 success.} \tn % Row Count 4 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Check is passed if number of successes {\bf{at least equal}} to number of TN after the slash.} \tn % Row Count 6 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Example: TN6/3 needs 3 results of 6 or higher to pass the check.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.33919 cm} x{2.63781 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Rolling 1 or 10}} \tn % Row 0 \SetRowColor{LightBackground} Rolled two or more 1s: & check failed automatically \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} Rolled two or more 10s: & check passed automatically \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} Multiple 1s and 10s: & no effect \tn % Row Count 6 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{These don't apply to contested checks!} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Assisted Rolls}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{When two or more characters {\emph{assist}} each other on a check, all of them roll for the check. Any success by any participating character counts towards passing.% Row Count 4 (+ 4) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Passive Checks}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{No roll, the ability score(s) are compared directly against a TN or other character's ability score(s).% Row Count 3 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Senses}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{In {\emph{normal}} conditions, tanks can...}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...{\bf{see}} up to 3000 meters.} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{...{\bf{hear}} an unlimited distance.} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...{\bf{smell}} strong odours.} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{...{\bf{feel}} rudimentary sensations and shapes.} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{In {\emph{difficult}} conditions, such as...}}} \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{...{\bf{moderate darkness}}, TNs for sight-based checks are increased by 2 and +1 per 100 meters.} \tn % Row Count 8 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...{\bf{complete darkness}}, sight-based checks fail.} \tn % Row Count 9 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{...{\bf{bright light}}, the TN for sight-based checks is increased by 2.} \tn % Row Count 11 (+ 2) % Row 9 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...{\bf{noisy environments}}, TN for hearing-based and {\emph{Unwinding}} checks is increased by 2. Can attempt a Buf check (TN6/2) to remove penalties for 1 turn (combat) or 10 minutes (outside combat).} \tn % Row Count 15 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Using senses {\bf{passively}} doesn't require an interaction check. Using them {\bf{actively}} does.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Turning off the Engine}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{To prevent being detected, tanks can turn off their engine for {\bf{3 hours before they suffer 1 point OST damage per 10 minutes}}. The engine turns back on if OST is reduced to 1 this way, tank is unable to act for 2d10 minutes afterwards. \newline % Row Count 5 (+ 5) Tanks with a turned off engine can't move, unwind, sleep, or be rallied. \newline % Row Count 7 (+ 2) {\bf{Turning the engine off/on requires no interaction.}}% Row Count 9 (+ 2) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.04057 cm} x{2.93643 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Communication}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Gesticulating:}} & rudimentary communication \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Talking/Shouting:}} & can alter the voice at will or imitate others \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} {\bf{Verbal Radio Message:}} & can be used instead of talking \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} {\bf{Nonverbal Radio Message:}} & silent communication, takes longer than talking \tn % Row Count 9 (+ 3) % Row 4 \SetRowColor{LightBackground} {\bf{Ping:}} & send and receive location \tn % Row Count 11 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{A tank can only communicate when it is able to act.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Manipulating Vehicles}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{To {\bf{Rally}} a vehicle that can hear you, roll Ment+Ins. TN is difference target's max OST - current OST, needs 2 successes. On pass, target regains 1 OST. Failed check can be repeated next turn.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{To {\bf{Intimidate}} a vehicle that can hear you, roll Ment+Size. Target must roll Ment. TN8. If you have more successes, target loses 1 OST. Failed checks can't be repeated on same vehicle in same battle.} \tn % Row Count 9 (+ 5) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{To {\bf{Push or Pull}} an {\emph{unwilling}} vehicle, both roll Strength. TN is (target's Size - your Size)+5. If you have more successes, you can move the vehicle.} \tn % Row Count 13 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{To {\bf{Push or Pull}} an {\emph{willing/unconscious/incapacitated}} vehicle, you roll Strength. TN is (target's Size - your Size)+5. You need 1 success to move the vehicle.} \tn % Row Count 17 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Tanks can never move other tanks that are 2 or more Sizes bigger than themselves. \newline For pushing, no aid is required. Pulling requires a tow rope.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Repairing}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Every repair check takes 30 minutes.}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{To repair itself or others, a tank rolls MechaniCon+Dex.} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The TN is 11 + target max DT + current DT damage. (Max 10, min 2.)} \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{On a success, tank regains x points of DT.}} "x" is repairing tank's MechaniCon score.} \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Interrupted repair checks fail.} \tn % Row Count 8 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Use {\bf{Spare Parts}} to automatically pass the check.} \tn % Row Count 10 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{1d10 less for repair checks without {\bf{Repair Kit}}.} \tn % Row Count 12 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Resting}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Unwinding}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Takes 10 minutes.} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Make Ment+Buf check. TN11/2 + max OST - current OST. (TN max 10, min 2.)} \tn % Row Count 4 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Noisy environments increase number of needed successes.} \tn % Row Count 6 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Successful check restores 1 OST.} \tn % Row Count 7 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Failed checks can be repeated with 1d10 less after each consecutive fail. A successful check breaks this chain.} \tn % Row Count 10 (+ 3) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Sleeping}}} \tn % Row Count 11 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Takes 4 hours. No ability checks needed.} \tn % Row Count 12 (+ 1) % Row 8 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{When sleeping at least 4 hours without interruption, OST is fully restored.} \tn % Row Count 14 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Refueling}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Every 24 hours, make Fuel check. TN8.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{On a fail, current Fuel score is reduced by 1.} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{If current Fuel reaches 0, lose 1 OST every 20 minutes. Can't rest/sleep, or be rallied. If OST reduced to 1, tank falls {\emph{unconscious}}.} \tn % Row Count 5 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Unconscious tanks can't act.}}} \tn % Row Count 6 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Raising current Fuel above 0 wakes up the tank.} \tn % Row Count 7 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Every 24 hours, unconscious tanks make a Buf check (TN2). On a failure, the tank dies.} \tn % Row Count 9 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Willing/unconscious tanks can be {\bf{refueled}}. Treated as interaction check with automatic pass.} \tn % Row Count 11 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Refueling restores 1 current Fuel score and requires 1 unit of fuel.} \tn % Row Count 13 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The MM may request Fuel checks after strenuous activity or fights.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat Progression}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{1. Ambush?}} Ambushing tanks add +2 to their Initiative roll. Ambushed party can't act on the first round and their weapons with {\emph{reload}} are unloaded.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{2. Take Positions.}} MM decides where all combatants are located.} \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{3. Roll Initiative.}} Every combatant rolls Initiative. Results decide the turn order.} \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{4. Take turns.}} Tanks with higher Initiative rolls act first.} \tn % Row Count 10 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{5. Repeat step 4 until combat ends.}}} \tn % Row Count 11 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The combat ends when the MM decides you won or you lost, or there was a draw. After a battle, all participants gain Experience Points.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Combat Turns}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Each round represents 3.6 seconds.}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{In 1 round, every combatant gets 1 turn, on which they can act.} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{On your turn, you can...}}} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...move up to your maximum Speed distance.} \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{...make 1 interaction, as long as your Interaction Pool is not 0.} \tn % Row Count 7 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...speak, gesticulate, move your turret, etc.} \tn % Row Count 8 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{...choose to do nothing.} \tn % Row Count 9 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Turning on the spot costs 10 meters of movement. \newline You cannot end your movement on another tank or move through them.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Attacking - Ramming}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Move at least half of your Speed score towards the target. This consumes your entire movement.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{You must be able to reach the target with your movement.} \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Make an Interaction Pool check. TN is target's "TN to be struck". Requires 2 successes.} \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{On a {\bf{failure}}, target moves away up to half of its Speed and you take its place.} \tn % Row Count 8 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{On a {\bf{success}}, inflict your Damage from Strike, reduced by target Dur+Size. Target inflicts their Damage from Strike, reduced by your Dur+Size.} \tn % Row Count 11 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{If a target moved towards you during its turn, you can move less than half of your Speed score.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Attacking - Shooting}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{1. Pick a target.}} You need to see it. Can be a tank, building, or arbitrary spot.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{2. Determine TN To Hit.}} See "TN To Hit".} \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{3. Make a roll To Hit.}} Roll 1d10 and add RealityCom score +/- bonus/penalty.} \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{4. Determine DT damage.}} Roll number of d10 indicated by weapon's first Damage stat. Number of lowest results indicated by second Damage stat are counted.} \tn % Row Count 9 (+ 4) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{5. Resolve DT damage.}} Apply damage to target, which may incapacitate it.} \tn % Row Count 11 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{6. Determine/Resolve OST damage.}}} \tn % Row Count 12 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Only roll To Hit once for all your weapons combined.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.10542 cm} p{0.77809 cm} x{1.69349 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{TN To Hit - Base}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Distance}} & {\bf{TN}} & {\bf{Firepower}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \textless{} 100m & 8 & 2+ \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \textgreater{} 100m, \textless{} 400m & 12 & 3+ \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \textgreater{} 400m, \textless{} 800m & 14 & 5+ \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \textgreater{} 800m, \textless{} 1200m & 16 & 6+ \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} \textgreater{} 1200m, \textless{} 3000m & 18 & 8+ \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} \textgreater{} 3000m & 22 & 8+ \tn % Row Count 7 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{TN To Hit - Modifiers}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Decrease TN To Hit by...}}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...target's Size score.} \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{...1 if hitting target tank's side or rear.} \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{Increase TN To Hit by...}}} \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{...1 if you moved at least half your Speed.} \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...half of the target's Mob score (round down).} \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{...difference between your Firepower and target's Dur score if Dur is higher.} \tn % Row Count 8 (+ 2) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...1 if target is half behind hard cover.} \tn % Row Count 9 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{The TN can never be lower than 3.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Incapacitated Tanks}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{If a tank's DT falls to 0, it is incapacitated}}.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{An incapacitated tank is unable to move or act, but can still perceive their surroundings and communicate with other tanks.} \tn % Row Count 5 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Repair the DT to 1 or above to no longer be incapacitated.} \tn % Row Count 7 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{An incapacitated tank becoming the target of an attack that would cause DT damage rolls 2d10. On a result of 2, the tank dies.} \tn % Row Count 10 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Attacking Structures}} \tn \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Buildings and other structures have a Dur and a DT. Make a normal shooting attack to damage or destroy them.% Row Count 3 (+ 3) } \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{OST Damage}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{A tank whose OST is 0 {\emph{panics}}.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Panicked tanks immediately move their full Speed score into the direction of the least enemies.} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{At the beginning of each turn while panicked, make Ment check (TN6).} \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{On a {\bf{fail}}, repeat the movement. On a {\bf{success}}, you gain 1 OST and your turn ends.} \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{\{\{ac\}\}{\bf{OST damage is inflicted during battles when...}}} \tn % Row Count 9 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...1 point if you are hit by a shot and your DT is below 8} \tn % Row Count 11 (+ 2) % Row 6 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{...1 point if an enemy intimidates you} \tn % Row Count 12 (+ 1) % Row 7 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{...2 points if you witness an ally get incapacitated or panicked} \tn % Row Count 14 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Panicked tanks can be the target of attacks.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.46464 cm} x{1.46464 cm} x{1.64772 cm} } \SetRowColor{DarkBackground} \mymulticolumn{3}{x{5.377cm}}{\bf\textcolor{white}{Size Scores}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Size}} & {\bf{in meters}} & {\bf{in feet}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 2 or smaller: & 5/2/2 & 16.4/6.6/6.6 \tn % Row Count 4 (+ 2) % Row 2 \SetRowColor{LightBackground} 3 or 4: & 7/3/3 & \seqsplit{22.11/9.10/9.10} \tn % Row Count 6 (+ 2) % Row 3 \SetRowColor{white} 5 or 6: & 8/4/3 & \seqsplit{26.2/13.1/9.10} \tn % Row Count 7 (+ 1) % Row 4 \SetRowColor{LightBackground} 7 or 8: & 9/4/4 & \seqsplit{29.6/13.1/13.1} \tn % Row Count 8 (+ 1) % Row 5 \SetRowColor{white} 9 and above: & 10/5/4 & \seqsplit{32.9/16.4/13.1} \tn % Row Count 9 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}---} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.34379 cm} x{3.63321 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Weapon Special Rules}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Keyword}} & {\bf{Description}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\emph{hull-mounted}} & Weapon Size score decreased by 1. Can only shoot targets partially or wholly within 90° radius tangential to shooting tank's front. \tn % Row Count 7 (+ 5) % Row 2 \SetRowColor{LightBackground} {\emph{reload(x)}} & Number in parentheses indicates how many rounds the weapon needs to reload before being fired again. \tn % Row Count 11 (+ 4) % Row 3 \SetRowColor{white} {\emph{inaccurate(x)}} & Number in parentheses indicates penalty to To Hit score. \tn % Row Count 13 (+ 2) % Row 4 \SetRowColor{LightBackground} {\emph{burst(x)}} & Number in parentheses indicates how many times the weapon can fire in one turn. \tn % Row Count 16 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Class Skills}} \tn % Row 0 \SetRowColor{LightBackground} Level 1: & class skills come into effect \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Level 2: & pick a {\emph{role}}, gain new skills \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} Level 6: & skill improvements \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} Level 10: & skill improvements \tn % Row Count 4 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Once chosen, a role cannot be changed.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{States}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Vehicles are assumed to be in {\emph{normal}} state by default. They can have multiple states.} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{{\bf{Normal:}} No effect.} \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{{\bf{Fallen Over:}} Speed score reduced to 0 until vehicle is {\emph{righted}}.} \tn % Row Count 5 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.58804 cm} x{2.38896 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Load Limits}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{\% of Load Limit used}} & {\bf{Effect}} \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} 0\% & no restrictions \tn % Row Count 3 (+ 1) % Row 2 \SetRowColor{LightBackground} 80\% & Speed decreased to 60\% \tn % Row Count 5 (+ 2) % Row 3 \SetRowColor{white} 90\% & Speed decreases to 40\% \tn % Row Count 7 (+ 2) % Row 4 \SetRowColor{LightBackground} 100\% & Speed decreases to 0\% \tn % Row Count 9 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Tank Arms}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Every tank has {\bf{4 arms}} by default.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Each arm can extend 4 meters and lift up to 170 kg.} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Each arm can be moved independently.} \tn % Row Count 4 (+ 1) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Using arms takes an {\bf{interaction check}}.} \tn % Row Count 5 (+ 1) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Make only 1 check for all arms doing the same task.} \tn % Row Count 7 (+ 2) % Row 5 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Simultaneous tasks require separate checks. The required successes for all tasks increase by 1 for each additional task.} \tn % Row Count 10 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.29402 cm} x{3.68298 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Terrain}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Slow}} & Vehicles move at half speed. \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} {\bf{Difficult}} & Moving requires Mob check (TN8). Failure gets vehicle {\emph{stuck}}. \tn % Row Count 4 (+ 3) % Row 2 \SetRowColor{LightBackground} {\bf{Impassable}} & If entering terrain, gets {\emph{stuck}}. Can't get unstuck on its own. \tn % Row Count 7 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{5.377cm}}{Stuck vehicles have Speed core of 0. Once per combat round or every 3 minutes, they can repeat the Mob check (TN8) to no longer be stuck.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{2.04057 cm} x{2.93643 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Levels}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Level}} & {\bf{Total EXP}} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} 1 & 0 \tn % Row Count 2 (+ 1) % Row 2 \SetRowColor{LightBackground} 2 & 100 \tn % Row Count 3 (+ 1) % Row 3 \SetRowColor{white} 3 & 600 \tn % Row Count 4 (+ 1) % Row 4 \SetRowColor{LightBackground} 4 & 1200 \tn % Row Count 5 (+ 1) % Row 5 \SetRowColor{white} 5 & 2500 \tn % Row Count 6 (+ 1) % Row 6 \SetRowColor{LightBackground} 6 & 4800 \tn % Row Count 7 (+ 1) % Row 7 \SetRowColor{white} 7 & 5700 \tn % Row Count 8 (+ 1) % Row 8 \SetRowColor{LightBackground} 8 & 6900 \tn % Row Count 9 (+ 1) % Row 9 \SetRowColor{white} 9 & 8200 \tn % Row Count 10 (+ 1) % Row 10 \SetRowColor{LightBackground} 10 & 10000 \tn % Row Count 11 (+ 1) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Increasing Ability Scores}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Every time you level up, you gain 2 talent points.} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Spending 1 talent point increases an ability score by 1.} \tn % Row Count 3 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{If your Buf or Ment scores increase, roll 1d10 for each point the abilities increased and add it to your max OST.} \tn % Row Count 6 (+ 3) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{If your Dur or Size scores increase, roll 1d10 for each point the abilities increased and add it to your max DT.} \tn % Row Count 9 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}-} \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Ability scores can only be increased by 1 point per level. \newline After increasing ability scores, increase your attributes accordingly. \newline You can use 5 instead of rolling for DT and OST.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}