\documentclass[10pt,a4paper]{article} % Packages \usepackage{fancyhdr} % For header and footer \usepackage{multicol} % Allows multicols in tables \usepackage{tabularx} % Intelligent column widths \usepackage{tabulary} % Used in header and footer \usepackage{hhline} % Border under tables \usepackage{graphicx} % For images \usepackage{xcolor} % For hex colours %\usepackage[utf8x]{inputenc} % For unicode character support \usepackage[T1]{fontenc} % Without this we get weird character replacements \usepackage{colortbl} % For coloured tables \usepackage{setspace} % For line height \usepackage{lastpage} % Needed for total page number \usepackage{seqsplit} % Splits long words. %\usepackage{opensans} % Can't make this work so far. Shame. Would be lovely. \usepackage[normalem]{ulem} % For underlining links % Most of the following are not required for the majority % of cheat sheets but are needed for some symbol support. \usepackage{amsmath} % Symbols \usepackage{MnSymbol} % Symbols \usepackage{wasysym} % Symbols %\usepackage[english,german,french,spanish,italian]{babel} % Languages % Document Info \author{11Walrus} \pdfinfo{ /Title (lancer-rpg-npcs.pdf) /Creator (Cheatography) /Author (11Walrus) /Subject (Lancer RPG NPCs Cheat Sheet) } % Lengths and widths \addtolength{\textwidth}{6cm} \addtolength{\textheight}{-1cm} \addtolength{\hoffset}{-3cm} \addtolength{\voffset}{-2cm} \setlength{\tabcolsep}{0.2cm} % Space between columns \setlength{\headsep}{-12pt} % Reduce space between header and content \setlength{\headheight}{85pt} % If less, LaTeX automatically increases it \renewcommand{\footrulewidth}{0pt} % Remove footer line \renewcommand{\headrulewidth}{0pt} % Remove header line \renewcommand{\seqinsert}{\ifmmode\allowbreak\else\-\fi} % Hyphens in seqsplit % This two commands together give roughly % the right line height in the tables \renewcommand{\arraystretch}{1.3} \onehalfspacing % Commands \newcommand{\SetRowColor}[1]{\noalign{\gdef\RowColorName{#1}}\rowcolor{\RowColorName}} % Shortcut for row colour \newcommand{\mymulticolumn}[3]{\multicolumn{#1}{>{\columncolor{\RowColorName}}#2}{#3}} % For coloured multi-cols \newcolumntype{x}[1]{>{\raggedright}p{#1}} % New column types for ragged-right paragraph columns \newcommand{\tn}{\tabularnewline} % Required as custom column type in use % Font and Colours \definecolor{HeadBackground}{HTML}{333333} \definecolor{FootBackground}{HTML}{666666} \definecolor{TextColor}{HTML}{333333} \definecolor{DarkBackground}{HTML}{D9190B} \definecolor{LightBackground}{HTML}{FCF0EF} \renewcommand{\familydefault}{\sfdefault} \color{TextColor} % Header and Footer \pagestyle{fancy} \fancyhead{} % Set header to blank \fancyfoot{} % Set footer to blank \fancyhead[L]{ \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{C} \SetRowColor{DarkBackground} \vspace{-7pt} {\parbox{\dimexpr\textwidth-2\fboxsep\relax}{\noindent \hspace*{-6pt}\includegraphics[width=5.8cm]{/web/www.cheatography.com/public/images/cheatography_logo.pdf}} } \end{tabulary} \columnbreak \begin{tabulary}{11cm}{L} \vspace{-2pt}\large{\bf{\textcolor{DarkBackground}{\textrm{Lancer RPG NPCs Cheat Sheet}}}} \\ \normalsize{by \textcolor{DarkBackground}{11Walrus} via \textcolor{DarkBackground}{\uline{cheatography.com/157381/cs/33341/}}} \end{tabulary} \end{multicols}} \fancyfoot[L]{ \footnotesize \noindent \begin{multicols}{3} \begin{tabulary}{5.8cm}{LL} \SetRowColor{FootBackground} \mymulticolumn{2}{p{5.377cm}}{\bf\textcolor{white}{Cheatographer}} \\ \vspace{-2pt}11Walrus \\ \uline{cheatography.com/11walrus} \\ \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Cheat Sheet}} \\ \vspace{-2pt}Not Yet Published.\\ Updated 25th July, 2022.\\ Page {\thepage} of \pageref{LastPage}. \end{tabulary} \vfill \columnbreak \begin{tabulary}{5.8cm}{L} \SetRowColor{FootBackground} \mymulticolumn{1}{p{5.377cm}}{\bf\textcolor{white}{Sponsor}} \\ \SetRowColor{white} \vspace{-5pt} %\includegraphics[width=48px,height=48px]{dave.jpeg} Measure your website readability!\\ www.readability-score.com \end{tabulary} \end{multicols}} \begin{document} \raggedright \raggedcolumns % Set font size to small. Switch to any value % from this page to resize cheat sheet text: % www.emerson.emory.edu/services/latex/latex_169.html \footnotesize % Small font. \begin{multicols*}{3} \begin{tabularx}{5.377cm}{x{1.29402 cm} x{3.68298 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Quick Actions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Boost}} & The NPC moves spaces equal to {\bf{Speed}}. \tn % Row Count 2 (+ 2) % Row 1 \SetRowColor{white} {\bf{Grapple}} & The NPC makes a melee attack against a character adjacent to them with a bonus of {\bf{+1/2/3}}, grappling them if successful. \tn % Row Count 7 (+ 5) % Row 2 \SetRowColor{LightBackground} {\bf{Hide}} & The NPC becomes {\bf{Hidden}}. \tn % Row Count 8 (+ 1) % Row 3 \SetRowColor{white} {\bf{Prepare}} & The NPC prepares a {\bf{quick action}} to take as a {\bf{reaction}}, using the player rules. \tn % Row Count 11 (+ 3) % Row 4 \SetRowColor{LightBackground} {\bf{Skirmish}} & The NPC attacks with one {\bf{Auxiliary}}, {\bf{Main}}, or {\bf{Heavy}} weapon. \tn % Row Count 14 (+ 3) % Row 5 \SetRowColor{white} {\bf{Ram}} & The NPC makes a melee attack against a character adjacent to them and their size or smaller, with a bonus of {\bf{+1/2/3}}. On a success, they knock their target {\bf{Prone}} and may also knock them up to {\bf{1 space}} back. \tn % Row Count 22 (+ 8) % Row 6 \SetRowColor{LightBackground} {\bf{Quick Tech}} & The NPC chooses one of the listed {\bf{Quick Tech}} options or one listed in its profile \tn % Row Count 25 (+ 3) % Row 7 \SetRowColor{white} {\bf{Search}} & The NPC makes a contested {\bf{Systems}} check against the {\bf{Agility}} of a {\bf{Hidden}} character within {\bf{Sensors}}. On a success, the target ceases to be {\bf{Hidden}}. \tn % Row Count 31 (+ 6) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{X} \SetRowColor{DarkBackground} \mymulticolumn{1}{x{5.377cm}}{\bf\textcolor{white}{Damage and Heat}} \tn % Row 0 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{NPCs only have {\bf{1 Structure}} and are destroyed when they reach {\bf{0 HP}}. NPCs with additional {\bf{Structure}} follow the standard rules for {\bf{structure damage}}.} \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{NPCs deal fixed amount of damage instead of rolling dice.} \tn % Row Count 6 (+ 2) % Row 2 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{NPCs can't perform {\bf{critical hits}}. If an NPC performs a {\bf{critical hit}}, it usually adds damage or has different effect, instead of rolling damage twice and choosing the higher.} \tn % Row Count 10 (+ 4) % Row 3 \SetRowColor{white} \mymulticolumn{1}{x{5.377cm}}{Some NPCs, like mechs, have a {\bf{Heat Cap}}. By default, these characters have {\bf{1 Stress}} and become {\bf{Exposed}} when they exceed their {\bf{Heat Cap}} instead of making an overheating check. NPCs with additional {\bf{Stress}} follow the standard rules for overheating.} \tn % Row Count 16 (+ 6) % Row 4 \SetRowColor{LightBackground} \mymulticolumn{1}{x{5.377cm}}{Some NPCs don't have a {\bf{Heat Cap}}; instead, they take {\bf{heat}} as {\bf{energy damage}}.} \tn % Row Count 18 (+ 2) \hhline{>{\arrayrulecolor{DarkBackground}}-} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.69218 cm} x{3.28482 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Full Actions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Barrage}} & The NPC attacks with up to two {\bf{Auxiliary}}, {\bf{Main}}, or {\bf{Heavy}} weapons, or one {\bf{Superheavy}} weapon. If they are attacking with more than one weapon, they may attack one target or several. \tn % Row Count 8 (+ 8) % Row 1 \SetRowColor{white} {\bf{Disengage}} & For the rest of their turn the NPC ignores engagement and their movement does not provoke reactions. \tn % Row Count 12 (+ 4) % Row 2 \SetRowColor{LightBackground} {\bf{Full Tech}} & The NPC chooses a {\bf{Full Tech}} option, or two different {\bf{Quick Tech}} options. \tn % Row Count 16 (+ 4) % Row 3 \SetRowColor{white} {\bf{Improvised Attack}} & The NPC makes a melee attack with a bonus of {\bf{+1/2/3}} and deals {\bf{3/4/6}} damage. \tn % Row Count 20 (+ 4) % Row 4 \SetRowColor{LightBackground} {\bf{Stabilize}} & The NPC clears all heat and the {\bf{Exposed}} status, and reloads all {\bf{Loading}} weapons. \tn % Row Count 24 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.29402 cm} x{3.68298 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Tags}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Mech}} & These NPCs are ambulatory, mechanized cavalry units (like the PCs). \tn % Row Count 3 (+ 3) % Row 1 \SetRowColor{white} {\bf{Vehicle}} & These NPCs are vehicles of various descriptions, other than mechs and ships. \tn % Row Count 6 (+ 3) % Row 2 \SetRowColor{LightBackground} {\bf{Ships}} & These NPCs are vehicles capable of space and atmospheric travel. \tn % Row Count 9 (+ 3) % Row 3 \SetRowColor{white} {\bf{Biological}} & These NPCs don't have a {\bf{Heat Cap}}, are immune to tech actions other than {\bf{Scan}} and {\bf{Lock On}} (including beneficial ones), and can't take tech actions unless specified. \tn % Row Count 16 (+ 7) % Row 4 \SetRowColor{LightBackground} {\bf{Squad}} & These NPCs aren't individual people - instead, they are a large squad of smaller enemies that act together. \tn % Row Count 20 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.24425 cm} x{3.73275 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Reactions}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Overwatch}} & When a character starts any movement in threat range of an NPC's weapon, that NPC may take the skirmish action against them as a reaction. An NPC can only overwatch once between turns unless specified. \tn % Row Count 7 (+ 7) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.09494 cm} x{3.88206 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Quick Tech Options}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Invade}} & The NPC makes a {\bf{Systems}} vs {\bf{E-Defense}} tech attack against a character within {\bf{Sensors}}. On a success, their target takes {\bf{2 Heat}} and is {\bf{Impaired}} until the end of their next turn. \tn % Row Count 7 (+ 7) % Row 1 \SetRowColor{white} {\bf{Lock On}} & The NPC chooses a character within line of sight and {\bf{Sensors}}: they gain {\bf{Lock On}}. \tn % Row Count 10 (+ 3) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} \begin{tabularx}{5.377cm}{x{1.14471 cm} x{3.83229 cm} } \SetRowColor{DarkBackground} \mymulticolumn{2}{x{5.377cm}}{\bf\textcolor{white}{Other}} \tn % Row 0 \SetRowColor{LightBackground} {\bf{Actions}} & NPCs can't {\bf{Overcharge}} or {\bf{Brace}} and don't heal or clear conditions when they {\bf{Stabilize}}. \tn % Row Count 4 (+ 4) % Row 1 \SetRowColor{white} {\bf{Recharge}} & Some NPC systems and weapons have a special tag: {\bf{Recharge}}. Once these systems or weapons have been used, they can't be used again until they are recharged. The {\bf{Recharge}} tag also lists a target number (e.g., 4+ or 5+). At the start of NPCs' turns, roll {\bf{1d6}} if they have any {\bf{Recharge}} equipment: if the result is equal to or greater than the target number, they can use it again. Only one roll is required per NPC, even if they have multiple {\bf{Recharge}} systems. \tn % Row Count 20 (+ 16) % Row 2 \SetRowColor{LightBackground} {\bf{Traits}} & Many NPCs have abilities with a special {\bf{Trait}} tag. These are character qualities that aren't based on systems - they can't be disabled or destroyed by damage. \tn % Row Count 26 (+ 6) % Row 3 \SetRowColor{white} {\bf{Systems}} & NPC systems that can be destroyed by system damage (from structure checks) are marked with the {\bf{System}} tag. \tn % Row Count 30 (+ 4) \hhline{>{\arrayrulecolor{DarkBackground}}--} \end{tabularx} \par\addvspace{1.3em} % That's all folks \end{multicols*} \end{document}