\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{ajvatter} \pdfinfo{ /Title (my-d-d-player-cheat-sheet.pdf) /Creator (Cheatography) /Author (ajvatter) /Subject (My D\&D Player Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{8318A3} \definecolor{LightBackground}{HTML}{F7F0F9} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{My D\&D Player Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{ajvatter} via \textcolor{DarkBackground}{\uline{cheatography.com/153841/cs/33066/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}ajvatter \\ \uline{cheatography.com/ajvatter} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 7th July, 2022.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{2} \begin{tabularx}{8.4cm}{x{2.8 cm} x{5.2 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Ability Scores}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{STR - Strength}} & Your ability to apply force to your environment. Muscle. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} {\bf{DEX - Dexterity }} & Your ability to maneuver through your environment. Agility. \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} {\bf{CON - Constitution}} & Your ability to withstand harm. Stamina. \tn % Row Count 8 (+ 2) % Row 3 \SetRowColor{white} {\bf{INT - Intelligence}} & Your ability to recall and analyze information. Intellect \tn % Row Count 11 (+ 3) % Row 4 \SetRowColor{LightBackground} {\bf{WIS - Wisdom}} & Your ability to gather information about your surroundings. Insight. \tn % Row Count 14 (+ 3) % Row 5 \SetRowColor{white} {\bf{CHA - Charisma}} & Your ability to influence others and your own state of mind. Leadership. \tn % Row Count 17 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Ability Scores are the numbers which determine your base abilities. They are seldom used directly. Instead they determine the modifiers (pluses and minuses) you apply to your die rolls.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{3.52 cm} x{4.48 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{d20 Rolls}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Initiative}} & At the beginning of combat, each character rolls a d20 to determine their turn order in the fight. Add DEX. \tn % Row Count 5 (+ 5) % Row 1 \SetRowColor{white} {\bf{Attack}} & Melee, ranged, and spell attacks rely on a d20 roll. See "Attack" this page for details. \tn % Row Count 10 (+ 5) % Row 2 \SetRowColor{LightBackground} {\bf{Ability Check (Skill Check)}} & The GM may ask a player to roll to determine whether their character can accomplish a task. Add relevant Ability and Proficiency modifiers. \tn % Row Count 17 (+ 7) % Row 3 \SetRowColor{white} {\bf{Saving Throw (Save)}} & In a dangerous situation, the GM may require the player to roll a d20 to try to avoid damage. Add relevant modifiers. \tn % Row Count 23 (+ 6) % Row 4 \SetRowColor{LightBackground} {\bf{Advantage \& Disadvantage}} & Circumstances, skills, or the DM's ruling may grant Advantage or Disadvantage on a d20 roll. In this case, roll two d20 and use the higher or lower result as appropriate. \tn % Row Count 32 (+ 9) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{3.52 cm} x{4.48 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{d20 Rolls (cont)}} \tn % Row 5 \SetRowColor{LightBackground} {\bf{Inspiration}} & Awarded by the GM, Inspiration allows a player to confer on a d20 roll of their choice, including another player's. \tn % Row Count 6 (+ 6) % Row 6 \SetRowColor{white} {\bf{Rolling \& Modifying}} & The number on the face of the die is the "natural" result to which modifiers are applied. For clarity, report the result as "16 plus 3 is 19" or as "modified 19" so the table knows you've included the modifiers. If you roll a natural 1 or 20 during an attack, announce this "critical" miss or hit. \tn % Row Count 21 (+ 15) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{Rolls of the 20-sided die determine success or failure. Characters with natural abilities, talents, or magical aids have modifiers which increase the odds of success. Negative modifiers like weaknesses, difficulties, or curses decrease the chances.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{1.44 cm} x{6.56 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Movement}} \tn % Row 0 \SetRowColor{LightBackground} Move & Walk, Run, Skip, Hop. You can move any way you think your character can. You'll be using this form of movement the most.\{\{nl\}\}5 feet distance costs 5 feet movement \tn % Row Count 6 (+ 6) % Row 1 \SetRowColor{white} Climb & Need to get up that cliff? Maybe you need to go down the rope into the deep, dark pit. You're going to be climbing.\{\{nl\}\}5 feet distance costs 10 feet in movement \tn % Row Count 12 (+ 6) % Row 2 \SetRowColor{LightBackground} Crawl & Sometimes you need to get on all fours to fit through that sewer grate. Unless you're a gnome.\{\{nl\}\}5 feet distance costs 10 feet in movement \tn % Row Count 17 (+ 5) % Row 3 \SetRowColor{white} Swim & Whether it's the breaststroke or the doggie paddle, it's how you get across the river in front of you. Just remember not to go swimming until one hour after you eat or when your are wearing plate mail.\{\{nl\}\}5 feet distance costs 10 feet in movement \tn % Row Count 25 (+ 8) % Row 4 \SetRowColor{LightBackground} Jump & Jumping includes both high jumping and long jumping. No matter is you are jumping up to grab onto a ledge or jumping across a pit of snakes, this movement has you covered.\{\{nl\}\}5 feet distance costs 5 feet movement \tn % Row Count 32 (+ 7) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{1.44 cm} x{6.56 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Movement (cont)}} \tn % Row 5 \SetRowColor{LightBackground} Fall Down & Maybe you do it on purpose or maybe you faint, falling to the ground costs you nothing.\{\{nl\}\}Cost 0 feet of movement \tn % Row Count 4 (+ 4) % Row 6 \SetRowColor{white} Stand Up & When you get knocked down, always get back up. Unless your fighting an ancient black dragon. Then stay on the ground and pretend you're dead. \{\{nl\}\}5 feet distance costs 1/2 your total movement \tn % Row Count 11 (+ 7) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{8.4cm}{x{2.96 cm} x{5.04 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Actions in Combat}} \tn % Row 0 \SetRowColor{LightBackground} Attack & Swing that sword or fire that crossbow! Make a ranged or melee attack. \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} Cast a Spell & Let loose the Fireball! You may cast a spell that takes 1 action during this phase. Make sure to consult you spell description. \tn % Row Count 9 (+ 6) % Row 2 \SetRowColor{LightBackground} Dash & Sometimes your normal movement isn't quite enough. When you Dash, you double your movement speed. \tn % Row Count 13 (+ 4) % Row 3 \SetRowColor{white} Disengage & The art of running away and not getting hit. When you disengage, use your action so that you may move without provoking an attack of opportunity. \tn % Row Count 19 (+ 6) % Row 4 \SetRowColor{LightBackground} Dodge & You prepare you defenses for the incoming attack. When you use this action you get advantage on Dexterity checks and opponents you can see attack with disadvantage. \tn % Row Count 26 (+ 7) % Row 5 \SetRowColor{white} Grapple & Requirements: The target must be no more than one size larger than you. The target must be within your reach. You must have at least one free hand. This allow you to grab onto a creature or attempt to wrestle with it. Using one free hand you make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check, decided by the target. A grappled creature has a speed of 0. \tn % Row Count 43 (+ 17) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{2.96 cm} x{5.04 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Actions in Combat (cont)}} \tn % Row 6 \SetRowColor{LightBackground} Help & Sometimes, lending a helping hand is better than taking a swing. When using the help action, you grant an advantage to an ally within 5 feet of you. Their first attack roll is made with advantage, or you grant them advantage on another task you determine. \tn % Row Count 11 (+ 11) % Row 7 \SetRowColor{white} Hide & Rogues call it playing smart and barbarian call it being a wuss. When using the hide action, you move to a location where you cannot be seen, for example, behind a very large rock. You make a Dexterity (Stealth) check versus your opponent's Wisdom (Perception) check to determine if you can be seen. \tn % Row Count 24 (+ 13) % Row 8 \SetRowColor{LightBackground} Ready & You wait. Instead of taking an action during the action phase of your turn, you wait for a specific event to occur to trigger your action. You must say what the triggering event will be \& you must say what action you will take. The triggering action can be anything you think may take place or that you will observe. If the event takes place before the start of you next turn, your action is triggered. (This uses your Reaction) \tn % Row Count 42 (+ 18) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{2.96 cm} x{5.04 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Actions in Combat (cont)}} \tn % Row 9 \SetRowColor{LightBackground} Search & Looking around as an action during combat. You should be ready to make a Wisdom or Intelligence check (it's up to your DM's discretion). \tn % Row Count 6 (+ 6) % Row 10 \SetRowColor{white} Shove & Requirements: The target must be no more than one size larger you. The target must be within your reach. You push someone 5 feet away from you. You make a Strength (Athletics) check contested by the target's Strength (Athletics) or Dexterity (Acrobatics) check, decided by the target \tn % Row Count 18 (+ 12) % Row 11 \SetRowColor{LightBackground} Interact with an Object & Using some objects is considered at Free Action while some require you to use your Action to accomplish the task. Here are some examples of both types: \tn % Row Count 25 (+ 7) % Row 12 \SetRowColor{white} & - Drawing your sword - Free Action \tn % Row Count 27 (+ 2) % Row 13 \SetRowColor{LightBackground} & - Drinking a potion- Bonus Action \tn % Row Count 29 (+ 2) % Row 14 \SetRowColor{white} & - Feeding a potion to an Ally - Action \tn % Row Count 31 (+ 2) \end{tabularx} \par\addvspace{1.3em} \vfill \columnbreak \begin{tabularx}{8.4cm}{x{2.96 cm} x{5.04 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{8.4cm}}{\bf\textcolor{white}{Actions in Combat (cont)}} \tn % Row 15 \SetRowColor{LightBackground} & - Open a door - Free Action \tn % Row Count 2 (+ 2) % Row 16 \SetRowColor{white} & - Interacting with more than one object that would normally be a free action - Action \tn % Row Count 6 (+ 4) % Row 17 \SetRowColor{LightBackground} & - Cowering in fear at the sight of the BBEG - Free Action \tn % Row Count 9 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \SetRowColor{LightBackground} \mymulticolumn{2}{x{8.4cm}}{This is what you have been waiting for. During the action phase you can attack, cast a spell and so much more. Key factors to keep in mind during the Action Phase: \newline \newline - You don't have to take an action. \newline - The most common action is the Attack Action. \newline - If your action permits multiple attacks, you may move between attacks as long as you have movement remaining.} \tn \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}