\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{anger\_muffin} \pdfinfo{ /Title (wfrp-4e-combat-uia-wom.pdf) /Creator (Cheatography) /Author (anger\_muffin) /Subject (WFRP 4e Combat UIA WOM Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{A30D1C} \definecolor{LightBackground}{HTML}{FCF7F7} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{WFRP 4e Combat UIA WOM Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{anger\_muffin} via \textcolor{DarkBackground}{\uline{cheatography.com/211980/cs/46033/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}anger\_muffin \\ \uline{cheatography.com/anger-muffin} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 12th April, 2025.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{x{1.76 cm} x{6.24 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Action}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{In combat, your Action is used to do something. Attack, jump, or take a moment to gauge the situation, that's up to you. Your Action is only limited by your imagination, the physical constraints of the fight location and the capabilities of your Character.} \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Free Action & Shouting a warning, drawing your weapon, or drinking a potion. If an act requires you to make a Test, it is an Action rather than a Free Action. \tn % Row Count 11 (+ 5) % Row 2 \SetRowColor{LightBackground} Action & Something requiring a test. \tn % Row Count 12 (+ 1) % Row 3 \SetRowColor{white} Attack & Within range of your ranged weapon and visible // Adjacent Engaged with your melee weapon(s). \tn % Row Count 15 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{p{0.8 cm} p{0.8 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Assess}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{You use an {\bf{Action}} to use a Skill in some way to gain an advantage in combat; narrate how the Skill will apply to this situation and make a Dramatic Test. On a success, gain 2 Advantage. On a success with 6 or more SL, gain 3 Advantage.} \tn % Row Count 5 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.56 cm} x{5.44 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Attacking}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{1. Roll to Hit} \tn % Row Count 1 (+ 1) % Row 1 \SetRowColor{white} Melee: & Opposed Melee Test with your Opponent. If you win the Test, you hit your opponent and gain +1 Advantage. If you lose the Opposed Test your {\bf{Action}} is finished. \tn % Row Count 7 (+ 6) % Row 2 \SetRowColor{LightBackground} Ranged: & Roll a Ranged Test for the weapon you're using. If you are successful, you hit your opponent and gain +1 Advantage. If you fail, your {\bf{Action}} is over. \tn % Row Count 13 (+ 6) % Row 3 \SetRowColor{white} 2. Determine Damage & Take the SL of your (Opposed) Test and add it to the Weapon Damage of the weapon you're using. This final number is your Damage. {\bf{Damage = Weapon Damage + SL}} \tn % Row Count 19 (+ 6) % Row 4 \SetRowColor{LightBackground} 3. Apply Damage & {\bf{Wounds Suffered = Damage – opponent's (Toughness Bonus + Armour Points)}}. If this is 1 or less, your opponent only loses 1 Wound. Should the Wounds lost exceed your opponent's remaining Wounds total, your opponent takes a Critical Wound. \tn % Row Count 29 (+ 10) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.2 cm} x{6.8 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Opposing a Melee Attack}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Prepare} & Prepare to dodge or parry incoming blows. As your {\bf{action}}, choose a skill to use defensively and you will get +20 to defensive tests using the skill until the start of your next turn. \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} \seqsplit{Oppose} & You can oppose an incoming melee attack with more than just your melee skill. The most obvious choice is Dodge, but also: intimidate, charm, Leadership, and more. \tn % Row Count 11 (+ 5) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{p{0.8 cm} p{0.8 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Ranged Combat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Ranged attacks cannot be opposed with Melee Skills unless you have a large enough shield, or if they are at Point Blank range, where it is also allowable to Dodge.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{2}{x{8.4cm}}{You cannot make ranged attacks whilst Engaged, unless you are armed with a ranged weapon that has the Pistol Quality} \tn % Row Count 7 (+ 3) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{If you use your Ranged Skill when you are Engaged with your target, the target may Oppose your attack with any Melee Skill} \tn % Row Count 10 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{4 cm} x{4 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Criticals}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Any successful Melee or Ranged Test that also rolls a double causes a Critical. It even triggers when you are the defender in an opposed Test. SL is calculated as normal, as is who wins any Opposed Tests.} \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} Inflicting a Critical Hit on an Opponent with Wounds & Your opponent receives an immediate Critical Wound (Crtitical Table). Roll d100 again to work out where your hit landed. Then roll d100 again and refer to the relevant entry on the Critical Damage table for that location. Use the Wounds column on the Critical Damage table to determine additional Wounds lost as a result of Critical Damage. \tn % Row Count 23 (+ 18) % Row 2 \SetRowColor{LightBackground} Inflicting a Critical Hit on an Opponent with 0 Wounds & If your opponent is reduced to 0 Wounds, you automatically inflict Critical Damage. When you come to resolve the entry on the Critical Damage table, add +10 to the result for every wound you inflicted beyond that needed to reduce the opponent to 0 wounds (or, if your opponent was already on 0 wounds, every wound you inflicted). \tn % Row Count 40 (+ 17) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Hit Locations}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{8.4cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/anger-muffin_1743321398_slt-ologe_1658409982_lol.JPG}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.2 cm} x{6.8 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Fumbles}} \tn % Row 0 \SetRowColor{LightBackground} \seqsplit{Fumble} & Any failed combat Test that also rolls a double is a Fumble. Roll on the Oops! Table. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} \seqsplit{Misfire} & if you are using a blackpowder, engineering, or explosive weapon, and roll a Fumble that is also an even number — 00, 88, and so on — your weapon Misfires, exploding in your hand. You take full Damage using the units die as an effective sl for the hit, and your weapon is destroyed \tn % Row Count 12 (+ 9) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{8.4cm}}{\bf\textcolor{white}{Oops}} \tn \SetRowColor{LightBackground} \mymulticolumn{1}{p{8.4cm}}{\vspace{1px}\centerline{\includegraphics[width=5.1cm]{/web/www.cheatography.com/public/uploads/anger-muffin_1743322783_oops.JPG}}} \tn \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}